glsl: modify ir_clone to use memcpy
[mesa.git] / src / glsl / ir_optimization.h
index a8885d7225b1727e675a2ba86128736fe0847ccf..3ca9f574453c32e705aa5889c3a8f5959edc878e 100644 (file)
@@ -37,6 +37,8 @@
 #define MOD_TO_FRACT       0x20
 #define INT_DIV_TO_MUL_RCP 0x40
 #define LRP_TO_ARITH       0x80
+#define BITFIELD_INSERT_TO_BFM_BFI 0x100
+#define LDEXP_TO_ARITH     0x200
 
 /**
  * \see class lower_packing_builtins_visitor
@@ -60,12 +62,13 @@ enum lower_packing_builtins_op {
    LOWER_UNPACK_SNORM_4x8               = 0x0200,
 
    LOWER_PACK_UNORM_4x8                 = 0x0400,
-   LOWER_UNPACK_UNORM_4x8               = 0x0800,
+   LOWER_UNPACK_UNORM_4x8               = 0x0800
 };
 
 bool do_common_optimization(exec_list *ir, bool linked,
                            bool uniform_locations_assigned,
-                           unsigned max_unroll_iterations);
+                           unsigned max_unroll_iterations,
+                            const struct gl_shader_compiler_options *options);
 
 bool do_algebraic(exec_list *instructions);
 bool do_constant_folding(exec_list *instructions);
@@ -74,10 +77,16 @@ bool do_constant_variable_unlinked(exec_list *instructions);
 bool do_copy_propagation(exec_list *instructions);
 bool do_copy_propagation_elements(exec_list *instructions);
 bool do_constant_propagation(exec_list *instructions);
+bool do_cse(exec_list *instructions);
+void do_dead_builtin_varyings(struct gl_context *ctx,
+                              gl_shader *producer, gl_shader *consumer,
+                              unsigned num_tfeedback_decls,
+                              class tfeedback_decl *tfeedback_decls);
 bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
 bool do_dead_code_local(exec_list *instructions);
 bool do_dead_code_unlinked(exec_list *instructions);
 bool do_dead_functions(exec_list *instructions);
+bool opt_flip_matrices(exec_list *instructions);
 bool do_function_inlining(exec_list *instructions);
 bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
 bool do_lower_texture_projection(exec_list *instructions);
@@ -105,7 +114,9 @@ bool lower_packing_builtins(exec_list *instructions, int op_mask);
 void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
 void lower_packed_varyings(void *mem_ctx, unsigned location_base,
                            unsigned locations_used, ir_variable_mode mode,
-                           gl_shader *shader);
+                           unsigned gs_input_vertices, gl_shader *shader);
+bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
+void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
 bool optimize_redundant_jumps(exec_list *instructions);
 bool optimize_split_arrays(exec_list *instructions, bool linked);