link_check_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog)
{
- const unsigned max_atomic_counters[] = {
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters,
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters,
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters
- };
- STATIC_ASSERT(Elements(max_atomic_counters) == MESA_SHADER_STAGES);
- const unsigned max_atomic_buffers[] = {
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers,
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers,
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers
- };
- STATIC_ASSERT(Elements(max_atomic_buffers) == MESA_SHADER_STAGES);
unsigned num_buffers;
active_atomic_buffer *const abs =
find_active_atomic_counters(ctx, prog, &num_buffers);
/* Check that they are within the supported limits. */
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- if (atomic_counters[i] > max_atomic_counters[i])
+ if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters)
linker_error(prog, "Too many %s shader atomic counters",
_mesa_shader_stage_to_string(i));
- if (atomic_buffers[i] > max_atomic_buffers[i])
+ if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers)
linker_error(prog, "Too many %s shader atomic counter buffers",
_mesa_shader_stage_to_string(i));
}