set_sampler_binding(gl_shader_program *prog, const char *name, int binding)
{
struct gl_uniform_storage *const storage =
- get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name);
+ get_storage(prog->UniformStorage, prog->NumUniformStorage, name);
if (storage == NULL) {
assert(storage != NULL);
struct gl_uniform_storage *const storage =
get_storage(prog->UniformStorage,
- prog->NumUserUniformStorage,
+ prog->NumUniformStorage,
name);
if (storage == NULL) {
assert(storage != NULL);