#include "glsl_parser_extras.h"
#include "linker.h"
#include "program/hash_table.h"
+#include "program.h"
struct call_node : public exec_node {
class function *func;
function *f = (function *) data;
YYLTYPE loc;
+ (void) key;
+
char *proto = prototype_string(f->sig->return_type,
f->sig->function_name(),
&f->sig->parameters);
(struct gl_shader_program *) closure;
function *f = (function *) data;
+ (void) key;
+
char *proto = prototype_string(f->sig->return_type,
f->sig->function_name(),
&f->sig->parameters);
- linker_error_printf(prog,
- "function `%s' has static recursion.\n",
- proto);
+ linker_error(prog, "function `%s' has static recursion.\n", proto);
ralloc_free(proto);
prog->LinkStatus = false;
}