*
* Sets the InputsRead and OutputsWritten of Mesa programs.
*
- * Additionally, for fragment shaders, sets the InterpQualifier array.
+ * Additionally, for fragment shaders, sets the InterpQualifier array, the
+ * IsCentroid bitfield, and the UsesDFdy flag.
*
* Mesa programs (gl_program, not gl_shader_program) have a set of
* flags indicating which varyings are read and written. Computing
*/
#include "main/core.h" /* for struct gl_program */
-#include "program/hash_table.h"
#include "ir.h"
#include "ir_visitor.h"
#include "glsl_types.h"
{
this->prog = prog;
this->is_fragment_shader = is_fragment_shader;
- this->ht = hash_table_ctor(0,
- hash_table_pointer_hash,
- hash_table_pointer_compare);
}
~ir_set_program_inouts_visitor()
{
- hash_table_dtor(this->ht);
}
virtual ir_visitor_status visit_enter(ir_dereference_array *);
virtual ir_visitor_status visit_enter(ir_function_signature *);
+ virtual ir_visitor_status visit_enter(ir_expression *);
+ virtual ir_visitor_status visit_enter(ir_discard *);
virtual ir_visitor_status visit(ir_dereference_variable *);
- virtual ir_visitor_status visit(ir_variable *);
struct gl_program *prog;
- struct hash_table *ht;
bool is_fragment_shader;
};
+static inline bool
+is_shader_inout(ir_variable *var)
+{
+ return var->mode == ir_var_shader_in ||
+ var->mode == ir_var_shader_out ||
+ var->mode == ir_var_system_value;
+}
+
static void
mark(struct gl_program *prog, ir_variable *var, int offset, int len,
bool is_fragment_shader)
*/
for (int i = 0; i < len; i++) {
- GLbitfield64 bitfield = BITFIELD64_BIT(var->location + offset + i);
- if (var->mode == ir_var_in) {
+ GLbitfield64 bitfield = BITFIELD64_BIT(var->location + var->index + offset + i);
+ if (var->mode == ir_var_shader_in) {
prog->InputsRead |= bitfield;
if (is_fragment_shader) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
- fprog->InterpQualifier[var->location + offset + i] =
+ fprog->InterpQualifier[var->location + var->index + offset + i] =
(glsl_interp_qualifier) var->interpolation;
+ if (var->centroid)
+ fprog->IsCentroid |= bitfield;
}
} else if (var->mode == ir_var_system_value) {
prog->SystemValuesRead |= bitfield;
} else {
+ assert(var->mode == ir_var_shader_out);
prog->OutputsWritten |= bitfield;
}
}
ir_visitor_status
ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
{
- if (hash_table_find(this->ht, ir->var) == NULL)
+ if (!is_shader_inout(ir->var))
return visit_continue;
if (ir->type->is_array()) {
ir_dereference_variable *deref_var;
ir_constant *index = ir->array_index->as_constant();
deref_var = ir->array->as_dereference_variable();
- ir_variable *var = NULL;
+ ir_variable *var = deref_var ? deref_var->var : NULL;
/* Check that we're dereferencing a shader in or out */
- if (deref_var)
- var = (ir_variable *)hash_table_find(this->ht, deref_var->var);
+ if (!var || !is_shader_inout(var))
+ return visit_continue;
- if (index && var) {
+ if (index) {
int width = 1;
if (deref_var->type->is_array() &&
return visit_continue;
}
-ir_visitor_status
-ir_set_program_inouts_visitor::visit(ir_variable *ir)
-{
- if (ir->mode == ir_var_in ||
- ir->mode == ir_var_out ||
- ir->mode == ir_var_system_value) {
- hash_table_insert(this->ht, ir, ir);
- }
-
- return visit_continue;
-}
-
ir_visitor_status
ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir)
{
return visit_continue_with_parent;
}
+ir_visitor_status
+ir_set_program_inouts_visitor::visit_enter(ir_expression *ir)
+{
+ if (is_fragment_shader && ir->operation == ir_unop_dFdy) {
+ gl_fragment_program *fprog = (gl_fragment_program *) prog;
+ fprog->UsesDFdy = true;
+ }
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_set_program_inouts_visitor::visit_enter(ir_discard *)
+{
+ /* discards are only allowed in fragment shaders. */
+ assert(is_fragment_shader);
+
+ gl_fragment_program *fprog = (gl_fragment_program *) prog;
+ fprog->UsesKill = true;
+
+ return visit_continue;
+}
+
void
do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
bool is_fragment_shader)
prog->OutputsWritten = 0;
prog->SystemValuesRead = 0;
if (is_fragment_shader) {
- memset(((gl_fragment_program *) prog)->InterpQualifier, 0,
- sizeof(((gl_fragment_program *) prog)->InterpQualifier));
+ gl_fragment_program *fprog = (gl_fragment_program *) prog;
+ memset(fprog->InterpQualifier, 0, sizeof(fprog->InterpQualifier));
+ fprog->IsCentroid = 0;
+ fprog->UsesDFdy = false;
+ fprog->UsesKill = false;
}
visit_list_elements(&v, instructions);
}