bool native_integers);
bool do_rebalance_tree(exec_list *instructions);
-bool do_algebraic(exec_list *instructions, bool native_integers);
+bool do_algebraic(exec_list *instructions, bool native_integers,
+ const struct gl_shader_compiler_options *options);
bool do_constant_folding(exec_list *instructions);
bool do_constant_variable(exec_list *instructions);
bool do_constant_variable_unlinked(exec_list *instructions);