* Prototypes for optimization passes to be called by the compiler and drivers.
*/
+/* Operations for lower_instructions() */
+#define SUB_TO_ADD_NEG 0x01
+#define DIV_TO_MUL_RCP 0x02
+#define EXP_TO_EXP2 0x04
+#define POW_TO_EXP2 0x08
+#define LOG_TO_LOG2 0x10
+#define MOD_TO_FRACT 0x20
+#define INT_DIV_TO_MUL_RCP 0x40
+
+bool do_common_optimization(exec_list *ir, bool linked,
+ bool uniform_locations_assigned,
+ unsigned max_unroll_iterations);
+
bool do_algebraic(exec_list *instructions);
bool do_constant_folding(exec_list *instructions);
bool do_constant_variable(exec_list *instructions);
bool do_constant_variable_unlinked(exec_list *instructions);
bool do_copy_propagation(exec_list *instructions);
-bool do_dead_code(exec_list *instructions);
+bool do_copy_propagation_elements(exec_list *instructions);
+bool do_constant_propagation(exec_list *instructions);
+bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
bool do_dead_code_local(exec_list *instructions);
bool do_dead_code_unlinked(exec_list *instructions);
-bool do_div_to_mul_rcp(exec_list *instructions);
+bool do_dead_functions(exec_list *instructions);
bool do_function_inlining(exec_list *instructions);
-bool do_if_return(exec_list *instructions);
+bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
+bool do_lower_texture_projection(exec_list *instructions);
bool do_if_simplification(exec_list *instructions);
-bool do_if_to_cond_assign(exec_list *instructions);
+bool do_discard_simplification(exec_list *instructions);
+bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0);
bool do_mat_op_to_vec(exec_list *instructions);
-bool do_mod_to_fract(exec_list *instructions);
+bool do_noop_swizzle(exec_list *instructions);
+bool do_structure_splitting(exec_list *instructions);
bool do_swizzle_swizzle(exec_list *instructions);
bool do_tree_grafting(exec_list *instructions);
bool do_vec_index_to_cond_assign(exec_list *instructions);
bool do_vec_index_to_swizzle(exec_list *instructions);
+bool lower_discard(exec_list *instructions);
+void lower_discard_flow(exec_list *instructions);
+bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
+bool lower_noise(exec_list *instructions);
+bool lower_variable_index_to_cond_assign(exec_list *instructions,
+ bool lower_input, bool lower_output, bool lower_temp, bool lower_uniform);
+bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
+bool lower_clip_distance(exec_list *instructions);
+void lower_output_reads(exec_list *instructions);
+void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
+bool optimize_redundant_jumps(exec_list *instructions);
+bool optimize_split_arrays(exec_list *instructions, bool linked);
+
+ir_rvalue *
+compare_index_block(exec_list *instructions, ir_variable *index,
+ unsigned base, unsigned components, void *mem_ctx);