glsl: Add copy-constructor for ast_struct_specifier.
[mesa.git] / src / glsl / link_varyings.cpp
index b9c3f5d434d71fd9bff44214b23e211b916296ff..51cbdaa0e6e2e78cb72951b89825845f10994260 100644 (file)
 
 #include "main/mtypes.h"
 #include "glsl_symbol_table.h"
+#include "glsl_parser_extras.h"
 #include "ir_optimization.h"
 #include "linker.h"
 #include "link_varyings.h"
 #include "main/macros.h"
+#include "program/hash_table.h"
+#include "program.h"
 
 
 /**
@@ -45,19 +48,17 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
                                 gl_shader *producer, gl_shader *consumer)
 {
    glsl_symbol_table parameters;
-   /* FINISHME: Figure these out dynamically. */
-   const char *const producer_stage = "vertex";
-   const char *const consumer_stage = "fragment";
+   const char *const producer_stage =
+      _mesa_glsl_shader_target_name(producer->Type);
+   const char *const consumer_stage =
+      _mesa_glsl_shader_target_name(consumer->Type);
 
    /* Find all shader outputs in the "producer" stage.
     */
    foreach_list(node, producer->ir) {
       ir_variable *const var = ((ir_instruction *) node)->as_variable();
 
-      /* FINISHME: For geometry shaders, this should also look for inout
-       * FINISHME: variables.
-       */
-      if ((var == NULL) || (var->mode != ir_var_out))
+      if ((var == NULL) || (var->mode != ir_var_shader_out))
         continue;
 
       parameters.add_variable(var);
@@ -71,10 +72,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
    foreach_list(node, consumer->ir) {
       ir_variable *const input = ((ir_instruction *) node)->as_variable();
 
-      /* FINISHME: For geometry shaders, this should also look for inout
-       * FINISHME: variables.
-       */
-      if ((input == NULL) || (input->mode != ir_var_in))
+      if ((input == NULL) || (input->mode != ir_var_shader_in))
         continue;
 
       ir_variable *const output = parameters.get_variable(input->name);
@@ -160,10 +158,13 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
 
 /**
  * Initialize this object based on a string that was passed to
- * glTransformFeedbackVaryings.  If there is a parse error, the error is
- * reported using linker_error(), and false is returned.
+ * glTransformFeedbackVaryings.
+ *
+ * If the input is mal-formed, this call still succeeds, but it sets
+ * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
+ * will fail to find any matching variable.
  */
-bool
+void
 tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
                      const void *mem_ctx, const char *input)
 {
@@ -176,12 +177,13 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
    this->is_clip_distance_mesa = false;
    this->skip_components = 0;
    this->next_buffer_separator = false;
+   this->matched_candidate = NULL;
 
    if (ctx->Extensions.ARB_transform_feedback3) {
       /* Parse gl_NextBuffer. */
       if (strcmp(input, "gl_NextBuffer") == 0) {
          this->next_buffer_separator = true;
-         return true;
+         return;
       }
 
       /* Parse gl_SkipComponents. */
@@ -195,21 +197,17 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
          this->skip_components = 4;
 
       if (this->skip_components)
-         return true;
+         return;
    }
 
    /* Parse a declaration. */
-   const char *bracket = strrchr(input, '[');
-
-   if (bracket) {
-      this->var_name = ralloc_strndup(mem_ctx, input, bracket - input);
-      if (sscanf(bracket, "[%u]", &this->array_subscript) != 1) {
-         linker_error(prog, "Cannot parse transform feedback varying %s", input);
-         return false;
-      }
+   const char *base_name_end;
+   long subscript = parse_program_resource_name(input, &base_name_end);
+   this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
+   if (subscript >= 0) {
+      this->array_subscript = subscript;
       this->is_subscripted = true;
    } else {
-      this->var_name = ralloc_strdup(mem_ctx, input);
       this->is_subscripted = false;
    }
 
@@ -221,8 +219,6 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
        strcmp(this->var_name, "gl_ClipDistance") == 0) {
       this->is_clip_distance_mesa = true;
    }
-
-   return true;
 }
 
 
@@ -246,27 +242,32 @@ tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
 
 
 /**
- * Assign a location for this tfeedback_decl object based on the location
- * assignment in output_var.
+ * Assign a location for this tfeedback_decl object based on the transform
+ * feedback candidate found by find_candidate.
  *
  * If an error occurs, the error is reported through linker_error() and false
  * is returned.
  */
 bool
 tfeedback_decl::assign_location(struct gl_context *ctx,
-                                struct gl_shader_program *prog,
-                                ir_variable *output_var)
+                                struct gl_shader_program *prog)
 {
    assert(this->is_varying());
 
-   if (output_var->type->is_array()) {
+   unsigned fine_location
+      = this->matched_candidate->toplevel_var->location * 4
+      + this->matched_candidate->toplevel_var->location_frac
+      + this->matched_candidate->offset;
+
+   if (this->matched_candidate->type->is_array()) {
       /* Array variable */
       const unsigned matrix_cols =
-         output_var->type->fields.array->matrix_columns;
+         this->matched_candidate->type->fields.array->matrix_columns;
       const unsigned vector_elements =
-         output_var->type->fields.array->vector_elements;
+         this->matched_candidate->type->fields.array->vector_elements;
       unsigned actual_array_size = this->is_clip_distance_mesa ?
-         prog->Vert.ClipDistanceArraySize : output_var->type->array_size();
+         prog->Vert.ClipDistanceArraySize :
+         this->matched_candidate->type->array_size();
 
       if (this->is_subscripted) {
          /* Check array bounds. */
@@ -277,22 +278,11 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
                          actual_array_size);
             return false;
          }
-         if (this->is_clip_distance_mesa) {
-            this->location =
-               output_var->location + this->array_subscript / 4;
-            this->location_frac = this->array_subscript % 4;
-         } else {
-            unsigned fine_location
-               = output_var->location * 4 + output_var->location_frac;
-            unsigned array_elem_size = vector_elements * matrix_cols;
-            fine_location += array_elem_size * this->array_subscript;
-            this->location = fine_location / 4;
-            this->location_frac = fine_location % 4;
-         }
+         unsigned array_elem_size = this->is_clip_distance_mesa ?
+            1 : vector_elements * matrix_cols;
+         fine_location += array_elem_size * this->array_subscript;
          this->size = 1;
       } else {
-         this->location = output_var->location;
-         this->location_frac = output_var->location_frac;
          this->size = actual_array_size;
       }
       this->vector_elements = vector_elements;
@@ -300,7 +290,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
       if (this->is_clip_distance_mesa)
          this->type = GL_FLOAT;
       else
-         this->type = output_var->type->fields.array->gl_type;
+         this->type = this->matched_candidate->type->fields.array->gl_type;
    } else {
       /* Regular variable (scalar, vector, or matrix) */
       if (this->is_subscripted) {
@@ -309,13 +299,13 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
                       this->orig_name, this->var_name);
          return false;
       }
-      this->location = output_var->location;
-      this->location_frac = output_var->location_frac;
       this->size = 1;
-      this->vector_elements = output_var->type->vector_elements;
-      this->matrix_columns = output_var->type->matrix_columns;
-      this->type = output_var->type->gl_type;
+      this->vector_elements = this->matched_candidate->type->vector_elements;
+      this->matrix_columns = this->matched_candidate->type->matrix_columns;
+      this->type = this->matched_candidate->type->gl_type;
    }
+   this->location = fine_location / 4;
+   this->location_frac = fine_location % 4;
 
    /* From GL_EXT_transform_feedback:
     *   A program will fail to link if:
@@ -410,26 +400,26 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
 }
 
 
-ir_variable *
-tfeedback_decl::find_output_var(gl_shader_program *prog,
-                                gl_shader *producer) const
+const tfeedback_candidate *
+tfeedback_decl::find_candidate(gl_shader_program *prog,
+                               hash_table *tfeedback_candidates)
 {
    const char *name = this->is_clip_distance_mesa
       ? "gl_ClipDistanceMESA" : this->var_name;
-   ir_variable *var = producer->symbols->get_variable(name);
-   if (var && var->mode == ir_var_out)
-      return var;
-
-   /* From GL_EXT_transform_feedback:
-    *   A program will fail to link if:
-    *
-    *   * any variable name specified in the <varyings> array is not
-    *     declared as an output in the geometry shader (if present) or
-    *     the vertex shader (if no geometry shader is present);
-    */
-   linker_error(prog, "Transform feedback varying %s undeclared.",
-                this->orig_name);
-   return NULL;
+   this->matched_candidate = (const tfeedback_candidate *)
+      hash_table_find(tfeedback_candidates, name);
+   if (!this->matched_candidate) {
+      /* From GL_EXT_transform_feedback:
+       *   A program will fail to link if:
+       *
+       *   * any variable name specified in the <varyings> array is not
+       *     declared as an output in the geometry shader (if present) or
+       *     the vertex shader (if no geometry shader is present);
+       */
+      linker_error(prog, "Transform feedback varying %s undeclared.",
+                   this->orig_name);
+   }
+   return this->matched_candidate;
 }
 
 
@@ -446,8 +436,7 @@ parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
                       char **varying_names, tfeedback_decl *decls)
 {
    for (unsigned i = 0; i < num_names; ++i) {
-      if (!decls[i].init(ctx, prog, mem_ctx, varying_names[i]))
-         return false;
+      decls[i].init(ctx, prog, mem_ctx, varying_names[i]);
 
       if (!decls[i].is_varying())
          continue;
@@ -554,7 +543,7 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
 class varying_matches
 {
 public:
-   varying_matches(bool disable_varying_packing);
+   varying_matches(bool disable_varying_packing, bool consumer_is_fs);
    ~varying_matches();
    void record(ir_variable *producer_var, ir_variable *consumer_var);
    unsigned assign_locations();
@@ -617,8 +606,8 @@ private:
       /**
        * The location which has been assigned for this varying.  This is
        * expressed in multiples of a float, with the first generic varying
-       * (i.e. the one referred to by VERT_RESULT_VAR0 or FRAG_ATTRIB_VAR0)
-       * represented by the value 0.
+       * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
+       * value 0.
        */
       unsigned generic_location;
    } *matches;
@@ -634,11 +623,15 @@ private:
     * it was allocated.
     */
    unsigned matches_capacity;
+
+   const bool consumer_is_fs;
 };
 
 
-varying_matches::varying_matches(bool disable_varying_packing)
-   : disable_varying_packing(disable_varying_packing)
+varying_matches::varying_matches(bool disable_varying_packing,
+                                 bool consumer_is_fs)
+   : disable_varying_packing(disable_varying_packing),
+     consumer_is_fs(consumer_is_fs)
 {
    /* Note: this initial capacity is rather arbitrarily chosen to be large
     * enough for many cases without wasting an unreasonable amount of space.
@@ -669,6 +662,10 @@ varying_matches::~varying_matches()
  * If \c producer_var has already been paired up with a consumer_var, or
  * producer_var is part of fixed pipeline functionality (and hence already has
  * a location assigned), this function has no effect.
+ *
+ * Note: as a side effect this function may change the interpolation type of
+ * \c producer_var, but only when the change couldn't possibly affect
+ * rendering.
  */
 void
 varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
@@ -681,6 +678,25 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
       return;
    }
 
+   if ((consumer_var == NULL && producer_var->type->contains_integer()) ||
+       !consumer_is_fs) {
+      /* Since this varying is not being consumed by the fragment shader, its
+       * interpolation type varying cannot possibly affect rendering.  Also,
+       * this variable is non-flat and is (or contains) an integer.
+       *
+       * lower_packed_varyings requires all integer varyings to flat,
+       * regardless of where they appear.  We can trivially satisfy that
+       * requirement by changing the interpolation type to flat here.
+       */
+      producer_var->centroid = false;
+      producer_var->interpolation = INTERP_QUALIFIER_FLAT;
+
+      if (consumer_var) {
+         consumer_var->centroid = false;
+         consumer_var->interpolation = INTERP_QUALIFIER_FLAT;
+      }
+   }
+
    if (this->num_matches == this->matches_capacity) {
       this->matches_capacity *= 2;
       this->matches = (match *)
@@ -777,17 +793,25 @@ varying_matches::store_locations(unsigned producer_base,
 unsigned
 varying_matches::compute_packing_class(ir_variable *var)
 {
-   /* In this initial implementation we conservatively assume that variables
-    * can only be packed if their base type (float/int/uint/bool) matches and
-    * their interpolation and centroid qualifiers match.
+   /* Without help from the back-end, there is no way to pack together
+    * variables with different interpolation types, because
+    * lower_packed_varyings must choose exactly one interpolation type for
+    * each packed varying it creates.
+    *
+    * However, we can safely pack together floats, ints, and uints, because:
     *
-    * TODO: relax these restrictions when the driver back-end permits.
+    * - varyings of base type "int" and "uint" must use the "flat"
+    *   interpolation type, which can only occur in GLSL 1.30 and above.
+    *
+    * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
+    *   can store flat floats as ints without losing any information (using
+    *   the ir_unop_bitcast_* opcodes).
+    *
+    * Therefore, the packing class depends only on the interpolation type.
     */
    unsigned packing_class = var->centroid ? 1 : 0;
    packing_class *= 4;
    packing_class += var->interpolation;
-   packing_class *= GLSL_TYPE_ERROR;
-   packing_class += var->type->get_scalar_type()->base_type;
    return packing_class;
 }
 
@@ -802,16 +826,15 @@ varying_matches::compute_packing_order(ir_variable *var)
 {
    const glsl_type *element_type = var->type;
 
-   /* FINISHME: Support for "varying" records in GLSL 1.50. */
    while (element_type->base_type == GLSL_TYPE_ARRAY) {
       element_type = element_type->fields.array;
    }
 
-   switch (element_type->vector_elements) {
+   switch (element_type->component_slots() % 4) {
    case 1: return PACKING_ORDER_SCALAR;
    case 2: return PACKING_ORDER_VEC2;
    case 3: return PACKING_ORDER_VEC3;
-   case 4: return PACKING_ORDER_VEC4;
+   case 0: return PACKING_ORDER_VEC4;
    default:
       assert(!"Unexpected value of vector_elements");
       return PACKING_ORDER_VEC4;
@@ -846,11 +869,11 @@ is_varying_var(GLenum shaderType, const ir_variable *var)
 {
    /* Only fragment shaders will take a varying variable as an input */
    if (shaderType == GL_FRAGMENT_SHADER &&
-       var->mode == ir_var_in) {
+       var->mode == ir_var_shader_in) {
       switch (var->location) {
-      case FRAG_ATTRIB_WPOS:
-      case FRAG_ATTRIB_FACE:
-      case FRAG_ATTRIB_PNTC:
+      case VARYING_SLOT_POS:
+      case VARYING_SLOT_FACE:
+      case VARYING_SLOT_PNTC:
          return false;
       default:
          return true;
@@ -860,6 +883,82 @@ is_varying_var(GLenum shaderType, const ir_variable *var)
 }
 
 
+/**
+ * Visitor class that generates tfeedback_candidate structs describing all
+ * possible targets of transform feedback.
+ *
+ * tfeedback_candidate structs are stored in the hash table
+ * tfeedback_candidates, which is passed to the constructor.  This hash table
+ * maps varying names to instances of the tfeedback_candidate struct.
+ */
+class tfeedback_candidate_generator : public program_resource_visitor
+{
+public:
+   tfeedback_candidate_generator(void *mem_ctx,
+                                 hash_table *tfeedback_candidates)
+      : mem_ctx(mem_ctx),
+        tfeedback_candidates(tfeedback_candidates),
+        toplevel_var(NULL),
+        varying_floats(0)
+   {
+   }
+
+   void process(ir_variable *var)
+   {
+      this->toplevel_var = var;
+      this->varying_floats = 0;
+      if (var->is_interface_instance())
+         program_resource_visitor::process(var->interface_type,
+                                           var->interface_type->name);
+      else
+         program_resource_visitor::process(var);
+   }
+
+private:
+   virtual void visit_field(const glsl_type *type, const char *name,
+                            bool row_major)
+   {
+      assert(!type->is_record());
+      assert(!(type->is_array() && type->fields.array->is_record()));
+      assert(!type->is_interface());
+      assert(!(type->is_array() && type->fields.array->is_interface()));
+
+      (void) row_major;
+
+      tfeedback_candidate *candidate
+         = rzalloc(this->mem_ctx, tfeedback_candidate);
+      candidate->toplevel_var = this->toplevel_var;
+      candidate->type = type;
+      candidate->offset = this->varying_floats;
+      hash_table_insert(this->tfeedback_candidates, candidate,
+                        ralloc_strdup(this->mem_ctx, name));
+      this->varying_floats += type->component_slots();
+   }
+
+   /**
+    * Memory context used to allocate hash table keys and values.
+    */
+   void * const mem_ctx;
+
+   /**
+    * Hash table in which tfeedback_candidate objects should be stored.
+    */
+   hash_table * const tfeedback_candidates;
+
+   /**
+    * Pointer to the toplevel variable that is being traversed.
+    */
+   ir_variable *toplevel_var;
+
+   /**
+    * Total number of varying floats that have been visited so far.  This is
+    * used to determine the offset to each varying within the toplevel
+    * variable.
+    */
+   unsigned varying_floats;
+};
+
+
 /**
  * Assign locations for all variables that are produced in one pipeline stage
  * (the "producer") and consumed in the next stage (the "consumer").
@@ -888,10 +987,16 @@ assign_varying_locations(struct gl_context *ctx,
                          unsigned num_tfeedback_decls,
                          tfeedback_decl *tfeedback_decls)
 {
-   /* FINISHME: Set dynamically when geometry shader support is added. */
-   const unsigned producer_base = VERT_RESULT_VAR0;
-   const unsigned consumer_base = FRAG_ATTRIB_VAR0;
-   varying_matches matches(ctx->Const.DisableVaryingPacking);
+   const unsigned producer_base = VARYING_SLOT_VAR0;
+   const unsigned consumer_base = VARYING_SLOT_VAR0;
+   varying_matches matches(ctx->Const.DisableVaryingPacking,
+                           consumer && consumer->Type == GL_FRAGMENT_SHADER);
+   hash_table *tfeedback_candidates
+      = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
+   hash_table *consumer_inputs
+      = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
+   hash_table *consumer_interface_inputs
+      = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
 
    /* Operate in a total of three passes.
     *
@@ -904,16 +1009,51 @@ assign_varying_locations(struct gl_context *ctx,
     *    not being inputs.  This lets the optimizer eliminate them.
     */
 
+   if (consumer) {
+      foreach_list(node, consumer->ir) {
+         ir_variable *const input_var =
+            ((ir_instruction *) node)->as_variable();
+
+         if ((input_var != NULL) && (input_var->mode == ir_var_shader_in)) {
+            if (input_var->interface_type != NULL) {
+               char *const iface_field_name =
+                  ralloc_asprintf(mem_ctx, "%s.%s",
+                                  input_var->interface_type->name,
+                                  input_var->name);
+               hash_table_insert(consumer_interface_inputs, input_var,
+                                 iface_field_name);
+            } else {
+               hash_table_insert(consumer_inputs, input_var,
+                                 ralloc_strdup(mem_ctx, input_var->name));
+            }
+         }
+      }
+   }
+
    foreach_list(node, producer->ir) {
       ir_variable *const output_var = ((ir_instruction *) node)->as_variable();
 
-      if ((output_var == NULL) || (output_var->mode != ir_var_out))
+      if ((output_var == NULL) || (output_var->mode != ir_var_shader_out))
         continue;
 
-      ir_variable *input_var =
-        consumer ? consumer->symbols->get_variable(output_var->name) : NULL;
+      tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
+      g.process(output_var);
+
+      ir_variable *input_var;
+      if (output_var->interface_type != NULL) {
+         char *const iface_field_name =
+            ralloc_asprintf(mem_ctx, "%s.%s",
+                            output_var->interface_type->name,
+                            output_var->name);
+         input_var =
+            (ir_variable *) hash_table_find(consumer_interface_inputs,
+                                            iface_field_name);
+      } else {
+         input_var =
+            (ir_variable *) hash_table_find(consumer_inputs, output_var->name);
+      }
 
-      if (input_var && input_var->mode != ir_var_in)
+      if (input_var && input_var->mode != ir_var_shader_in)
          input_var = NULL;
 
       if (input_var) {
@@ -925,15 +1065,18 @@ assign_varying_locations(struct gl_context *ctx,
       if (!tfeedback_decls[i].is_varying())
          continue;
 
-      ir_variable *output_var
-         = tfeedback_decls[i].find_output_var(prog, producer);
+      const tfeedback_candidate *matched_candidate
+         = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
 
-      if (output_var == NULL)
+      if (matched_candidate == NULL) {
+         hash_table_dtor(tfeedback_candidates);
+         hash_table_dtor(consumer_inputs);
+         hash_table_dtor(consumer_interface_inputs);
          return false;
-
-      if (output_var->is_unmatched_generic_inout) {
-         matches.record(output_var, NULL);
       }
+
+      if (matched_candidate->toplevel_var->is_unmatched_generic_inout)
+         matches.record(matched_candidate->toplevel_var, NULL);
    }
 
    const unsigned slots_used = matches.assign_locations();
@@ -943,13 +1086,18 @@ assign_varying_locations(struct gl_context *ctx,
       if (!tfeedback_decls[i].is_varying())
          continue;
 
-      ir_variable *output_var
-         = tfeedback_decls[i].find_output_var(prog, producer);
-
-      if (!tfeedback_decls[i].assign_location(ctx, prog, output_var))
+      if (!tfeedback_decls[i].assign_location(ctx, prog)) {
+         hash_table_dtor(tfeedback_candidates);
+         hash_table_dtor(consumer_inputs);
+         hash_table_dtor(consumer_interface_inputs);
          return false;
+      }
    }
 
+   hash_table_dtor(tfeedback_candidates);
+   hash_table_dtor(consumer_inputs);
+   hash_table_dtor(consumer_interface_inputs);
+
    if (ctx->Const.DisableVaryingPacking) {
       /* Transform feedback code assumes varyings are packed, so if the driver
        * has disabled varying packing, make sure it does not support transform
@@ -957,24 +1105,20 @@ assign_varying_locations(struct gl_context *ctx,
        */
       assert(!ctx->Extensions.EXT_transform_feedback);
    } else {
-      lower_packed_varyings(mem_ctx, producer_base, slots_used, ir_var_out,
-                            producer);
+      lower_packed_varyings(mem_ctx, producer_base, slots_used,
+                            ir_var_shader_out, producer);
       if (consumer) {
-         lower_packed_varyings(mem_ctx, consumer_base, slots_used, ir_var_in,
-                               consumer);
+         lower_packed_varyings(mem_ctx, consumer_base, slots_used,
+                               ir_var_shader_in, consumer);
       }
    }
 
-   unsigned varying_vectors = 0;
-
    if (consumer) {
       foreach_list(node, consumer->ir) {
          ir_variable *const var = ((ir_instruction *) node)->as_variable();
 
-         if ((var == NULL) || (var->mode != ir_var_in))
-            continue;
-
-         if (var->is_unmatched_generic_inout) {
+         if (var && var->mode == ir_var_shader_in &&
+             var->is_unmatched_generic_inout) {
             if (prog->Version <= 120) {
                /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
                 *
@@ -989,53 +1133,57 @@ assign_varying_locations(struct gl_context *ctx,
                 * "glsl1-varying read but not written" in piglit.
                 */
 
-               linker_error(prog, "fragment shader varying %s not written "
-                            "by vertex shader\n.", var->name);
+               linker_error(prog, "%s shader varying %s not written "
+                            "by %s shader\n.",
+                            _mesa_glsl_shader_target_name(consumer->Type),
+                           var->name,
+                            _mesa_glsl_shader_target_name(producer->Type));
             }
 
             /* An 'in' variable is only really a shader input if its
              * value is written by the previous stage.
              */
             var->mode = ir_var_auto;
-         } else if (is_varying_var(consumer->Type, var)) {
-            /* The packing rules are used for vertex shader inputs are also
-             * used for fragment shader inputs.
-             */
-            varying_vectors += count_attribute_slots(var->type);
          }
       }
    }
 
+   return true;
+}
+
+bool
+check_against_varying_limit(struct gl_context *ctx,
+                            struct gl_shader_program *prog,
+                            gl_shader *consumer)
+{
+   unsigned varying_vectors = 0;
+
+   foreach_list(node, consumer->ir) {
+      ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+      if (var && var->mode == ir_var_shader_in &&
+          is_varying_var(consumer->Type, var)) {
+         /* The packing rules used for vertex shader inputs are also
+          * used for fragment shader inputs.
+          */
+         varying_vectors += count_attribute_slots(var->type);
+      }
+   }
+
    if (ctx->API == API_OPENGLES2 || prog->IsES) {
       if (varying_vectors > ctx->Const.MaxVarying) {
-         if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) {
-            linker_warning(prog, "shader uses too many varying vectors "
-                           "(%u > %u), but the driver will try to optimize "
-                           "them out; this is non-portable out-of-spec "
-                           "behavior\n",
-                           varying_vectors, ctx->Const.MaxVarying);
-         } else {
-            linker_error(prog, "shader uses too many varying vectors "
-                         "(%u > %u)\n",
-                         varying_vectors, ctx->Const.MaxVarying);
-            return false;
-         }
+         linker_error(prog, "shader uses too many varying vectors "
+                      "(%u > %u)\n",
+                      varying_vectors, ctx->Const.MaxVarying);
+         return false;
       }
    } else {
       const unsigned float_components = varying_vectors * 4;
       if (float_components > ctx->Const.MaxVarying * 4) {
-         if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) {
-            linker_warning(prog, "shader uses too many varying components "
-                           "(%u > %u), but the driver will try to optimize "
-                           "them out; this is non-portable out-of-spec "
-                           "behavior\n",
-                           float_components, ctx->Const.MaxVarying * 4);
-         } else {
-            linker_error(prog, "shader uses too many varying components "
-                         "(%u > %u)\n",
-                         float_components, ctx->Const.MaxVarying * 4);
-            return false;
-         }
+         linker_error(prog, "shader uses too many varying components "
+                      "(%u > %u)\n",
+                      float_components, ctx->Const.MaxVarying * 4);
+         return false;
       }
    }