#include "ir.h"
#include "linker.h"
#include "ir_uniform.h"
-#include "glsl_symbol_table.h"
-#include "program/hash_table.h"
/* These functions are put in a "private" namespace instead of being marked
* static so that the unit tests can access them. See
copy_constant_to_storage(union gl_constant_value *storage,
const ir_constant *val,
const enum glsl_base_type base_type,
- const unsigned int elements)
+ const unsigned int elements,
+ unsigned int boolean_true)
{
for (unsigned int i = 0; i < elements; i++) {
switch (base_type) {
storage[i].f = val->value.f[i];
break;
case GLSL_TYPE_BOOL:
- storage[i].b = int(val->value.b[i]);
+ storage[i].b = val->value.b[i] ? boolean_true : 0;
break;
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_STRUCT:
void
set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const char *name, const glsl_type *type,
- ir_constant *val)
+ ir_constant *val, unsigned int boolean_true)
{
if (type->is_record()) {
ir_constant *field_constant;
const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
type->fields.structure[i].name);
set_uniform_initializer(mem_ctx, prog, field_name,
- field_type, field_constant);
+ field_type, field_constant, boolean_true);
field_constant = (ir_constant *)field_constant->next;
}
return;
const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
set_uniform_initializer(mem_ctx, prog, element_name,
- element_type, val->array_elements[i]);
+ element_type, val->array_elements[i],
+ boolean_true);
}
return;
}
copy_constant_to_storage(& storage->storage[idx],
val->array_elements[i],
base_type,
- elements);
+ elements,
+ boolean_true);
idx += elements;
}
copy_constant_to_storage(storage->storage,
val,
val->type->base_type,
- val->type->components());
+ val->type->components(),
+ boolean_true);
if (storage->type->is_sampler()) {
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
}
void
-link_set_uniform_initializers(struct gl_shader_program *prog)
+link_set_uniform_initializers(struct gl_shader_program *prog,
+ unsigned int boolean_true)
{
void *mem_ctx = NULL;
if (shader == NULL)
continue;
- foreach_list(node, shader->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, shader->ir) {
+ ir_variable *const var = node->as_variable();
if (!var || var->data.mode != ir_var_uniform)
continue;
if (var->data.explicit_binding) {
const glsl_type *const type = var->type;
- if (type->is_sampler()
- || (type->is_array() && type->fields.array->is_sampler())) {
+ if (type->without_array()->is_sampler()) {
linker::set_sampler_binding(prog, var->name, var->data.binding);
} else if (var->is_in_uniform_block()) {
const glsl_type *const iface_type = var->get_interface_type();
linker::set_block_binding(prog, iface_type->name,
var->data.binding);
}
+ } else if (type->contains_atomic()) {
+ /* we don't actually need to do anything. */
} else {
- assert(!"Explicit binding not on a sampler or UBO.");
+ assert(!"Explicit binding not on a sampler, UBO or atomic.");
}
} else if (var->constant_value) {
linker::set_uniform_initializer(mem_ctx, prog, var->name,
- var->type, var->constant_value);
+ var->type, var->constant_value,
+ boolean_true);
}
}
}