nir/lower_tex: support for lowering RECT textures
[mesa.git] / src / glsl / ir_optimization.h
index a174c9683a16955b5ac464703343d84367cb76d1..265b2234cb638ccde2bd4c4e83f646c236bd75b3 100644 (file)
@@ -66,7 +66,10 @@ enum lower_packing_builtins_op {
    LOWER_UNPACK_SNORM_4x8               = 0x0200,
 
    LOWER_PACK_UNORM_4x8                 = 0x0400,
-   LOWER_UNPACK_UNORM_4x8               = 0x0800
+   LOWER_UNPACK_UNORM_4x8               = 0x0800,
+
+   LOWER_PACK_USE_BFI                   = 0x1000,
+   LOWER_PACK_USE_BFE                   = 0x2000,
 };
 
 bool do_common_optimization(exec_list *ir, bool linked,
@@ -120,7 +123,7 @@ bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
 bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
 bool lower_const_arrays_to_uniforms(exec_list *instructions);
 bool lower_clip_distance(gl_shader *shader);
-void lower_output_reads(exec_list *instructions);
+void lower_output_reads(unsigned stage, exec_list *instructions);
 bool lower_packing_builtins(exec_list *instructions, int op_mask);
 void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
 void lower_packed_varyings(void *mem_ctx,
@@ -137,6 +140,8 @@ bool lower_tess_level(gl_shader *shader);
 
 bool lower_vertex_id(gl_shader *shader);
 
+bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state);
+
 ir_rvalue *
 compare_index_block(exec_list *instructions, ir_variable *index,
                    unsigned base, unsigned components, void *mem_ctx);