st/nine: Fix CND implementation
[mesa.git] / src / glsl / link_uniform_initializers.cpp
index e60bb64bcdce705c8aec80291eee30d7e3ac648a..f6a60bce99337637eb1501056a31a44e37fb7b79 100644 (file)
@@ -25,8 +25,6 @@
 #include "ir.h"
 #include "linker.h"
 #include "ir_uniform.h"
-#include "glsl_symbol_table.h"
-#include "program/hash_table.h"
 
 /* These functions are put in a "private" namespace instead of being marked
  * static so that the unit tests can access them.  See
@@ -62,7 +60,8 @@ void
 copy_constant_to_storage(union gl_constant_value *storage,
                         const ir_constant *val,
                         const enum glsl_base_type base_type,
-                        const unsigned int elements)
+                         const unsigned int elements,
+                         unsigned int boolean_true)
 {
    for (unsigned int i = 0; i < elements; i++) {
       switch (base_type) {
@@ -77,7 +76,7 @@ copy_constant_to_storage(union gl_constant_value *storage,
         storage[i].f = val->value.f[i];
         break;
       case GLSL_TYPE_BOOL:
-        storage[i].b = int(val->value.b[i]);
+        storage[i].b = val->value.b[i] ? boolean_true : 0;
         break;
       case GLSL_TYPE_ARRAY:
       case GLSL_TYPE_STRUCT:
@@ -158,7 +157,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
 void
 set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
                        const char *name, const glsl_type *type,
-                       ir_constant *val)
+                        ir_constant *val, unsigned int boolean_true)
 {
    if (type->is_record()) {
       ir_constant *field_constant;
@@ -170,7 +169,7 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
         const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
                                            type->fields.structure[i].name);
         set_uniform_initializer(mem_ctx, prog, field_name,
-                                field_type, field_constant);
+                                 field_type, field_constant, boolean_true);
         field_constant = (ir_constant *)field_constant->next;
       }
       return;
@@ -181,7 +180,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
         const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
 
         set_uniform_initializer(mem_ctx, prog, element_name,
-                                element_type, val->array_elements[i]);
+                                 element_type, val->array_elements[i],
+                                 boolean_true);
       }
       return;
    }
@@ -206,7 +206,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
         copy_constant_to_storage(& storage->storage[idx],
                                  val->array_elements[i],
                                  base_type,
-                                 elements);
+                                  elements,
+                                  boolean_true);
 
         idx += elements;
       }
@@ -214,7 +215,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
       copy_constant_to_storage(storage->storage,
                               val,
                               val->type->base_type,
-                              val->type->components());
+                               val->type->components(),
+                               boolean_true);
 
       if (storage->type->is_sampler()) {
          for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
@@ -234,7 +236,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
 }
 
 void
-link_set_uniform_initializers(struct gl_shader_program *prog)
+link_set_uniform_initializers(struct gl_shader_program *prog,
+                              unsigned int boolean_true)
 {
    void *mem_ctx = NULL;
 
@@ -244,8 +247,8 @@ link_set_uniform_initializers(struct gl_shader_program *prog)
       if (shader == NULL)
         continue;
 
-      foreach_list(node, shader->ir) {
-        ir_variable *const var = ((ir_instruction *) node)->as_variable();
+      foreach_in_list(ir_instruction, node, shader->ir) {
+        ir_variable *const var = node->as_variable();
 
         if (!var || var->data.mode != ir_var_uniform)
            continue;
@@ -256,8 +259,7 @@ link_set_uniform_initializers(struct gl_shader_program *prog)
          if (var->data.explicit_binding) {
             const glsl_type *const type = var->type;
 
-            if (type->is_sampler()
-                || (type->is_array() && type->fields.array->is_sampler())) {
+            if (type->without_array()->is_sampler()) {
                linker::set_sampler_binding(prog, var->name, var->data.binding);
             } else if (var->is_in_uniform_block()) {
                const glsl_type *const iface_type = var->get_interface_type();
@@ -296,12 +298,15 @@ link_set_uniform_initializers(struct gl_shader_program *prog)
                   linker::set_block_binding(prog, iface_type->name,
                                             var->data.binding);
                }
+            } else if (type->contains_atomic()) {
+               /* we don't actually need to do anything. */
             } else {
-               assert(!"Explicit binding not on a sampler or UBO.");
+               assert(!"Explicit binding not on a sampler, UBO or atomic.");
             }
          } else if (var->constant_value) {
             linker::set_uniform_initializer(mem_ctx, prog, var->name,
-                                            var->type, var->constant_value);
+                                            var->type, var->constant_value,
+                                            boolean_true);
          }
       }
    }