public:
enum ir_node_type ir_type;
+ /**
+ * GCC 4.7+ and clang warn when deleting an ir_instruction unless
+ * there's a virtual destructor present. Because we almost
+ * universally use ralloc for our memory management of
+ * ir_instructions, the destructor doesn't need to do any work.
+ */
+ virtual ~ir_instruction()
+ {
+ }
+
/** ir_print_visitor helper for debugging. */
void print(void) const;
* for vector and scalar types that have all elements set to the value
* zero (or \c false for booleans).
*
- * \sa ir_constant::has_value, ir_rvalue::is_one, ir_rvalue::is_negative_one
+ * \sa ir_constant::has_value, ir_rvalue::is_one, ir_rvalue::is_negative_one,
+ * ir_constant::is_basis
*/
virtual bool is_zero() const;
* for vector and scalar types that have all elements set to the value
* one (or \c true for booleans).
*
- * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_negative_one
+ * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_negative_one,
+ * ir_constant::is_basis
*/
virtual bool is_one() const;
* The base implementation of this function always returns \c false. The
* \c ir_constant class over-rides this function to return \c true \b only
* for vector and scalar types that have all elements set to the value
- * negative one. For boolean times, the result is always \c false.
+ * negative one. For boolean types, the result is always \c false.
*
* \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one
+ * ir_constant::is_basis
*/
virtual bool is_negative_one() const;
+ /**
+ * Determine if an r-value is a basis vector
+ *
+ * The base implementation of this function always returns \c false. The
+ * \c ir_constant class over-rides this function to return \c true \b only
+ * for vector and scalar types that have one element set to the value one,
+ * and the other elements set to the value zero. For boolean types, the
+ * result is always \c false.
+ *
+ * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one,
+ * is_constant::is_negative_one
+ */
+ virtual bool is_basis() const;
+
/**
* Return a generic value of error_type.
enum ir_variable_mode {
ir_var_auto = 0, /**< Function local variables and globals. */
ir_var_uniform, /**< Variable declared as a uniform. */
- ir_var_in,
- ir_var_out,
- ir_var_inout,
+ ir_var_shader_in,
+ ir_var_shader_out,
+ ir_var_function_in,
+ ir_var_function_out,
+ ir_var_function_inout,
ir_var_const_in, /**< "in" param that must be a constant expression */
ir_var_system_value, /**< Ex: front-face, instance-id, etc. */
ir_var_temporary /**< Temporary variable generated during compilation. */
*/
glsl_interp_qualifier determine_interpolation_mode(bool flat_shade);
+ /**
+ * Determine whether or not a variable is part of a uniform block.
+ */
+ inline bool is_in_uniform_block() const
+ {
+ return this->mode == ir_var_uniform && this->interface_type != NULL;
+ }
+
/**
* Declared type of the variable
*/
const struct glsl_type *type;
/**
- * Delcared name of the variable
+ * Declared name of the variable
*/
const char *name;
*
* \sa ir_variable_mode
*/
- unsigned mode:3;
+ unsigned mode:4;
/**
* Interpolation mode for shader inputs / outputs
*/
unsigned has_initializer:1;
+ /**
+ * Is this variable a generic output or input that has not yet been matched
+ * up to a variable in another stage of the pipeline?
+ *
+ * This is used by the linker as scratch storage while assigning locations
+ * to generic inputs and outputs.
+ */
+ unsigned is_unmatched_generic_inout:1;
+
+ /**
+ * If non-zero, then this variable may be packed along with other variables
+ * into a single varying slot, so this offset should be applied when
+ * accessing components. For example, an offset of 1 means that the x
+ * component of this variable is actually stored in component y of the
+ * location specified by \c location.
+ */
+ unsigned location_frac:2;
+
/**
* \brief Layout qualifier for gl_FragDepth.
*
* - Vertex shader output: one of the values from \c gl_vert_result.
* - Fragment shader input: one of the values from \c gl_frag_attrib.
* - Fragment shader output: one of the values from \c gl_frag_result.
- * - Uniforms: Per-stage uniform slot number.
+ * - Uniforms: Per-stage uniform slot number for default uniform block.
+ * - Uniforms: Index within the uniform block definition for UBO members.
* - Other: This field is not currently used.
*
* If the variable is a uniform, shader input, or shader output, and the
*/
int location;
+ /**
+ * Uniform block number for uniforms.
+ *
+ * This index is into the shader's list of uniform blocks, not the
+ * linked program's merged list.
+ *
+ * If the variable is not in a uniform block, the value will be -1.
+ */
+ int uniform_block;
+
/**
* output index for dual source blending.
*/
* objects.
*/
ir_constant *constant_initializer;
+
+ /**
+ * For variables that are in an interface block or are an instance of an
+ * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block.
+ *
+ * \sa ir_variable::location
+ */
+ const glsl_type *interface_type;
};
unsigned write_mask:4;
};
-/* Update ir_expression::num_operands() and operator_strs when
+/* Update ir_expression::get_num_operands() and operator_strs when
* updating this list.
*/
enum ir_expression_operation {
ir_unop_exp2,
ir_unop_log2,
ir_unop_f2i, /**< Float-to-integer conversion. */
+ ir_unop_f2u, /**< Float-to-unsigned conversion. */
ir_unop_i2f, /**< Integer-to-float conversion. */
ir_unop_f2b, /**< Float-to-boolean conversion */
ir_unop_b2f, /**< Boolean-to-float conversion */
ir_unop_dFdy,
/*@}*/
+ /**
+ * \name Floating point pack and unpack operations.
+ */
+ /*@{*/
+ ir_unop_pack_snorm_2x16,
+ ir_unop_pack_unorm_2x16,
+ ir_unop_pack_half_2x16,
+ ir_unop_unpack_snorm_2x16,
+ ir_unop_unpack_unorm_2x16,
+ ir_unop_unpack_half_2x16,
+ /*@}*/
+
+ /**
+ * \name Lowered floating point unpacking operations.
+ *
+ * \see lower_packing_builtins_visitor::split_unpack_half_2x16
+ */
+ /*@{*/
+ ir_unop_unpack_half_2x16_split_x,
+ ir_unop_unpack_half_2x16_split_y,
+ /*@}*/
+
ir_unop_noise,
/**
ir_binop_pow,
+ /**
+ * \name Lowered floating point packing operations.
+ *
+ * \see lower_packing_builtins_visitor::split_pack_half_2x16
+ */
+ /*@{*/
+ ir_binop_pack_half_2x16_split,
+ /*@}*/
+
+ /**
+ * Load a value the size of a given GLSL type from a uniform block.
+ *
+ * operand0 is the ir_constant uniform block index in the linked shader.
+ * operand1 is a byte offset within the uniform block.
+ */
+ ir_binop_ubo_load,
+
/**
* A sentinel marking the last of the binary operations.
*/
- ir_last_binop = ir_binop_pow,
+ ir_last_binop = ir_binop_ubo_load,
ir_quadop_vector,
/**
* A sentinel marking the last of all operations.
*/
- ir_last_opcode = ir_last_binop
+ ir_last_opcode = ir_quadop_vector
};
class ir_expression : public ir_rvalue {
{
this->ir_type = ir_type_loop_jump;
this->mode = mode;
- this->loop = loop;
}
virtual ir_loop_jump *clone(void *mem_ctx, struct hash_table *) const;
/** Mode selector for the jump instruction. */
enum jump_mode mode;
-private:
- /** Loop containing this break instruction. */
- ir_loop *loop;
};
/**
class ir_texture : public ir_rvalue {
public:
ir_texture(enum ir_texture_opcode op)
- : op(op), projector(NULL), shadow_comparitor(NULL), offset(NULL)
+ : op(op), coordinate(NULL), projector(NULL), shadow_comparitor(NULL),
+ offset(NULL)
{
this->ir_type = ir_type_texture;
}
* Determine whether a constant has the same value as another constant
*
* \sa ir_constant::is_zero, ir_constant::is_one,
- * ir_constant::is_negative_one
+ * ir_constant::is_negative_one, ir_constant::is_basis
*/
bool has_value(const ir_constant *) const;
virtual bool is_zero() const;
virtual bool is_one() const;
virtual bool is_negative_one() const;
+ virtual bool is_basis() const;
/**
* Value of the constant.