const char *const cent = (ir->centroid) ? "centroid " : "";
const char *const inv = (ir->invariant) ? "invariant " : "";
- const char *const mode[] = { "", "uniform ", "in ", "out ", "inout ",
+ const char *const mode[] = { "", "uniform ", "shader_in ", "shader_out ",
+ "in ", "out ", "inout ",
"const_in ", "sys ", "temporary " };
const char *const interp[] = { "", "flat", "noperspective" };