#include "ir_print_visitor.h"
#include "glsl_types.h"
#include "glsl_parser_extras.h"
-
-extern "C" {
#include "program/hash_table.h"
-}
static void print_type(const glsl_type *t);
ir->sampler->accept(this);
printf(" ");
- ir->coordinate->accept(this);
+ if (ir->op != ir_txs) {
+ ir->coordinate->accept(this);
- printf(" ");
+ printf(" ");
- if (ir->offset != NULL) {
- ir->offset->accept(this);
- } else {
- printf("0");
- }
+ if (ir->offset != NULL) {
+ ir->offset->accept(this);
+ } else {
+ printf("0");
+ }
- printf(" ");
+ printf(" ");
+ }
- if (ir->op != ir_txf) {
+ if (ir->op != ir_txf && ir->op != ir_txs) {
if (ir->projector)
ir->projector->accept(this);
else
break;
case ir_txl:
case ir_txf:
+ case ir_txs:
ir->lod_info.lod->accept(this);
break;
case ir_txd:
void ir_print_visitor::visit(ir_constant *ir)
{
- const glsl_type *const base_type = ir->type->get_base_type();
-
printf("(constant ");
print_type(ir->type);
printf(" (");
for (unsigned i = 0; i < ir->type->components(); i++) {
if (i != 0)
printf(" ");
- switch (base_type->base_type) {
+ switch (ir->type->base_type) {
case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break;
case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break;
case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break;