Revert "i965/fs: Change fs_visitor::emit_lrp to use MAC for gen<6"
[mesa.git] / src / glsl / ir_optimization.h
index 1c3bc60088f6b3b5b1b64a351b377aae36bfb709..c63921c26cecef594db8ac68396072ad0d6e70a7 100644 (file)
 #define LOG_TO_LOG2        0x10
 #define MOD_TO_FRACT       0x20
 #define INT_DIV_TO_MUL_RCP 0x40
-#define LRP_TO_ARITH       0x80
-#define BITFIELD_INSERT_TO_BFM_BFI 0x100
+#define BITFIELD_INSERT_TO_BFM_BFI 0x80
+#define LDEXP_TO_ARITH     0x100
+#define CARRY_TO_ARITH     0x200
+#define BORROW_TO_ARITH    0x400
 
 /**
  * \see class lower_packing_builtins_visitor
@@ -61,21 +63,26 @@ enum lower_packing_builtins_op {
    LOWER_UNPACK_SNORM_4x8               = 0x0200,
 
    LOWER_PACK_UNORM_4x8                 = 0x0400,
-   LOWER_UNPACK_UNORM_4x8               = 0x0800,
+   LOWER_UNPACK_UNORM_4x8               = 0x0800
 };
 
 bool do_common_optimization(exec_list *ir, bool linked,
                            bool uniform_locations_assigned,
-                           unsigned max_unroll_iterations,
-                            const struct gl_shader_compiler_options *options);
+                            const struct gl_shader_compiler_options *options,
+                            bool native_integers);
 
-bool do_algebraic(exec_list *instructions);
+bool do_algebraic(exec_list *instructions, bool native_integers);
 bool do_constant_folding(exec_list *instructions);
 bool do_constant_variable(exec_list *instructions);
 bool do_constant_variable_unlinked(exec_list *instructions);
 bool do_copy_propagation(exec_list *instructions);
 bool do_copy_propagation_elements(exec_list *instructions);
 bool do_constant_propagation(exec_list *instructions);
+bool do_cse(exec_list *instructions);
+void do_dead_builtin_varyings(struct gl_context *ctx,
+                              gl_shader *producer, gl_shader *consumer,
+                              unsigned num_tfeedback_decls,
+                              class tfeedback_decl *tfeedback_decls);
 bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
 bool do_dead_code_local(exec_list *instructions);
 bool do_dead_code_unlinked(exec_list *instructions);
@@ -92,6 +99,7 @@ bool do_mat_op_to_vec(exec_list *instructions);
 bool do_noop_swizzle(exec_list *instructions);
 bool do_structure_splitting(exec_list *instructions);
 bool do_swizzle_swizzle(exec_list *instructions);
+bool do_vectorize(exec_list *instructions);
 bool do_tree_grafting(exec_list *instructions);
 bool do_vec_index_to_cond_assign(exec_list *instructions);
 bool do_vec_index_to_swizzle(exec_list *instructions);
@@ -106,12 +114,14 @@ bool lower_clip_distance(gl_shader *shader);
 void lower_output_reads(exec_list *instructions);
 bool lower_packing_builtins(exec_list *instructions, int op_mask);
 void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
-void lower_packed_varyings(void *mem_ctx, unsigned location_base,
+void lower_packed_varyings(void *mem_ctx,
                            unsigned locations_used, ir_variable_mode mode,
-                           gl_shader *shader);
+                           unsigned gs_input_vertices, gl_shader *shader);
 bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
+void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
 bool optimize_redundant_jumps(exec_list *instructions);
 bool optimize_split_arrays(exec_list *instructions, bool linked);
+bool lower_offset_arrays(exec_list *instructions);
 
 ir_rvalue *
 compare_index_block(exec_list *instructions, ir_variable *index,