}
void
-uniform_field_visitor::process(const glsl_type *type, const char *name)
+program_resource_visitor::process(const glsl_type *type, const char *name)
{
assert(type->is_record()
|| (type->is_array() && type->fields.array->is_record())
}
void
-uniform_field_visitor::process(ir_variable *var)
+program_resource_visitor::process(ir_variable *var)
{
const glsl_type *t = var->type;
}
void
-uniform_field_visitor::recursion(const glsl_type *t, char **name,
- size_t name_length, bool row_major)
+program_resource_visitor::recursion(const glsl_type *t, char **name,
+ size_t name_length, bool row_major)
{
/* Records need to have each field processed individually.
*
if (t->fields.structure[i].type->is_record())
this->visit_field(&t->fields.structure[i]);
- /* Append '.field' to the current uniform name. */
+ /* Append '.field' to the current variable name. */
if (name_length == 0) {
ralloc_asprintf_rewrite_tail(name, &new_length, "%s", field);
} else {
for (unsigned i = 0; i < t->length; i++) {
size_t new_length = name_length;
- /* Append the subscript to the current uniform name */
+ /* Append the subscript to the current variable name */
ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
recursion(t->fields.array, name, new_length,
}
void
-uniform_field_visitor::visit_field(const glsl_struct_field *field)
+program_resource_visitor::visit_field(const glsl_struct_field *field)
{
(void) field;
/* empty */
* If the same uniform is added multiple times (i.e., once for each shader
* target), it will only be accounted once.
*/
-class count_uniform_size : public uniform_field_visitor {
+class count_uniform_size : public program_resource_visitor {
public:
count_uniform_size(struct string_to_uint_map *map)
: num_active_uniforms(0), num_values(0), num_shader_samplers(0),
void process(ir_variable *var)
{
if (var->is_interface_instance())
- uniform_field_visitor::process(var->interface_type,
- var->interface_type->name);
+ program_resource_visitor::process(var->interface_type,
+ var->interface_type->name);
else
- uniform_field_visitor::process(var);
+ program_resource_visitor::process(var);
}
/**
* the \c gl_uniform_storage and \c gl_constant_value arrays are "big
* enough."
*/
-class parcel_out_uniform_storage : public uniform_field_visitor {
+class parcel_out_uniform_storage : public program_resource_visitor {
public:
parcel_out_uniform_storage(struct string_to_uint_map *map,
struct gl_uniform_storage *uniforms,