d3d1x: fix progs linking if not all EGL platforms are enabled
[mesa.git] / src / glsl / link_functions.cpp
index 721bec65f3ecf09a8a001169bfa62cc5999ef8c0..78c8b48cf179c4060caa13c2a3cc91644eeaccb5 100644 (file)
@@ -29,12 +29,12 @@ extern "C" {
 #include <talloc.h>
 }
 
-#include "main/mtypes.h"
+#include "main/core.h"
 #include "glsl_symbol_table.h"
 #include "glsl_parser_extras.h"
 #include "ir.h"
 #include "program.h"
-#include "hash_table.h"
+#include "program/hash_table.h"
 #include "linker.h"
 
 static ir_function_signature *
@@ -51,6 +51,20 @@ public:
       this->num_shaders = num_shaders;
       this->success = true;
       this->linked = linked;
+
+      this->locals = hash_table_ctor(0, hash_table_pointer_hash,
+                                    hash_table_pointer_compare);
+   }
+
+   ~call_link_visitor()
+   {
+      hash_table_dtor(this->locals);
+   }
+
+   virtual ir_visitor_status visit(ir_variable *ir)
+   {
+      hash_table_insert(locals, ir, ir);
+      return visit_continue;
    }
 
    virtual ir_visitor_status visit_enter(ir_call *ir)
@@ -97,7 +111,7 @@ public:
         f = new(linked) ir_function(name);
 
       ir_function_signature *linked_sig =
-        f->matching_signature(&callee->parameters);
+        f->exact_matching_signature(&callee->parameters);
       if (linked_sig == NULL) {
         linked_sig = new(linked) ir_function_signature(callee->return_type);
         f->add_signature(linked_sig);
@@ -129,7 +143,7 @@ public:
         const ir_instruction *const original = (ir_instruction *) node;
         assert(const_cast<ir_instruction *>(original)->as_variable());
 
-        ir_instruction *copy = original->clone(ht);
+        ir_instruction *copy = original->clone(linked, ht);
         formal_parameters.push_tail(copy);
       }
 
@@ -138,17 +152,43 @@ public:
       foreach_list_const(node, &sig->body) {
         const ir_instruction *const original = (ir_instruction *) node;
 
-        ir_instruction *copy = original->clone(ht);
+        ir_instruction *copy = original->clone(linked, ht);
         linked_sig->body.push_tail(copy);
       }
 
       linked_sig->is_defined = true;
+      hash_table_dtor(ht);
 
-      /* FINISHME: Patch references inside the function to things outside the
-       * FINISHME: function (i.e., function calls and global variables).
+      /* Patch references inside the function to things outside the function
+       * (i.e., function calls and global variables).
        */
+      linked_sig->accept(this);
 
-      hash_table_dtor(ht);
+      ir->set_callee(linked_sig);
+
+      return visit_continue;
+   }
+
+   virtual ir_visitor_status visit(ir_dereference_variable *ir)
+   {
+      if (hash_table_find(locals, ir->var) == NULL) {
+        /* The non-function variable must be a global, so try to find the
+         * variable in the shader's symbol table.  If the variable is not
+         * found, then it's a global that *MUST* be defined in the original
+         * shader.
+         */
+        ir_variable *var = linked->symbols->get_variable(ir->var->name);
+        if (var == NULL) {
+           /* Clone the ir_variable that the dereference already has and add
+            * it to the linked shader.
+            */
+           var = ir->var->clone(linked, NULL);
+           linked->symbols->add_variable(var->name, var);
+           linked->ir->push_head(var);
+        }
+
+        ir->var = var;
+      }
 
       return visit_continue;
    }
@@ -178,6 +218,11 @@ private:
     * global variables from the shader where the function originated.
     */
    gl_shader *linked;
+
+   /**
+    * Table of variables local to the function.
+    */
+   hash_table *locals;
 };