#include "glsl_types.h"
#include "s_expression.h"
-const static bool debug = false;
+static const bool debug = false;
namespace {
var->data.centroid = 1;
} else if (strcmp(qualifier->value(), "sample") == 0) {
var->data.sample = 1;
+ } else if (strcmp(qualifier->value(), "patch") == 0) {
+ var->data.patch = 1;
} else if (strcmp(qualifier->value(), "invariant") == 0) {
var->data.invariant = 1;
} else if (strcmp(qualifier->value(), "uniform") == 0) {
{ "tg4", s_type, s_sampler, s_coord, s_offset, s_component };
s_pattern query_levels_pattern[] =
{ "query_levels", s_type, s_sampler };
+ s_pattern texture_samples_pattern[] =
+ { "samples", s_type, s_sampler };
s_pattern other_pattern[] =
{ tag, s_type, s_sampler, s_coord, s_offset, s_proj, s_shadow, s_lod };
op = ir_tg4;
} else if (MATCH(expr, query_levels_pattern)) {
op = ir_query_levels;
+ } else if (MATCH(expr, texture_samples_pattern)) {
+ op = ir_texture_samples;
} else if (MATCH(expr, other_pattern)) {
op = ir_texture::get_opcode(tag->value());
if (op == (ir_texture_opcode) -1)
if (op != ir_txf && op != ir_txf_ms &&
op != ir_txs && op != ir_lod && op != ir_tg4 &&
- op != ir_query_levels) {
+ op != ir_query_levels && op != ir_texture_samples) {
s_int *proj_as_int = SX_AS_INT(s_proj);
if (proj_as_int && proj_as_int->value() == 1) {
tex->projector = NULL;