return PARAMETER_LIST_NO_MATCH;
case ir_var_const_in:
- case ir_var_in:
+ case ir_var_function_in:
if (!actual->type->can_implicitly_convert_to(param->type))
return PARAMETER_LIST_NO_MATCH;
break;
- case ir_var_out:
+ case ir_var_function_out:
if (!param->type->can_implicitly_convert_to(actual->type))
return PARAMETER_LIST_NO_MATCH;
break;
- case ir_var_inout:
+ case ir_var_function_inout:
/* Since there are no bi-directional automatic conversions (e.g.,
* there is int -> float but no float -> int), inout parameters must
* be exact matches.
ir_function_signature *
-ir_function::matching_signature(const exec_list *actual_parameters)
+ir_function::matching_signature(_mesa_glsl_parse_state *state,
+ const exec_list *actual_parameters)
{
bool is_exact;
- return matching_signature(actual_parameters, &is_exact);
+ return matching_signature(state, actual_parameters, &is_exact);
}
ir_function_signature *
-ir_function::matching_signature(const exec_list *actual_parameters,
+ir_function::matching_signature(_mesa_glsl_parse_state *state,
+ const exec_list *actual_parameters,
bool *is_exact)
{
ir_function_signature *match = NULL;
ir_function_signature *const sig =
(ir_function_signature *) iter.get();
+ /* Skip over any built-ins that aren't available in this shader. */
+ if (sig->is_builtin() && !sig->is_builtin_available(state))
+ continue;
+
switch (parameter_lists_match(& sig->parameters, actual_parameters)) {
case PARAMETER_LIST_EXACT_MATCH:
*is_exact = true;
}
ir_function_signature *
-ir_function::exact_matching_signature(const exec_list *actual_parameters)
+ir_function::exact_matching_signature(_mesa_glsl_parse_state *state,
+ const exec_list *actual_parameters)
{
foreach_iter(exec_list_iterator, iter, signatures) {
ir_function_signature *const sig =
(ir_function_signature *) iter.get();
+ /* Skip over any built-ins that aren't available in this shader. */
+ if (sig->is_builtin() && !sig->is_builtin_available(state))
+ continue;
+
if (parameter_lists_match_exact(&sig->parameters, actual_parameters))
return sig;
}