*/
glsl_interp_qualifier determine_interpolation_mode(bool flat_shade);
+ /**
+ * Determine whether or not a variable is part of a uniform block.
+ */
+ inline bool is_in_uniform_block() const
+ {
+ return this->mode == ir_var_uniform && this->interface_type != NULL;
+ }
+
/**
* Declared type of the variable
*/
* objects.
*/
ir_constant *constant_initializer;
+
+ /**
+ * For variables that are in an interface block or are an instance of an
+ * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block.
+ *
+ * \sa ir_variable::location
+ */
+ const glsl_type *interface_type;
};