}
virtual void enter_record(const glsl_type *type, const char *,
- bool row_major) {
+ bool row_major, const unsigned packing) {
assert(type->is_record());
- this->offset = glsl_align(
+ if (packing == GLSL_INTERFACE_PACKING_STD430)
+ this->offset = glsl_align(
+ this->offset, type->std430_base_alignment(row_major));
+ else
+ this->offset = glsl_align(
this->offset, type->std140_base_alignment(row_major));
}
virtual void leave_record(const glsl_type *type, const char *,
- bool row_major) {
+ bool row_major, const unsigned packing) {
assert(type->is_record());
/* If this is the last field of a structure, apply rule #9. The
* the member following the sub-structure is rounded up to the next
* multiple of the base alignment of the structure."
*/
- this->offset = glsl_align(
+ if (packing == GLSL_INTERFACE_PACKING_STD430)
+ this->offset = glsl_align(
+ this->offset, type->std430_base_alignment(row_major));
+ else
+ this->offset = glsl_align(
this->offset, type->std140_base_alignment(row_major));
}
virtual void visit_field(const glsl_type *type, const char *name,
bool row_major, const glsl_type *,
- bool /* last_field */)
+ const unsigned packing,
+ bool last_field)
{
assert(this->index < this->num_variables);
char *open_bracket = strchr(v->IndexName, '[');
assert(open_bracket != NULL);
- char *close_bracket = strchr(open_bracket, ']');
+ char *close_bracket = strchr(open_bracket, '.') - 1;
assert(close_bracket != NULL);
/* Length of the tail without the ']' but with the NUL.
v->IndexName = v->Name;
}
- const unsigned alignment = type->std140_base_alignment(v->RowMajor);
- unsigned size = type->std140_size(v->RowMajor);
+ unsigned alignment = 0;
+ unsigned size = 0;
+
+ /* From ARB_program_interface_query:
+ *
+ * "If the final member of an active shader storage block is array
+ * with no declared size, the minimum buffer size is computed
+ * assuming the array was declared as an array with one element."
+ *
+ * For that reason, we use the base type of the unsized array to calculate
+ * its size. We don't need to check if the unsized array is the last member
+ * of a shader storage block (that check was already done by the parser).
+ */
+ const glsl_type *type_for_size = type;
+ if (type->is_unsized_array()) {
+ assert(last_field);
+ type_for_size = type->without_array();
+ }
+
+ if (packing == GLSL_INTERFACE_PACKING_STD430) {
+ alignment = type->std430_base_alignment(v->RowMajor);
+ size = type_for_size->std430_size(v->RowMajor);
+ } else {
+ alignment = type->std140_base_alignment(v->RowMajor);
+ size = type_for_size->std140_size(v->RowMajor);
+ }
this->offset = glsl_align(this->offset, alignment);
v->Offset = this->offset;
bool has_instance_name;
};
+static void
+process_block_array(struct uniform_block_array_elements *ub_array, char **name,
+ size_t name_length, gl_uniform_block *blocks,
+ ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
+ const struct link_uniform_block_active *const b,
+ unsigned *block_index, unsigned *binding_offset,
+ struct gl_context *ctx, struct gl_shader_program *prog)
+{
+ if (ub_array) {
+ for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
+ size_t new_length = name_length;
+
+ /* Append the subscript to the current variable name */
+ ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]",
+ ub_array->array_elements[j]);
+
+ process_block_array(ub_array->array, name, new_length, blocks,
+ parcel, variables, b, block_index,
+ binding_offset, ctx, prog);
+ }
+ } else {
+ unsigned i = *block_index;
+ const glsl_type *type = b->type->without_array();
+
+ blocks[i].Name = ralloc_strdup(blocks, *name);
+ blocks[i].Uniforms = &variables[(*parcel).index];
+
+ /* The GL_ARB_shading_language_420pack spec says:
+ *
+ * "If the binding identifier is used with a uniform block
+ * instanced as an array then the first element of the array
+ * takes the specified block binding and each subsequent
+ * element takes the next consecutive uniform block binding
+ * point."
+ */
+ blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;
+
+ blocks[i].UniformBufferSize = 0;
+ blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing);
+
+ parcel->process(type, blocks[i].Name);
+
+ blocks[i].UniformBufferSize = parcel->buffer_size;
+
+ /* Check SSBO size is lower than maximum supported size for SSBO */
+ if (b->is_shader_storage &&
+ parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
+ linker_error(prog, "shader storage block `%s' has size %d, "
+ "which is larger than than the maximum allowed (%d)",
+ b->type->name,
+ parcel->buffer_size,
+ ctx->Const.MaxShaderStorageBlockSize);
+ }
+ blocks[i].NumUniforms =
+ (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms);
+ blocks[i].IsShaderStorage = b->is_shader_storage;
+
+ *block_index = *block_index + 1;
+ *binding_offset = *binding_offset + 1;
+ }
+}
+
+/* This function resizes the array types of the block so that later we can use
+ * this new size to correctly calculate the offest for indirect indexing.
+ */
+const glsl_type *
+resize_block_array(const glsl_type *type,
+ struct uniform_block_array_elements *ub_array)
+{
+ if (type->is_array()) {
+ struct uniform_block_array_elements *child_array =
+ type->fields.array->is_array() ? ub_array->array : NULL;
+ const glsl_type *new_child_type =
+ resize_block_array(type->fields.array, child_array);
+
+ const glsl_type *new_type =
+ glsl_type::get_array_instance(new_child_type,
+ ub_array->num_array_elements);
+ ub_array->ir->array->type = new_type;
+ return new_type;
+ } else {
+ return type;
+ }
+}
+
unsigned
link_uniform_blocks(void *mem_ctx,
+ struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
struct hash_entry *entry;
hash_table_foreach (block_hash, entry) {
- const struct link_uniform_block_active *const b =
- (const struct link_uniform_block_active *) entry->data;
+ struct link_uniform_block_active *const b =
+ (struct link_uniform_block_active *) entry->data;
- const glsl_type *const block_type =
- b->type->is_array() ? b->type->fields.array : b->type;
+ assert((b->array != NULL) == b->type->is_array());
- assert((b->num_array_elements > 0) == b->type->is_array());
+ if (b->array != NULL &&
+ (b->type->without_array()->interface_packing ==
+ GLSL_INTERFACE_PACKING_PACKED)) {
+ b->type = resize_block_array(b->type, b->array);
+ b->var->type = b->type;
+ }
block_size.num_active_uniforms = 0;
- block_size.process(block_type, "");
+ block_size.process(b->type->without_array(), "");
- if (b->num_array_elements > 0) {
- num_blocks += b->num_array_elements;
- num_variables += b->num_array_elements
- * block_size.num_active_uniforms;
+ if (b->array != NULL) {
+ unsigned aoa_size = b->type->arrays_of_arrays_size();
+ num_blocks += aoa_size;
+ num_variables += aoa_size * block_size.num_active_uniforms;
} else {
num_blocks++;
num_variables += block_size.num_active_uniforms;
== unsigned(ubo_packing_shared));
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_PACKED)
== unsigned(ubo_packing_packed));
-
+ STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD430)
+ == unsigned(ubo_packing_std430));
hash_table_foreach (block_hash, entry) {
const struct link_uniform_block_active *const b =
(const struct link_uniform_block_active *) entry->data;
const glsl_type *block_type = b->type;
- if (b->num_array_elements > 0) {
- const char *const name = block_type->fields.array->name;
+ if (b->array != NULL) {
+ unsigned binding_offset = 0;
+ char *name = ralloc_strdup(NULL, block_type->without_array()->name);
+ size_t name_length = strlen(name);
assert(b->has_instance_name);
- for (unsigned j = 0; j < b->num_array_elements; j++) {
- blocks[i].Name = ralloc_asprintf(blocks, "%s[%u]", name,
- b->array_elements[j]);
- blocks[i].Uniforms = &variables[parcel.index];
-
- /* The GL_ARB_shading_language_420pack spec says:
- *
- * "If the binding identifier is used with a uniform block
- * instanced as an array then the first element of the array
- * takes the specified block binding and each subsequent
- * element takes the next consecutive uniform block binding
- * point."
- */
- blocks[i].Binding = (b->has_binding) ? b->binding + j : 0;
-
- blocks[i].UniformBufferSize = 0;
- blocks[i]._Packing =
- gl_uniform_block_packing(block_type->interface_packing);
-
- parcel.process(block_type->fields.array,
- blocks[i].Name);
-
- blocks[i].UniformBufferSize = parcel.buffer_size;
-
- blocks[i].NumUniforms =
- (unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
-
- blocks[i].Set = b->set;
- blocks[i].Binding = b->binding;
-
- i++;
- }
+ process_block_array(b->array, &name, name_length, blocks, &parcel,
+ variables, b, &i, &binding_offset, ctx, prog);
+ ralloc_free(name);
} else {
blocks[i].Name = ralloc_strdup(blocks, block_type->name);
blocks[i].Uniforms = &variables[parcel.index];
blocks[i].UniformBufferSize = parcel.buffer_size;
+ /* Check SSBO size is lower than maximum supported size for SSBO */
+ if (b->is_shader_storage &&
+ parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
+ linker_error(prog, "shader storage block `%s' has size %d, "
+ "which is larger than than the maximum allowed (%d)",
+ block_type->name,
+ parcel.buffer_size,
+ ctx->Const.MaxShaderStorageBlockSize);
+ }
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
- blocks[i].Set = b->set;
- blocks[i].Binding = b->binding;
+ blocks[i].IsShaderStorage = b->is_shader_storage;
i++;
}