#include "glsl_types.h"
#include "program/hash_table.h"
-/* Using C99 rounding functions for roundToEven() implementation is
- * difficult, because round(), rint, and nearbyint() are affected by
- * fesetenv(), which the application may have done for its own
- * purposes. Mesa's IROUND macro is close to what we want, but it
- * rounds away from 0 on n + 0.5.
- */
-static int
-round_to_even(float val)
+#if defined(_MSC_VER) && (_MSC_VER < 1800)
+static int isnormal(double x)
{
- int rounded = IROUND(val);
-
- if (val - floor(val) == 0.5) {
- if (rounded % 2 != 0)
- rounded += val > 0 ? -1 : 1;
- }
+ return _fpclass(x) == _FPCLASS_NN || _fpclass(x) == _FPCLASS_PN;
+}
+#elif defined(__SUNPRO_CC)
+#include <ieeefp.h>
+static int isnormal(double x)
+{
+ return fpclass(x) == FP_NORMAL;
+}
+#endif
- return rounded;
+#if defined(_MSC_VER)
+static double copysign(double x, double y)
+{
+ return _copysign(x, y);
}
+#endif
static float
dot(ir_constant *op0, ir_constant *op1)
return u;
}
+/**
+ * Evaluate one component of a floating-point 4x8 unpacking function.
+ */
+typedef uint8_t
+(*pack_1x8_func_t)(float);
+
+/**
+ * Evaluate one component of a floating-point 2x16 unpacking function.
+ */
+typedef uint16_t
+(*pack_1x16_func_t)(float);
+
+/**
+ * Evaluate one component of a floating-point 4x8 unpacking function.
+ */
+typedef float
+(*unpack_1x8_func_t)(uint8_t);
+
+/**
+ * Evaluate one component of a floating-point 2x16 unpacking function.
+ */
+typedef float
+(*unpack_1x16_func_t)(uint16_t);
+
+/**
+ * Evaluate a 2x16 floating-point packing function.
+ */
+static uint32_t
+pack_2x16(pack_1x16_func_t pack_1x16,
+ float x, float y)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * packSnorm2x16
+ * -------------
+ * The first component of the vector will be written to the least
+ * significant bits of the output; the last component will be written to
+ * the most significant bits.
+ *
+ * The specifications for the other packing functions contain similar
+ * language.
+ */
+ uint32_t u = 0;
+ u |= ((uint32_t) pack_1x16(x) << 0);
+ u |= ((uint32_t) pack_1x16(y) << 16);
+ return u;
+}
+
+/**
+ * Evaluate a 4x8 floating-point packing function.
+ */
+static uint32_t
+pack_4x8(pack_1x8_func_t pack_1x8,
+ float x, float y, float z, float w)
+{
+ /* From section 8.4 of the GLSL 4.30 spec:
+ *
+ * packSnorm4x8
+ * ------------
+ * The first component of the vector will be written to the least
+ * significant bits of the output; the last component will be written to
+ * the most significant bits.
+ *
+ * The specifications for the other packing functions contain similar
+ * language.
+ */
+ uint32_t u = 0;
+ u |= ((uint32_t) pack_1x8(x) << 0);
+ u |= ((uint32_t) pack_1x8(y) << 8);
+ u |= ((uint32_t) pack_1x8(z) << 16);
+ u |= ((uint32_t) pack_1x8(w) << 24);
+ return u;
+}
+
+/**
+ * Evaluate a 2x16 floating-point unpacking function.
+ */
+static void
+unpack_2x16(unpack_1x16_func_t unpack_1x16,
+ uint32_t u,
+ float *x, float *y)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * unpackSnorm2x16
+ * ---------------
+ * The first component of the returned vector will be extracted from
+ * the least significant bits of the input; the last component will be
+ * extracted from the most significant bits.
+ *
+ * The specifications for the other unpacking functions contain similar
+ * language.
+ */
+ *x = unpack_1x16((uint16_t) (u & 0xffff));
+ *y = unpack_1x16((uint16_t) (u >> 16));
+}
+
+/**
+ * Evaluate a 4x8 floating-point unpacking function.
+ */
+static void
+unpack_4x8(unpack_1x8_func_t unpack_1x8, uint32_t u,
+ float *x, float *y, float *z, float *w)
+{
+ /* From section 8.4 of the GLSL 4.30 spec:
+ *
+ * unpackSnorm4x8
+ * --------------
+ * The first component of the returned vector will be extracted from
+ * the least significant bits of the input; the last component will be
+ * extracted from the most significant bits.
+ *
+ * The specifications for the other unpacking functions contain similar
+ * language.
+ */
+ *x = unpack_1x8((uint8_t) (u & 0xff));
+ *y = unpack_1x8((uint8_t) (u >> 8));
+ *z = unpack_1x8((uint8_t) (u >> 16));
+ *w = unpack_1x8((uint8_t) (u >> 24));
+}
+
+/**
+ * Evaluate one component of packSnorm4x8.
+ */
+static uint8_t
+pack_snorm_1x8(float x)
+{
+ /* From section 8.4 of the GLSL 4.30 spec:
+ *
+ * packSnorm4x8
+ * ------------
+ * The conversion for component c of v to fixed point is done as
+ * follows:
+ *
+ * packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
+ *
+ * We must first cast the float to an int, because casting a negative
+ * float to a uint is undefined.
+ */
+ return (uint8_t) (int8_t)
+ _mesa_round_to_even(CLAMP(x, -1.0f, +1.0f) * 127.0f);
+}
+
+/**
+ * Evaluate one component of packSnorm2x16.
+ */
+static uint16_t
+pack_snorm_1x16(float x)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * packSnorm2x16
+ * -------------
+ * The conversion for component c of v to fixed point is done as
+ * follows:
+ *
+ * packSnorm2x16: round(clamp(c, -1, +1) * 32767.0)
+ *
+ * We must first cast the float to an int, because casting a negative
+ * float to a uint is undefined.
+ */
+ return (uint16_t) (int16_t)
+ _mesa_round_to_even(CLAMP(x, -1.0f, +1.0f) * 32767.0f);
+}
+
+/**
+ * Evaluate one component of unpackSnorm4x8.
+ */
+static float
+unpack_snorm_1x8(uint8_t u)
+{
+ /* From section 8.4 of the GLSL 4.30 spec:
+ *
+ * unpackSnorm4x8
+ * --------------
+ * The conversion for unpacked fixed-point value f to floating point is
+ * done as follows:
+ *
+ * unpackSnorm4x8: clamp(f / 127.0, -1, +1)
+ */
+ return CLAMP((int8_t) u / 127.0f, -1.0f, +1.0f);
+}
+
+/**
+ * Evaluate one component of unpackSnorm2x16.
+ */
+static float
+unpack_snorm_1x16(uint16_t u)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * unpackSnorm2x16
+ * ---------------
+ * The conversion for unpacked fixed-point value f to floating point is
+ * done as follows:
+ *
+ * unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
+ */
+ return CLAMP((int16_t) u / 32767.0f, -1.0f, +1.0f);
+}
+
+/**
+ * Evaluate one component packUnorm4x8.
+ */
+static uint8_t
+pack_unorm_1x8(float x)
+{
+ /* From section 8.4 of the GLSL 4.30 spec:
+ *
+ * packUnorm4x8
+ * ------------
+ * The conversion for component c of v to fixed point is done as
+ * follows:
+ *
+ * packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
+ */
+ return (uint8_t) _mesa_round_to_even(CLAMP(x, 0.0f, 1.0f) * 255.0f);
+}
+
+/**
+ * Evaluate one component packUnorm2x16.
+ */
+static uint16_t
+pack_unorm_1x16(float x)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * packUnorm2x16
+ * -------------
+ * The conversion for component c of v to fixed point is done as
+ * follows:
+ *
+ * packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
+ */
+ return (uint16_t) _mesa_round_to_even(CLAMP(x, 0.0f, 1.0f) * 65535.0f);
+}
+
+/**
+ * Evaluate one component of unpackUnorm4x8.
+ */
+static float
+unpack_unorm_1x8(uint8_t u)
+{
+ /* From section 8.4 of the GLSL 4.30 spec:
+ *
+ * unpackUnorm4x8
+ * --------------
+ * The conversion for unpacked fixed-point value f to floating point is
+ * done as follows:
+ *
+ * unpackUnorm4x8: f / 255.0
+ */
+ return (float) u / 255.0f;
+}
+
+/**
+ * Evaluate one component of unpackUnorm2x16.
+ */
+static float
+unpack_unorm_1x16(uint16_t u)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * unpackUnorm2x16
+ * ---------------
+ * The conversion for unpacked fixed-point value f to floating point is
+ * done as follows:
+ *
+ * unpackUnorm2x16: f / 65535.0
+ */
+ return (float) u / 65535.0f;
+}
+
+/**
+ * Evaluate one component of packHalf2x16.
+ */
+static uint16_t
+pack_half_1x16(float x)
+{
+ return _mesa_float_to_half(x);
+}
+
+/**
+ * Evaluate one component of unpackHalf2x16.
+ */
+static float
+unpack_half_1x16(uint16_t u)
+{
+ return _mesa_half_to_float(u);
+}
+
ir_constant *
ir_rvalue::constant_expression_value(struct hash_table *variable_context)
{
}
if (op[1] != NULL)
- assert(op[0]->type->base_type == op[1]->type->base_type ||
- this->operation == ir_binop_lshift ||
- this->operation == ir_binop_rshift);
+ switch (this->operation) {
+ case ir_binop_lshift:
+ case ir_binop_rshift:
+ case ir_binop_ldexp:
+ case ir_binop_vector_extract:
+ case ir_triop_csel:
+ case ir_triop_bitfield_extract:
+ break;
+
+ default:
+ assert(op[0]->type->base_type == op[1]->type->base_type);
+ break;
+ }
bool op0_scalar = op[0]->type->is_scalar();
bool op1_scalar = op[1] != NULL && op[1]->type->is_scalar();
data.i[c] = (int) op[0]->value.f[c];
}
break;
+ case ir_unop_f2u:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.i[c] = (unsigned) op[0]->value.f[c];
+ }
+ break;
case ir_unop_i2f:
assert(op[0]->type->base_type == GLSL_TYPE_INT);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
case ir_unop_round_even:
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = round_to_even(op[0]->value.f[c]);
+ data.f[c] = _mesa_round_to_even(op[0]->value.f[c]);
}
break;
}
break;
+ case ir_unop_pack_snorm_2x16:
+ assert(op[0]->type == glsl_type::vec2_type);
+ data.u[0] = pack_2x16(pack_snorm_1x16,
+ op[0]->value.f[0],
+ op[0]->value.f[1]);
+ break;
+ case ir_unop_pack_snorm_4x8:
+ assert(op[0]->type == glsl_type::vec4_type);
+ data.u[0] = pack_4x8(pack_snorm_1x8,
+ op[0]->value.f[0],
+ op[0]->value.f[1],
+ op[0]->value.f[2],
+ op[0]->value.f[3]);
+ break;
+ case ir_unop_unpack_snorm_2x16:
+ assert(op[0]->type == glsl_type::uint_type);
+ unpack_2x16(unpack_snorm_1x16,
+ op[0]->value.u[0],
+ &data.f[0], &data.f[1]);
+ break;
+ case ir_unop_unpack_snorm_4x8:
+ assert(op[0]->type == glsl_type::uint_type);
+ unpack_4x8(unpack_snorm_1x8,
+ op[0]->value.u[0],
+ &data.f[0], &data.f[1], &data.f[2], &data.f[3]);
+ break;
+ case ir_unop_pack_unorm_2x16:
+ assert(op[0]->type == glsl_type::vec2_type);
+ data.u[0] = pack_2x16(pack_unorm_1x16,
+ op[0]->value.f[0],
+ op[0]->value.f[1]);
+ break;
+ case ir_unop_pack_unorm_4x8:
+ assert(op[0]->type == glsl_type::vec4_type);
+ data.u[0] = pack_4x8(pack_unorm_1x8,
+ op[0]->value.f[0],
+ op[0]->value.f[1],
+ op[0]->value.f[2],
+ op[0]->value.f[3]);
+ break;
+ case ir_unop_unpack_unorm_2x16:
+ assert(op[0]->type == glsl_type::uint_type);
+ unpack_2x16(unpack_unorm_1x16,
+ op[0]->value.u[0],
+ &data.f[0], &data.f[1]);
+ break;
+ case ir_unop_unpack_unorm_4x8:
+ assert(op[0]->type == glsl_type::uint_type);
+ unpack_4x8(unpack_unorm_1x8,
+ op[0]->value.u[0],
+ &data.f[0], &data.f[1], &data.f[2], &data.f[3]);
+ break;
+ case ir_unop_pack_half_2x16:
+ assert(op[0]->type == glsl_type::vec2_type);
+ data.u[0] = pack_2x16(pack_half_1x16,
+ op[0]->value.f[0],
+ op[0]->value.f[1]);
+ break;
+ case ir_unop_unpack_half_2x16:
+ assert(op[0]->type == glsl_type::uint_type);
+ unpack_2x16(unpack_half_1x16,
+ op[0]->value.u[0],
+ &data.f[0], &data.f[1]);
+ break;
case ir_binop_pow:
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
}
break;
+ case ir_binop_vector_extract: {
+ const int c = CLAMP(op[1]->value.i[0], 0,
+ (int) op[0]->type->vector_elements - 1);
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[0] = op[0]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.i[0] = op[0]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[0] = op[0]->value.f[c];
+ break;
+ case GLSL_TYPE_BOOL:
+ data.b[0] = op[0]->value.b[c];
+ break;
+ default:
+ assert(0);
+ }
+ break;
+ }
+
case ir_binop_bit_xor:
for (unsigned c = 0, c0 = 0, c1 = 0;
c < components;
}
break;
+ case ir_unop_bitfield_reverse:
+ /* http://graphics.stanford.edu/~seander/bithacks.html#BitReverseObvious */
+ for (unsigned c = 0; c < components; c++) {
+ unsigned int v = op[0]->value.u[c]; // input bits to be reversed
+ unsigned int r = v; // r will be reversed bits of v; first get LSB of v
+ int s = sizeof(v) * CHAR_BIT - 1; // extra shift needed at end
+
+ for (v >>= 1; v; v >>= 1) {
+ r <<= 1;
+ r |= v & 1;
+ s--;
+ }
+ r <<= s; // shift when v's highest bits are zero
+
+ data.u[c] = r;
+ }
+ break;
+
+ case ir_unop_bit_count:
+ for (unsigned c = 0; c < components; c++) {
+ unsigned count = 0;
+ unsigned v = op[0]->value.u[c];
+
+ for (; v; count++) {
+ v &= v - 1;
+ }
+ data.u[c] = count;
+ }
+ break;
+
+ case ir_unop_find_msb:
+ for (unsigned c = 0; c < components; c++) {
+ int v = op[0]->value.i[c];
+
+ if (v == 0 || (op[0]->type->base_type == GLSL_TYPE_INT && v == -1))
+ data.i[c] = -1;
+ else {
+ int count = 0;
+ int top_bit = op[0]->type->base_type == GLSL_TYPE_UINT
+ ? 0 : v & (1 << 31);
+
+ while (((v & (1 << 31)) == top_bit) && count != 32) {
+ count++;
+ v <<= 1;
+ }
+
+ data.i[c] = 31 - count;
+ }
+ }
+ break;
+
+ case ir_unop_find_lsb:
+ for (unsigned c = 0; c < components; c++) {
+ if (op[0]->value.i[c] == 0)
+ data.i[c] = -1;
+ else {
+ unsigned pos = 0;
+ unsigned v = op[0]->value.u[c];
+
+ for (; !(v & 1); v >>= 1) {
+ pos++;
+ }
+ data.u[c] = pos;
+ }
+ }
+ break;
+
+ case ir_triop_bitfield_extract: {
+ int offset = op[1]->value.i[0];
+ int bits = op[2]->value.i[0];
+
+ for (unsigned c = 0; c < components; c++) {
+ if (bits == 0)
+ data.u[c] = 0;
+ else if (offset < 0 || bits < 0)
+ data.u[c] = 0; /* Undefined, per spec. */
+ else if (offset + bits > 32)
+ data.u[c] = 0; /* Undefined, per spec. */
+ else {
+ if (op[0]->type->base_type == GLSL_TYPE_INT) {
+ /* int so that the right shift will sign-extend. */
+ int value = op[0]->value.i[c];
+ value <<= 32 - bits - offset;
+ value >>= 32 - bits;
+ data.i[c] = value;
+ } else {
+ unsigned value = op[0]->value.u[c];
+ value <<= 32 - bits - offset;
+ value >>= 32 - bits;
+ data.u[c] = value;
+ }
+ }
+ }
+ break;
+ }
+
+ case ir_binop_ldexp:
+ for (unsigned c = 0; c < components; c++) {
+ data.f[c] = ldexp(op[0]->value.f[c], op[1]->value.i[c]);
+ /* Flush subnormal values to zero. */
+ if (!isnormal(data.f[c]))
+ data.f[c] = copysign(0.0, op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_triop_fma:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ assert(op[1]->type->base_type == GLSL_TYPE_FLOAT);
+ assert(op[2]->type->base_type == GLSL_TYPE_FLOAT);
+
+ for (unsigned c = 0; c < components; c++) {
+ data.f[c] = op[0]->value.f[c] * op[1]->value.f[c]
+ + op[2]->value.f[c];
+ }
+ break;
+
+ case ir_triop_lrp: {
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ assert(op[1]->type->base_type == GLSL_TYPE_FLOAT);
+ assert(op[2]->type->base_type == GLSL_TYPE_FLOAT);
+
+ unsigned c2_inc = op[2]->type->is_scalar() ? 0 : 1;
+ for (unsigned c = 0, c2 = 0; c < components; c2 += c2_inc, c++) {
+ data.f[c] = op[0]->value.f[c] * (1.0f - op[2]->value.f[c2]) +
+ (op[1]->value.f[c] * op[2]->value.f[c2]);
+ }
+ break;
+ }
+
+ case ir_triop_csel:
+ for (unsigned c = 0; c < components; c++) {
+ data.u[c] = op[0]->value.b[c] ? op[1]->value.u[c]
+ : op[2]->value.u[c];
+ }
+ break;
+
+ case ir_triop_vector_insert: {
+ const unsigned idx = op[2]->value.u[0];
+
+ memcpy(&data, &op[0]->value, sizeof(data));
+
+ switch (this->type->base_type) {
+ case GLSL_TYPE_INT:
+ data.i[idx] = op[1]->value.i[0];
+ break;
+ case GLSL_TYPE_UINT:
+ data.u[idx] = op[1]->value.u[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[idx] = op[1]->value.f[0];
+ break;
+ case GLSL_TYPE_BOOL:
+ data.b[idx] = op[1]->value.b[0];
+ break;
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+ break;
+ }
+
+ case ir_quadop_bitfield_insert: {
+ int offset = op[2]->value.i[0];
+ int bits = op[3]->value.i[0];
+
+ for (unsigned c = 0; c < components; c++) {
+ if (bits == 0)
+ data.u[c] = op[0]->value.u[c];
+ else if (offset < 0 || bits < 0)
+ data.u[c] = 0; /* Undefined, per spec. */
+ else if (offset + bits > 32)
+ data.u[c] = 0; /* Undefined, per spec. */
+ else {
+ unsigned insert_mask = ((1 << bits) - 1) << offset;
+
+ unsigned insert = op[1]->value.u[c];
+ insert <<= offset;
+ insert &= insert_mask;
+
+ unsigned base = op[0]->value.u[c];
+ base &= ~insert_mask;
+
+ data.u[c] = base | insert;
+ }
+ }
+ break;
+ }
+
case ir_quadop_vector:
for (unsigned c = 0; c < this->type->vector_elements; c++) {
switch (this->type->base_type) {
/* The constant_value of a uniform variable is its initializer,
* not the lifetime constant value of the uniform.
*/
- if (var->mode == ir_var_uniform)
+ if (var->data.mode == ir_var_uniform)
return NULL;
if (!var->constant_value)
return;
}
- const glsl_type *vt = substore->type;
+ const glsl_type *vt = array->type;
if (vt->is_array()) {
store = substore->get_array_element(index);
offset = 0;
* "Function calls to user-defined functions (non-built-in functions)
* cannot be used to form constant expressions."
*/
- if (!this->is_builtin)
+ if (!this->is_builtin())
return NULL;
/*
foreach_list(n, actual_parameters) {
ir_constant *constant = ((ir_rvalue *) n)->constant_expression_value(variable_context);
- if (constant == NULL)
- return NULL;
+ if (constant == NULL) {
+ hash_table_dtor(deref_hash);
+ return NULL;
+ }
+
ir_variable *var = (ir_variable *)parameter_info;
hash_table_insert(deref_hash, constant, var);