const char *uniformBlockName)
{
for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
- if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
+ if (!strcmp(shProg->BufferInterfaceBlocks[i].Name, uniformBlockName))
return i;
}
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_INTERFACE:
+ case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_VOID:
case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_ERROR:
* they have no storage and should be handled elsewhere.
*/
void
-set_opaque_binding(gl_shader_program *prog, const char *name, int binding)
+set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
+ const glsl_type *type, const char *name, int *binding)
{
- struct gl_uniform_storage *const storage =
- get_storage(prog->UniformStorage, prog->NumUniformStorage, name);
- if (storage == NULL) {
- assert(storage != NULL);
- return;
- }
+ if (type->is_array() && type->fields.array->is_array()) {
+ const glsl_type *const element_type = type->fields.array;
- const unsigned elements = MAX2(storage->array_elements, 1);
+ for (unsigned int i = 0; i < type->length; i++) {
+ const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
- /* Section 4.4.4 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.20 spec
- * says:
- *
- * "If the binding identifier is used with an array, the first element
- * of the array takes the specified unit and each subsequent element
- * takes the next consecutive unit."
- */
- for (unsigned int i = 0; i < elements; i++) {
- storage->storage[i].i = binding + i;
- }
+ set_opaque_binding(mem_ctx, prog, element_type,
+ element_name, binding);
+ }
+ } else {
+ struct gl_uniform_storage *const storage =
+ get_storage(prog->UniformStorage, prog->NumUniformStorage, name);
- for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
- gl_shader *shader = prog->_LinkedShaders[sh];
+ if (storage == NULL) {
+ assert(storage != NULL);
+ return;
+ }
- if (shader) {
- if (storage->type->base_type == GLSL_TYPE_SAMPLER &&
- storage->sampler[sh].active) {
- for (unsigned i = 0; i < elements; i++) {
- const unsigned index = storage->sampler[sh].index + i;
- shader->SamplerUnits[index] = storage->storage[i].i;
- }
+ const unsigned elements = MAX2(storage->array_elements, 1);
+
+ /* Section 4.4.4 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.20 spec
+ * says:
+ *
+ * "If the binding identifier is used with an array, the first element
+ * of the array takes the specified unit and each subsequent element
+ * takes the next consecutive unit."
+ */
+ for (unsigned int i = 0; i < elements; i++) {
+ storage->storage[i].i = (*binding)++;
+ }
+
+ for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
+ gl_shader *shader = prog->_LinkedShaders[sh];
- } else if (storage->type->base_type == GLSL_TYPE_IMAGE &&
- storage->image[sh].active) {
- for (unsigned i = 0; i < elements; i++) {
- const unsigned index = storage->image[sh].index + i;
- shader->ImageUnits[index] = storage->storage[i].i;
+ if (shader) {
+ if (storage->type->base_type == GLSL_TYPE_SAMPLER &&
+ storage->opaque[sh].active) {
+ for (unsigned i = 0; i < elements; i++) {
+ const unsigned index = storage->opaque[sh].index + i;
+ shader->SamplerUnits[index] = storage->storage[i].i;
+ }
+
+ } else if (storage->type->base_type == GLSL_TYPE_IMAGE &&
+ storage->opaque[sh].active) {
+ for (unsigned i = 0; i < elements; i++) {
+ const unsigned index = storage->opaque[sh].index + i;
+ shader->ImageUnits[index] = storage->storage[i].i;
+ }
}
}
}
- }
- storage->initialized = true;
+ storage->initialized = true;
+ }
}
void
/* This is a field of a UBO. val is the binding index. */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
- int stage_index = prog->UniformBlockStageIndex[i][block_index];
+ int stage_index = prog->InterfaceBlockStageIndex[i][block_index];
if (stage_index != -1) {
struct gl_shader *sh = prog->_LinkedShaders[i];
- sh->UniformBlocks[stage_index].Binding = binding;
+ sh->BufferInterfaceBlocks[stage_index].Binding = binding;
}
}
}
const char *name, const glsl_type *type,
ir_constant *val, unsigned int boolean_true)
{
+ const glsl_type *t_without_array = type->without_array();
if (type->is_record()) {
ir_constant *field_constant;
field_constant = (ir_constant *)field_constant->next;
}
return;
- } else if (type->is_array() && type->fields.array->is_record()) {
+ } else if (t_without_array->is_record() ||
+ (type->is_array() && type->fields.array->is_array())) {
const glsl_type *const element_type = type->fields.array;
for (unsigned int i = 0; i < type->length; i++) {
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
gl_shader *shader = prog->_LinkedShaders[sh];
- if (shader && storage->sampler[sh].active) {
- unsigned index = storage->sampler[sh].index;
+ if (shader && storage->opaque[sh].active) {
+ unsigned index = storage->opaque[sh].index;
shader->SamplerUnits[index] = storage->storage[0].i;
}
if (type->without_array()->is_sampler() ||
type->without_array()->is_image()) {
- linker::set_opaque_binding(prog, var->name, var->data.binding);
+ int binding = var->data.binding;
+ linker::set_opaque_binding(mem_ctx, prog, var->type,
+ var->name, &binding);
} else if (var->is_in_buffer_block()) {
const glsl_type *const iface_type = var->get_interface_type();
} else {
assert(!"Explicit binding not on a sampler, UBO or atomic.");
}
- } else if (var->constant_value) {
+ } else if (var->constant_initializer) {
linker::set_uniform_initializer(mem_ctx, prog, var->name,
- var->type, var->constant_value,
+ var->type, var->constant_initializer,
boolean_true);
}
}