glsl ubo/ssbo: Add lower_buffer_access class
[mesa.git] / src / glsl / link_atomics.cpp
index 603873a5d4fda6d1b09215f8bac6ca1237b19a67..3aa52dbd18a903bde9dfaf6dd07e1c57b584e6e4 100644 (file)
@@ -33,7 +33,7 @@ namespace {
     * Atomic counter as seen by the program.
     */
    struct active_atomic_counter {
-      unsigned id;
+      unsigned uniform_loc;
       ir_variable *var;
    };
 
@@ -52,7 +52,7 @@ namespace {
          free(counters);
       }
 
-      void push_back(unsigned id, ir_variable *var)
+      void push_back(unsigned uniform_loc, ir_variable *var)
       {
          active_atomic_counter *new_counters;
 
@@ -66,7 +66,7 @@ namespace {
          }
 
          counters = new_counters;
-         counters[num_counters].id = id;
+         counters[num_counters].uniform_loc = uniform_loc;
          counters[num_counters].var = var;
          num_counters++;
       }
@@ -95,6 +95,50 @@ namespace {
                y->data.atomic.offset < x->data.atomic.offset + x->type->atomic_size()));
    }
 
+   void
+   process_atomic_variable(const glsl_type *t, struct gl_shader_program *prog,
+                           unsigned *uniform_loc, ir_variable *var,
+                           active_atomic_buffer *const buffers,
+                           unsigned *num_buffers, int *offset,
+                           const unsigned shader_stage)
+   {
+      /* FIXME: Arrays of arrays get counted separately. For example:
+       * x1[3][3][2] = 9 counters
+       * x2[3][2]    = 3 counters
+       * x3[2]       = 1 counter
+       *
+       * However this code marks all the counters as active even when they
+       * might not be used.
+       */
+      if (t->is_array() && t->fields.array->is_array()) {
+         for (unsigned i = 0; i < t->length; i++) {
+            process_atomic_variable(t->fields.array, prog, uniform_loc,
+                                    var, buffers, num_buffers, offset,
+                                    shader_stage);
+         }
+      } else {
+         active_atomic_buffer *buf = &buffers[var->data.binding];
+         gl_uniform_storage *const storage =
+            &prog->UniformStorage[*uniform_loc];
+
+         /* If this is the first time the buffer is used, increment
+          * the counter of buffers used.
+          */
+         if (buf->size == 0)
+            (*num_buffers)++;
+
+         buf->push_back(*uniform_loc, var);
+
+         buf->stage_references[shader_stage]++;
+         buf->size = MAX2(buf->size, *offset + t->atomic_size());
+
+         storage->offset = *offset;
+         *offset += t->atomic_size();
+
+         (*uniform_loc)++;
+      }
+   }
+
    active_atomic_buffer *
    find_active_atomic_counters(struct gl_context *ctx,
                                struct gl_shader_program *prog,
@@ -114,23 +158,10 @@ namespace {
             ir_variable *var = node->as_variable();
 
             if (var && var->type->contains_atomic()) {
-               unsigned id = 0;
-               bool found = prog->UniformHash->get(id, var->name);
-               assert(found);
-               (void) found;
-               active_atomic_buffer *buf = &buffers[var->data.binding];
-
-               /* If this is the first time the buffer is used, increment
-                * the counter of buffers used.
-                */
-               if (buf->size == 0)
-                  (*num_buffers)++;
-
-               buf->push_back(id, var);
-
-               buf->stage_references[i]++;
-               buf->size = MAX2(buf->size, var->data.atomic.offset +
-                                var->type->atomic_size());
+               int offset = var->data.atomic.offset;
+               unsigned uniform_loc = var->data.location;
+               process_atomic_variable(var->type, prog, &uniform_loc,
+                                       var, buffers, num_buffers, &offset, i);
             }
          }
       }
@@ -167,6 +198,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
                                      struct gl_shader_program *prog)
 {
    unsigned num_buffers;
+   unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {};
    active_atomic_buffer *abs =
       find_active_atomic_counters(ctx, prog, &num_buffers);
 
@@ -197,27 +229,65 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
       /* Assign counter-specific fields. */
       for (unsigned j = 0; j < ab.num_counters; j++) {
          ir_variable *const var = ab.counters[j].var;
-         const unsigned id = ab.counters[j].id;
-         gl_uniform_storage *const storage = &prog->UniformStorage[id];
+         gl_uniform_storage *const storage =
+            &prog->UniformStorage[ab.counters[j].uniform_loc];
 
-         mab.Uniforms[j] = id;
+         mab.Uniforms[j] = ab.counters[j].uniform_loc;
          if (!var->data.explicit_binding)
             var->data.binding = i;
 
          storage->atomic_buffer_index = i;
          storage->offset = var->data.atomic.offset;
          storage->array_stride = (var->type->is_array() ?
-                                  var->type->element_type()->atomic_size() : 0);
+                                  var->type->without_array()->atomic_size() : 0);
+         if (!var->type->is_matrix())
+            storage->matrix_stride = 0;
       }
 
       /* Assign stage-specific fields. */
-      for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j)
-         mab.StageReferences[j] =
-            (ab.stage_references[j] ? GL_TRUE : GL_FALSE);
+      for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
+         if (ab.stage_references[j]) {
+            mab.StageReferences[j] = GL_TRUE;
+            num_atomic_buffers[j]++;
+         } else {
+            mab.StageReferences[j] = GL_FALSE;
+         }
+      }
 
       i++;
    }
 
+   /* Store a list pointers to atomic buffers per stage and store the index
+    * to the intra-stage buffer list in uniform storage.
+    */
+   for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
+      if (prog->_LinkedShaders[j] && num_atomic_buffers[j] > 0) {
+         prog->_LinkedShaders[j]->NumAtomicBuffers = num_atomic_buffers[j];
+         prog->_LinkedShaders[j]->AtomicBuffers =
+            rzalloc_array(prog, gl_active_atomic_buffer *,
+                          num_atomic_buffers[j]);
+
+         unsigned intra_stage_idx = 0;
+         for (unsigned i = 0; i < num_buffers; i++) {
+            struct gl_active_atomic_buffer *atomic_buffer =
+               &prog->AtomicBuffers[i];
+            if (atomic_buffer->StageReferences[j]) {
+               prog->_LinkedShaders[j]->AtomicBuffers[intra_stage_idx] =
+                  atomic_buffer;
+
+               for (unsigned u = 0; u < atomic_buffer->NumUniforms; u++) {
+                  prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index =
+                     intra_stage_idx;
+                  prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active =
+                     true;
+               }
+
+               intra_stage_idx++;
+            }
+         }
+      }
+   }
+
    delete [] abs;
    assert(i == num_buffers);
 }