nir/spirv: Use a C99-style initializer for structure fields
[mesa.git] / src / glsl / ir_set_program_inouts.cpp
index 838b5e7cf0832536af2a051a80047a5c9c321570..a2dea67c6a99f8cb3f380eac39b7a256c0d64111 100644 (file)
@@ -115,8 +115,11 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
          else
             prog->InputsRead |= bitfield;
 
-         if (var->type->without_array()->is_dual_slot_double())
+         /* double inputs read is only for vertex inputs */
+         if (stage == MESA_SHADER_VERTEX &&
+             var->type->without_array()->is_dual_slot_double())
             prog->DoubleInputsRead |= bitfield;
+
          if (stage == MESA_SHADER_FRAGMENT) {
             gl_fragment_program *fprog = (gl_fragment_program *) prog;
             fprog->InterpQualifier[idx] =
@@ -298,6 +301,13 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var,
       return false;
    }
 
+   /* double element width for double types that takes two slots */
+   if (this->shader_stage != MESA_SHADER_VERTEX ||
+       var->data.mode != ir_var_shader_in) {
+      if (type->without_array()->is_dual_slot_double())
+        elem_width *= 2;
+   }
+
    mark(this->prog, var, index_as_constant->value.u[0] * elem_width,
         elem_width, this->shader_stage);
    return true;