}
}
+void
+uniform_field_visitor::process(const glsl_type *type, const char *name)
+{
+ assert(type->is_record()
+ || (type->is_array() && type->fields.array->is_record())
+ || type->is_interface()
+ || (type->is_array() && type->fields.array->is_interface()));
+
+ char *name_copy = ralloc_strdup(NULL, name);
+ recursion(type, &name_copy, strlen(name), false);
+ ralloc_free(name_copy);
+}
+
void
uniform_field_visitor::process(ir_variable *var)
{
const glsl_type *t = var->type;
+ /* false is always passed for the row_major parameter to the other
+ * processing functions because no information is available to do
+ * otherwise. See the warning in linker.h.
+ */
+
/* Only strdup the name if we actually will need to modify it. */
if (t->is_record() || (t->is_array() && t->fields.array->is_record())) {
char *name = ralloc_strdup(NULL, var->name);
- recursion(var->type, &name, strlen(name));
+ recursion(var->type, &name, strlen(name), false);
+ ralloc_free(name);
+ } else if (t->is_interface()) {
+ char *name = ralloc_strdup(NULL, var->type->name);
+ recursion(var->type, &name, strlen(name), false);
+ ralloc_free(name);
+ } else if (t->is_array() && t->fields.array->is_interface()) {
+ char *name = ralloc_strdup(NULL, var->type->fields.array->name);
+ recursion(var->type, &name, strlen(name), false);
ralloc_free(name);
} else {
- this->visit_field(t, var->name);
+ this->visit_field(t, var->name, false);
}
}
void
uniform_field_visitor::recursion(const glsl_type *t, char **name,
- size_t name_length)
+ size_t name_length, bool row_major)
{
/* Records need to have each field processed individually.
*
* individually, then each field of the resulting array elements processed
* individually.
*/
- if (t->is_record()) {
+ if (t->is_record() || t->is_interface()) {
for (unsigned i = 0; i < t->length; i++) {
const char *field = t->fields.structure[i].name;
size_t new_length = name_length;
- /* Append '.field' to the current uniform name. */
- ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
+ if (t->fields.structure[i].type->is_record())
+ this->visit_field(&t->fields.structure[i]);
+
+ /* Append '.field' to the current uniform name. */
+ if (name_length == 0) {
+ ralloc_asprintf_rewrite_tail(name, &new_length, "%s", field);
+ } else {
+ ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
+ }
- recursion(t->fields.structure[i].type, name, new_length);
+ recursion(t->fields.structure[i].type, name, new_length,
+ t->fields.structure[i].row_major);
}
- } else if (t->is_array() && t->fields.array->is_record()) {
+ } else if (t->is_array() && (t->fields.array->is_record()
+ || t->fields.array->is_interface())) {
for (unsigned i = 0; i < t->length; i++) {
size_t new_length = name_length;
/* Append the subscript to the current uniform name */
ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
- recursion(t->fields.array, name, new_length);
+ recursion(t->fields.array, name, new_length,
+ t->fields.structure[i].row_major);
}
} else {
- this->visit_field(t, *name);
+ this->visit_field(t, *name, row_major);
}
}
+void
+uniform_field_visitor::visit_field(const glsl_struct_field *field)
+{
+ (void) field;
+ /* empty */
+}
+
/**
* Class to help calculate the storage requirements for a set of uniforms
*
this->num_shader_uniform_components = 0;
}
+ void process(ir_variable *var)
+ {
+ if (var->is_interface_instance())
+ uniform_field_visitor::process(var->interface_type,
+ var->interface_type->name);
+ else
+ uniform_field_visitor::process(var);
+ }
+
/**
* Total number of active uniforms counted
*/
unsigned num_shader_uniform_components;
private:
- virtual void visit_field(const glsl_type *type, const char *name)
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major)
{
assert(!type->is_record());
assert(!(type->is_array() && type->fields.array->is_record()));
+ assert(!type->is_interface());
+ assert(!(type->is_array() && type->fields.array->is_interface()));
+
+ (void) row_major;
/* Count the number of samplers regardless of whether the uniform is
* already in the hash table. The hash table prevents adding the same
ir_variable *var)
{
ubo_var = NULL;
- if (var->uniform_block != -1) {
+ if (var->is_in_uniform_block()) {
struct gl_uniform_block *block =
&shader->UniformBlocks[var->uniform_block];
int ubo_byte_offset;
private:
- virtual void visit_field(const glsl_type *type, const char *name)
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major)
{
assert(!type->is_record());
assert(!(type->is_array() && type->fields.array->is_record()));
+ assert(!type->is_interface());
+ assert(!(type->is_array() && type->fields.array->is_interface()));
+
+ (void) row_major;
unsigned id;
bool found = this->map->get(id, name);
{
for (unsigned int i = 0; i < *num_linked_blocks; i++) {
struct gl_uniform_block *old_block = &(*linked_blocks)[i];
- if (strcmp(old_block->Name, new_block->Name) == 0) {
- if (old_block->NumUniforms != new_block->NumUniforms) {
- return -1;
- }
- for (unsigned j = 0; j < old_block->NumUniforms; j++) {
- if (strcmp(old_block->Uniforms[j].Name,
- new_block->Uniforms[j].Name) != 0)
- return -1;
-
- if (old_block->Uniforms[j].Offset !=
- new_block->Uniforms[j].Offset)
- return -1;
-
- if (old_block->Uniforms[j].RowMajor !=
- new_block->Uniforms[j].RowMajor)
- return -1;
- }
- return i;
- }
+ if (strcmp(old_block->Name, new_block->Name) == 0)
+ return link_uniform_blocks_are_compatible(old_block, new_block)
+ ? i : -1;
}
*linked_blocks = reralloc(mem_ctx, *linked_blocks,
* would point at the uniform block list in one of the pre-linked
* shaders).
*/
-static bool
+static void
link_update_uniform_buffer_variables(struct gl_shader *shader)
{
foreach_list(node, shader->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if ((var == NULL) || (var->uniform_block == -1))
+ if ((var == NULL) || !var->is_in_uniform_block())
continue;
assert(var->mode == ir_var_uniform);
}
assert(found);
}
-
- return true;
}
void
if (prog->_LinkedShaders[i] == NULL)
continue;
- if (!link_update_uniform_buffer_variables(prog->_LinkedShaders[i]))
- return;
+ link_update_uniform_buffer_variables(prog->_LinkedShaders[i]);
}
/* First pass: Count the uniform resources used by the user-defined