#define MOD_TO_FRACT 0x20
#define INT_DIV_TO_MUL_RCP 0x40
#define LRP_TO_ARITH 0x80
+#define BITFIELD_INSERT_TO_BFM_BFI 0x100
+#define LDEXP_TO_ARITH 0x200
/**
* \see class lower_packing_builtins_visitor
LOWER_UNPACK_SNORM_4x8 = 0x0200,
LOWER_PACK_UNORM_4x8 = 0x0400,
- LOWER_UNPACK_UNORM_4x8 = 0x0800,
+ LOWER_UNPACK_UNORM_4x8 = 0x0800
};
bool do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
- unsigned max_unroll_iterations);
+ unsigned max_unroll_iterations,
+ const struct gl_shader_compiler_options *options);
bool do_algebraic(exec_list *instructions);
bool do_constant_folding(exec_list *instructions);
bool do_copy_propagation(exec_list *instructions);
bool do_copy_propagation_elements(exec_list *instructions);
bool do_constant_propagation(exec_list *instructions);
+bool do_cse(exec_list *instructions);
+void do_dead_builtin_varyings(struct gl_context *ctx,
+ gl_shader *producer, gl_shader *consumer,
+ unsigned num_tfeedback_decls,
+ class tfeedback_decl *tfeedback_decls);
bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
bool do_dead_code_local(exec_list *instructions);
bool do_dead_code_unlinked(exec_list *instructions);
bool do_dead_functions(exec_list *instructions);
+bool opt_flip_matrices(exec_list *instructions);
bool do_function_inlining(exec_list *instructions);
bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
bool do_lower_texture_projection(exec_list *instructions);
void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
void lower_packed_varyings(void *mem_ctx, unsigned location_base,
unsigned locations_used, ir_variable_mode mode,
- gl_shader *shader);
+ unsigned gs_input_vertices, gl_shader *shader);
+bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
+void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
bool optimize_redundant_jumps(exec_list *instructions);
bool optimize_split_arrays(exec_list *instructions, bool linked);