glsl: Identify active uniform blocks that are buffer blocks as such.
[mesa.git] / src / glsl / link_uniform_block_active_visitor.h
index e5ea501553ce76c3e334d2da9623ac920b2384e8..b663a884db49299f74fdb3a0ce6af0a7868d962a 100644 (file)
@@ -38,6 +38,7 @@ struct link_uniform_block_active {
 
    bool has_instance_name;
    bool has_binding;
+   bool is_shader_storage;
 };
 
 class link_uniform_block_active_visitor : public ir_hierarchical_visitor {