info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
++info->NumOutputs;
info->BufferStride[buffer] += output_size;
+ info->BufferStream[buffer] = this->stream_id;
num_components -= output_size;
location++;
location_frac = 0;
class varying_matches
{
public:
- varying_matches(bool disable_varying_packing, bool consumer_is_fs);
+ varying_matches(bool disable_varying_packing,
+ gl_shader_stage producer_stage,
+ gl_shader_stage consumer_stage);
~varying_matches();
void record(ir_variable *producer_var, ir_variable *consumer_var);
unsigned assign_locations();
*/
unsigned matches_capacity;
- const bool consumer_is_fs;
+ gl_shader_stage producer_stage;
+ gl_shader_stage consumer_stage;
};
} /* anonymous namespace */
varying_matches::varying_matches(bool disable_varying_packing,
- bool consumer_is_fs)
+ gl_shader_stage producer_stage,
+ gl_shader_stage consumer_stage)
: disable_varying_packing(disable_varying_packing),
- consumer_is_fs(consumer_is_fs)
+ producer_stage(producer_stage),
+ consumer_stage(consumer_stage)
{
/* Note: this initial capacity is rather arbitrarily chosen to be large
* enough for many cases without wasting an unreasonable amount of space.
}
if ((consumer_var == NULL && producer_var->type->contains_integer()) ||
- !consumer_is_fs) {
+ consumer_stage != MESA_SHADER_FRAGMENT) {
/* Since this varying is not being consumed by the fragment shader, its
* interpolation type varying cannot possibly affect rendering. Also,
* this variable is non-flat and is (or contains) an integer.
this->matches[this->num_matches].packing_order
= this->compute_packing_order(var);
if (this->disable_varying_packing) {
- unsigned slots = var->type->is_array()
- ? (var->type->length * var->type->fields.array->matrix_columns)
- : var->type->matrix_columns;
+ const struct glsl_type *type = var->type;
+ unsigned slots;
+
+ /* Some shader stages have 2-dimensional varyings. Use the inner type. */
+ if (!var->data.patch &&
+ ((var == producer_var && producer_stage == MESA_SHADER_TESS_CTRL) ||
+ (var == consumer_var && (consumer_stage == MESA_SHADER_TESS_CTRL ||
+ consumer_stage == MESA_SHADER_TESS_EVAL ||
+ consumer_stage == MESA_SHADER_GEOMETRY)))) {
+ assert(type->is_array());
+ type = type->fields.array;
+ }
+
+ if (type->is_array()) {
+ slots = 1;
+ while (type->is_array()) {
+ slots *= type->length;
+ type = type->fields.array;
+ }
+ slots *= type->matrix_columns;
+ } else {
+ slots = type->matrix_columns;
+ }
this->matches[this->num_matches].num_components = 4 * slots;
} else {
this->matches[this->num_matches].num_components
&varying_matches::match_comparator);
unsigned generic_location = 0;
+ unsigned generic_patch_location = MAX_VARYING*4;
for (unsigned i = 0; i < this->num_matches; i++) {
+ unsigned *location = &generic_location;
+
+ if ((this->matches[i].consumer_var &&
+ this->matches[i].consumer_var->data.patch) ||
+ (this->matches[i].producer_var &&
+ this->matches[i].producer_var->data.patch))
+ location = &generic_patch_location;
+
/* Advance to the next slot if this varying has a different packing
* class than the previous one, and we're not already on a slot
* boundary.
if (i > 0 &&
this->matches[i - 1].packing_class
!= this->matches[i].packing_class) {
- generic_location = ALIGN(generic_location, 4);
+ *location = ALIGN(*location, 4);
}
- this->matches[i].generic_location = generic_location;
+ this->matches[i].generic_location = *location;
- generic_location += this->matches[i].num_components;
+ *location += this->matches[i].num_components;
}
return (generic_location + 3) / 4;
populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
hash_table *consumer_inputs,
hash_table *consumer_interface_inputs,
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
{
memset(consumer_inputs_with_locations,
0,
- sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_MAX);
+ sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
foreach_in_list(ir_instruction, node, ir) {
ir_variable *const input_var = node->as_variable();
const ir_variable *output_var,
hash_table *consumer_inputs,
hash_table *consumer_interface_inputs,
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
{
ir_variable *input_var;
(producer && producer->Stage == MESA_SHADER_TESS_CTRL);
varying_matches matches(disable_varying_packing,
- consumer && consumer->Stage == MESA_SHADER_FRAGMENT);
+ producer ? producer->Stage : (gl_shader_stage)-1,
+ consumer ? consumer->Stage : (gl_shader_stage)-1);
hash_table *tfeedback_candidates
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
hash_table *consumer_inputs
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
hash_table *consumer_interface_inputs
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX] = {
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
NULL,
};