function *f = (function *) data;
YYLTYPE loc;
+ (void) key;
+
char *proto = prototype_string(f->sig->return_type,
f->sig->function_name(),
&f->sig->parameters);
(struct gl_shader_program *) closure;
function *f = (function *) data;
+ (void) key;
+
char *proto = prototype_string(f->sig->return_type,
f->sig->function_name(),
&f->sig->parameters);