#include "glsl_symbol_table.h"
#include "linker.h"
#include "main/macros.h"
+#include "program/hash_table.h"
+
+
+namespace {
+
+/**
+ * Information about a single interface block definition that we need to keep
+ * track of in order to check linkage rules.
+ *
+ * Note: this class is expected to be short lived, so it doesn't make copies
+ * of the strings it references; it simply borrows the pointers from the
+ * ir_variable class.
+ */
+struct interface_block_definition
+{
+ /**
+ * Extract an interface block definition from an ir_variable that
+ * represents either the interface instance (for named interfaces), or a
+ * member of the interface (for unnamed interfaces).
+ */
+ explicit interface_block_definition(ir_variable *var)
+ : var(var),
+ type(var->get_interface_type()),
+ instance_name(NULL)
+ {
+ if (var->is_interface_instance()) {
+ instance_name = var->name;
+ }
+ explicitly_declared = (var->data.how_declared != ir_var_declared_implicitly);
+ }
+ /**
+ * Interface block ir_variable
+ */
+ ir_variable *var;
+
+ /**
+ * Interface block type
+ */
+ const glsl_type *type;
+
+ /**
+ * For a named interface block, the instance name. Otherwise NULL.
+ */
+ const char *instance_name;
+
+ /**
+ * True if this interface block was explicitly declared in the shader;
+ * false if it was an implicitly declared built-in interface block.
+ */
+ bool explicitly_declared;
+};
+
+
+/**
+ * Check if two interfaces match, according to intrastage interface matching
+ * rules. If they do, and the first interface uses an unsized array, it will
+ * be updated to reflect the array size declared in the second interface.
+ */
+bool
+intrastage_match(interface_block_definition *a,
+ const interface_block_definition *b,
+ ir_variable_mode mode,
+ struct gl_shader_program *prog)
+{
+ /* Types must match. */
+ if (a->type != b->type) {
+ /* Exception: if both the interface blocks are implicitly declared,
+ * don't force their types to match. They might mismatch due to the two
+ * shaders using different GLSL versions, and that's ok.
+ */
+ if (a->explicitly_declared || b->explicitly_declared)
+ return false;
+ }
+
+ /* Presence/absence of interface names must match. */
+ if ((a->instance_name == NULL) != (b->instance_name == NULL))
+ return false;
+
+ /* For uniforms, instance names need not match. For shader ins/outs,
+ * it's not clear from the spec whether they need to match, but
+ * Mesa's implementation relies on them matching.
+ */
+ if (a->instance_name != NULL &&
+ mode != ir_var_uniform && mode != ir_var_shader_storage &&
+ strcmp(a->instance_name, b->instance_name) != 0) {
+ return false;
+ }
+
+ /* If a block is an array then it must match across the shader.
+ * Unsized arrays are also processed and matched agaist sized arrays.
+ */
+ if (b->var->type != a->var->type &&
+ (b->instance_name != NULL || a->instance_name != NULL) &&
+ !validate_intrastage_arrays(prog, b->var, a->var))
+ return false;
+
+ return true;
+}
+
+
+/**
+ * Check if two interfaces match, according to interstage (in/out) interface
+ * matching rules.
+ *
+ * If \c extra_array_level is true, the consumer interface is required to be
+ * an array and the producer interface is required to be a non-array.
+ * This is used for tessellation control and geometry shader consumers.
+ */
+bool
+interstage_match(const interface_block_definition *producer,
+ const interface_block_definition *consumer,
+ bool extra_array_level)
+{
+ /* Unsized arrays should not occur during interstage linking. They
+ * should have all been assigned a size by link_intrastage_shaders.
+ */
+ assert(!consumer->var->type->is_unsized_array());
+ assert(!producer->var->type->is_unsized_array());
+
+ /* Types must match. */
+ if (consumer->type != producer->type) {
+ /* Exception: if both the interface blocks are implicitly declared,
+ * don't force their types to match. They might mismatch due to the two
+ * shaders using different GLSL versions, and that's ok.
+ */
+ if (consumer->explicitly_declared || producer->explicitly_declared)
+ return false;
+ }
+
+ /* Ignore outermost array if geom shader */
+ const glsl_type *consumer_instance_type;
+ if (extra_array_level) {
+ consumer_instance_type = consumer->var->type->fields.array;
+ } else {
+ consumer_instance_type = consumer->var->type;
+ }
+
+ /* If a block is an array then it must match across shaders.
+ * Since unsized arrays have been ruled out, we can check this by just
+ * making sure the types are equal.
+ */
+ if ((consumer->instance_name != NULL &&
+ consumer_instance_type->is_array()) ||
+ (producer->instance_name != NULL &&
+ producer->var->type->is_array())) {
+ if (consumer_instance_type != producer->var->type)
+ return false;
+ }
+
+ return true;
+}
+
+
+/**
+ * This class keeps track of a mapping from an interface block name to the
+ * necessary information about that interface block to determine whether to
+ * generate a link error.
+ *
+ * Note: this class is expected to be short lived, so it doesn't make copies
+ * of the strings it references; it simply borrows the pointers from the
+ * ir_variable class.
+ */
+class interface_block_definitions
+{
+public:
+ interface_block_definitions()
+ : mem_ctx(ralloc_context(NULL)),
+ ht(hash_table_ctor(0, hash_table_string_hash,
+ hash_table_string_compare))
+ {
+ }
+
+ ~interface_block_definitions()
+ {
+ hash_table_dtor(ht);
+ ralloc_free(mem_ctx);
+ }
+
+ /**
+ * Lookup the interface definition having the given block name. Return
+ * NULL if none is found.
+ */
+ interface_block_definition *lookup(const char *block_name)
+ {
+ return (interface_block_definition *) hash_table_find(ht, block_name);
+ }
+
+ /**
+ * Add a new interface definition.
+ */
+ void store(const interface_block_definition &def)
+ {
+ interface_block_definition *hash_entry =
+ rzalloc(mem_ctx, interface_block_definition);
+ *hash_entry = def;
+ hash_table_insert(ht, hash_entry, def.type->name);
+ }
+
+private:
+ /**
+ * Ralloc context for data structures allocated by this class.
+ */
+ void *mem_ctx;
+
+ /**
+ * Hash table mapping interface block name to an \c
+ * interface_block_definition struct. interface_block_definition structs
+ * are allocated using \c mem_ctx.
+ */
+ hash_table *ht;
+};
+
+
+}; /* anonymous namespace */
+
void
validate_intrastage_interface_blocks(struct gl_shader_program *prog,
const gl_shader **shader_list,
unsigned num_shaders)
{
- glsl_symbol_table interfaces;
+ interface_block_definitions in_interfaces;
+ interface_block_definitions out_interfaces;
+ interface_block_definitions uniform_interfaces;
+ interface_block_definitions buffer_interfaces;
for (unsigned int i = 0; i < num_shaders; i++) {
if (shader_list[i] == NULL)
continue;
- foreach_list(node, shader_list[i]->ir) {
- ir_variable *var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
+ ir_variable *var = node->as_variable();
if (!var)
continue;
- const glsl_type *iface_type = var->interface_type;
+ const glsl_type *iface_type = var->get_interface_type();
if (iface_type == NULL)
continue;
- const glsl_type *old_iface_type =
- interfaces.get_interface(iface_type->name,
- (enum ir_variable_mode) var->mode);
+ interface_block_definitions *definitions;
+ switch (var->data.mode) {
+ case ir_var_shader_in:
+ definitions = &in_interfaces;
+ break;
+ case ir_var_shader_out:
+ definitions = &out_interfaces;
+ break;
+ case ir_var_uniform:
+ definitions = &uniform_interfaces;
+ break;
+ case ir_var_shader_storage:
+ definitions = &buffer_interfaces;
+ break;
+ default:
+ /* Only in, out, and uniform interfaces are legal, so we should
+ * never get here.
+ */
+ assert(!"illegal interface type");
+ continue;
+ }
+
+ const interface_block_definition def(var);
+ interface_block_definition *prev_def =
+ definitions->lookup(iface_type->name);
- if (old_iface_type == NULL) {
+ if (prev_def == NULL) {
/* This is the first time we've seen the interface, so save
- * it into our symbol table.
+ * it into the appropriate data structure.
*/
- interfaces.add_interface(iface_type->name, iface_type,
- (enum ir_variable_mode) var->mode);
- } else if (old_iface_type != iface_type) {
+ definitions->store(def);
+ } else if (!intrastage_match(prev_def, &def,
+ (ir_variable_mode) var->data.mode,
+ prog)) {
linker_error(prog, "definitions of interface block `%s' do not"
" match\n", iface_type->name);
return;
}
void
-validate_interstage_interface_blocks(struct gl_shader_program *prog,
- const gl_shader *producer,
- const gl_shader *consumer)
+validate_interstage_inout_blocks(struct gl_shader_program *prog,
+ const gl_shader *producer,
+ const gl_shader *consumer)
{
- glsl_symbol_table interfaces;
+ interface_block_definitions definitions;
+ /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
+ const bool extra_array_level = (producer->Stage == MESA_SHADER_VERTEX &&
+ consumer->Stage != MESA_SHADER_FRAGMENT) ||
+ consumer->Stage == MESA_SHADER_GEOMETRY;
- /* Add non-output interfaces from the consumer to the symbol table. */
- foreach_list(node, consumer->ir) {
- ir_variable *var = ((ir_instruction *) node)->as_variable();
- if (!var || !var->interface_type || var->mode == ir_var_shader_out)
+ /* Add input interfaces from the consumer to the symbol table. */
+ foreach_in_list(ir_instruction, node, consumer->ir) {
+ ir_variable *var = node->as_variable();
+ if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in)
continue;
- interfaces.add_interface(var->interface_type->name,
- var->interface_type,
- (enum ir_variable_mode) var->mode);
+ definitions.store(interface_block_definition(var));
}
- /* Verify that the producer's interfaces match. */
- foreach_list(node, producer->ir) {
- ir_variable *var = ((ir_instruction *) node)->as_variable();
- if (!var || !var->interface_type || var->mode == ir_var_shader_in)
+ /* Verify that the producer's output interfaces match. */
+ foreach_in_list(ir_instruction, node, producer->ir) {
+ ir_variable *var = node->as_variable();
+ if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out)
continue;
- enum ir_variable_mode consumer_mode =
- var->mode == ir_var_uniform ? ir_var_uniform : ir_var_shader_in;
- const glsl_type *expected_type =
- interfaces.get_interface(var->interface_type->name, consumer_mode);
+ interface_block_definition *consumer_def =
+ definitions.lookup(var->get_interface_type()->name);
/* The consumer doesn't use this output block. Ignore it. */
- if (expected_type == NULL)
+ if (consumer_def == NULL)
continue;
- if (var->interface_type != expected_type) {
- linker_error(prog, "interface block mismatch between shader stages\n");
+ const interface_block_definition producer_def(var);
+
+ if (!interstage_match(&producer_def, consumer_def, extra_array_level)) {
+ linker_error(prog, "definitions of interface block `%s' do not "
+ "match\n", var->get_interface_type()->name);
return;
}
}
}
+
+
+void
+validate_interstage_uniform_blocks(struct gl_shader_program *prog,
+ gl_shader **stages, int num_stages)
+{
+ interface_block_definitions definitions;
+
+ for (int i = 0; i < num_stages; i++) {
+ if (stages[i] == NULL)
+ continue;
+
+ const gl_shader *stage = stages[i];
+ foreach_in_list(ir_instruction, node, stage->ir) {
+ ir_variable *var = node->as_variable();
+ if (!var || !var->get_interface_type() ||
+ (var->data.mode != ir_var_uniform &&
+ var->data.mode != ir_var_shader_storage))
+ continue;
+
+ interface_block_definition *old_def =
+ definitions.lookup(var->get_interface_type()->name);
+ const interface_block_definition new_def(var);
+ if (old_def == NULL) {
+ definitions.store(new_def);
+ } else {
+ /* Interstage uniform matching rules are the same as intrastage
+ * uniform matchin rules (for uniforms, it is as though all
+ * shaders are in the same shader stage).
+ */
+ if (!intrastage_match(old_def, &new_def,
+ (ir_variable_mode) var->data.mode,
+ prog)) {
+ linker_error(prog, "definitions of interface block `%s' do not "
+ "match\n", var->get_interface_type()->name);
+ return;
+ }
+ }
+ }
+ }
+}