/* Check that the types match between stages.
*/
const glsl_type *type_to_match = input->type;
- if (consumer_stage == MESA_SHADER_GEOMETRY) {
- assert(type_to_match->is_array()); /* Enforced by ast_to_hir */
- type_to_match = type_to_match->element_type();
+
+ /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
+ const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
+ consumer_stage != MESA_SHADER_FRAGMENT) ||
+ consumer_stage == MESA_SHADER_GEOMETRY;
+ if (extra_array_level) {
+ assert(type_to_match->is_array());
+ type_to_match = type_to_match->fields.array;
}
+
if (type_to_match != output->type) {
/* There is a bit of a special case for gl_TexCoord. This
* built-in is unsized by default. Applications that variable
return;
}
- if (input->data.invariant != output->data.invariant) {
+ if (input->data.patch != output->data.patch) {
+ linker_error(prog,
+ "%s shader output `%s' %s patch qualifier, "
+ "but %s shader input %s patch qualifier\n",
+ _mesa_shader_stage_to_string(producer_stage),
+ output->name,
+ (output->data.patch) ? "has" : "lacks",
+ _mesa_shader_stage_to_string(consumer_stage),
+ (input->data.patch) ? "has" : "lacks");
+ return;
+ }
+
+ if (!prog->IsES && input->data.invariant != output->data.invariant) {
linker_error(prog,
"%s shader output `%s' %s invariant qualifier, "
"but %s shader input %s invariant qualifier\n",
return;
}
- if (input->data.interpolation != output->data.interpolation) {
+ /* GLSL >= 4.40 removes text requiring interpolation qualifiers
+ * to match cross stage, they must only match within the same stage.
+ *
+ * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
+ *
+ * "It is a link-time error if, within the same stage, the interpolation
+ * qualifiers of variables of the same name do not match.
+ *
+ */
+ if (input->data.interpolation != output->data.interpolation &&
+ prog->Version < 440) {
linker_error(prog,
"%s shader output `%s' specifies %s "
"interpolation qualifier, "
if (output != NULL) {
cross_validate_types_and_qualifiers(prog, input, output,
consumer->Stage, producer->Stage);
+ } else {
+ /* Check for input vars with unmatched output vars in prev stage
+ * taking into account that interface blocks could have a matching
+ * output but with different name, so we ignore them.
+ */
+ assert(!input->data.assigned);
+ if (input->data.used && !input->get_interface_type() &&
+ !input->data.explicit_location && !prog->SeparateShader)
+ linker_error(prog,
+ "%s shader input `%s' "
+ "has no matching output in the previous stage\n",
+ _mesa_shader_stage_to_string(consumer->Stage),
+ input->name);
}
}
}
this->location = -1;
this->orig_name = input;
- this->is_clip_distance_mesa = false;
+ this->lowered_builtin_array_variable = none;
this->skip_components = 0;
this->next_buffer_separator = false;
this->matched_candidate = NULL;
const char *base_name_end;
long subscript = parse_program_resource_name(input, &base_name_end);
this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
+ if (this->var_name == NULL) {
+ _mesa_error_no_memory(__func__);
+ return;
+ }
+
if (subscript >= 0) {
this->array_subscript = subscript;
this->is_subscripted = true;
*/
if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
strcmp(this->var_name, "gl_ClipDistance") == 0) {
- this->is_clip_distance_mesa = true;
+ this->lowered_builtin_array_variable = clip_distance;
}
+
+ if (ctx->Const.LowerTessLevel &&
+ (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
+ this->lowered_builtin_array_variable = tess_level_outer;
+ if (ctx->Const.LowerTessLevel &&
+ (strcmp(this->var_name, "gl_TessLevelInner") == 0))
+ this->lowered_builtin_array_variable = tess_level_inner;
}
this->matched_candidate->type->fields.array->matrix_columns;
const unsigned vector_elements =
this->matched_candidate->type->fields.array->vector_elements;
- unsigned actual_array_size = this->is_clip_distance_mesa ?
- prog->LastClipDistanceArraySize :
- this->matched_candidate->type->array_size();
+ unsigned actual_array_size;
+ switch (this->lowered_builtin_array_variable) {
+ case clip_distance:
+ actual_array_size = prog->LastClipDistanceArraySize;
+ break;
+ case tess_level_outer:
+ actual_array_size = 4;
+ break;
+ case tess_level_inner:
+ actual_array_size = 2;
+ break;
+ case none:
+ default:
+ actual_array_size = this->matched_candidate->type->array_size();
+ break;
+ }
if (this->is_subscripted) {
/* Check array bounds. */
actual_array_size);
return false;
}
- unsigned array_elem_size = this->is_clip_distance_mesa ?
+ unsigned array_elem_size = this->lowered_builtin_array_variable ?
1 : vector_elements * matrix_cols;
fine_location += array_elem_size * this->array_subscript;
this->size = 1;
}
this->vector_elements = vector_elements;
this->matrix_columns = matrix_cols;
- if (this->is_clip_distance_mesa)
+ if (this->lowered_builtin_array_variable)
this->type = GL_FLOAT;
else
this->type = this->matched_candidate->type->fields.array->gl_type;
info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
++info->NumOutputs;
info->BufferStride[buffer] += output_size;
+ info->BufferStream[buffer] = this->stream_id;
num_components -= output_size;
location++;
location_frac = 0;
tfeedback_decl::find_candidate(gl_shader_program *prog,
hash_table *tfeedback_candidates)
{
- const char *name = this->is_clip_distance_mesa
- ? "gl_ClipDistanceMESA" : this->var_name;
+ const char *name = this->var_name;
+ switch (this->lowered_builtin_array_variable) {
+ case none:
+ name = this->var_name;
+ break;
+ case clip_distance:
+ name = "gl_ClipDistanceMESA";
+ break;
+ case tess_level_outer:
+ name = "gl_TessLevelOuterMESA";
+ break;
+ case tess_level_inner:
+ name = "gl_TessLevelInnerMESA";
+ break;
+ }
this->matched_candidate = (const tfeedback_candidate *)
hash_table_find(tfeedback_candidates, name);
if (!this->matched_candidate) {
class varying_matches
{
public:
- varying_matches(bool disable_varying_packing, bool consumer_is_fs);
+ varying_matches(bool disable_varying_packing,
+ gl_shader_stage producer_stage,
+ gl_shader_stage consumer_stage);
~varying_matches();
void record(ir_variable *producer_var, ir_variable *consumer_var);
unsigned assign_locations();
*/
unsigned matches_capacity;
- const bool consumer_is_fs;
+ gl_shader_stage producer_stage;
+ gl_shader_stage consumer_stage;
};
} /* anonymous namespace */
varying_matches::varying_matches(bool disable_varying_packing,
- bool consumer_is_fs)
+ gl_shader_stage producer_stage,
+ gl_shader_stage consumer_stage)
: disable_varying_packing(disable_varying_packing),
- consumer_is_fs(consumer_is_fs)
+ producer_stage(producer_stage),
+ consumer_stage(consumer_stage)
{
/* Note: this initial capacity is rather arbitrarily chosen to be large
* enough for many cases without wasting an unreasonable amount of space.
}
if ((consumer_var == NULL && producer_var->type->contains_integer()) ||
- !consumer_is_fs) {
+ consumer_stage != MESA_SHADER_FRAGMENT) {
/* Since this varying is not being consumed by the fragment shader, its
* interpolation type varying cannot possibly affect rendering. Also,
* this variable is non-flat and is (or contains) an integer.
* regardless of where they appear. We can trivially satisfy that
* requirement by changing the interpolation type to flat here.
*/
- producer_var->data.centroid = false;
- producer_var->data.sample = false;
- producer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ if (producer_var) {
+ producer_var->data.centroid = false;
+ producer_var->data.sample = false;
+ producer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ }
if (consumer_var) {
consumer_var->data.centroid = false;
this->matches[this->num_matches].packing_order
= this->compute_packing_order(var);
if (this->disable_varying_packing) {
- unsigned slots = var->type->is_array()
- ? (var->type->length * var->type->fields.array->matrix_columns)
- : var->type->matrix_columns;
+ const struct glsl_type *type = var->type;
+ unsigned slots;
+
+ /* Some shader stages have 2-dimensional varyings. Use the inner type. */
+ if (!var->data.patch &&
+ ((var == producer_var && producer_stage == MESA_SHADER_TESS_CTRL) ||
+ (var == consumer_var && (consumer_stage == MESA_SHADER_TESS_CTRL ||
+ consumer_stage == MESA_SHADER_TESS_EVAL ||
+ consumer_stage == MESA_SHADER_GEOMETRY)))) {
+ assert(type->is_array());
+ type = type->fields.array;
+ }
+
+ if (type->is_array()) {
+ slots = 1;
+ while (type->is_array()) {
+ slots *= type->length;
+ type = type->fields.array;
+ }
+ slots *= type->matrix_columns;
+ } else {
+ slots = type->matrix_columns;
+ }
this->matches[this->num_matches].num_components = 4 * slots;
} else {
this->matches[this->num_matches].num_components
&varying_matches::match_comparator);
unsigned generic_location = 0;
+ unsigned generic_patch_location = MAX_VARYING*4;
for (unsigned i = 0; i < this->num_matches; i++) {
+ unsigned *location = &generic_location;
+
+ if ((this->matches[i].consumer_var &&
+ this->matches[i].consumer_var->data.patch) ||
+ (this->matches[i].producer_var &&
+ this->matches[i].producer_var->data.patch))
+ location = &generic_patch_location;
+
/* Advance to the next slot if this varying has a different packing
* class than the previous one, and we're not already on a slot
* boundary.
if (i > 0 &&
this->matches[i - 1].packing_class
!= this->matches[i].packing_class) {
- generic_location = ALIGN(generic_location, 4);
+ *location = ALIGN(*location, 4);
}
- this->matches[i].generic_location = generic_location;
+ this->matches[i].generic_location = *location;
- generic_location += this->matches[i].num_components;
+ *location += this->matches[i].num_components;
}
return (generic_location + 3) / 4;
*
* Therefore, the packing class depends only on the interpolation type.
*/
- unsigned packing_class = var->data.centroid | (var->data.sample << 1);
+ unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
+ (var->data.patch << 2);
packing_class *= 4;
packing_class += var->data.interpolation;
return packing_class;
populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
hash_table *consumer_inputs,
hash_table *consumer_interface_inputs,
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
{
memset(consumer_inputs_with_locations,
0,
- sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_MAX);
+ sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
foreach_in_list(ir_instruction, node, ir) {
ir_variable *const input_var = node->as_variable();
const ir_variable *output_var,
hash_table *consumer_inputs,
hash_table *consumer_interface_inputs,
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
{
ir_variable *input_var;
* each of these objects that matches one of the outputs of the
* producer.
*
- * \param gs_input_vertices: if \c consumer is a geometry shader, this is the
- * number of input vertices it accepts. Otherwise zero.
- *
* When num_tfeedback_decls is nonzero, it is permissible for the consumer to
* be NULL. In this case, varying locations are assigned solely based on the
* requirements of transform feedback.
struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer,
unsigned num_tfeedback_decls,
- tfeedback_decl *tfeedback_decls,
- unsigned gs_input_vertices)
+ tfeedback_decl *tfeedback_decls)
{
- varying_matches matches(ctx->Const.DisableVaryingPacking,
- consumer && consumer->Stage == MESA_SHADER_FRAGMENT);
+ if (ctx->Const.DisableVaryingPacking) {
+ /* Transform feedback code assumes varyings are packed, so if the driver
+ * has disabled varying packing, make sure it does not support transform
+ * feedback.
+ */
+ assert(!ctx->Extensions.EXT_transform_feedback);
+ }
+
+ /* Tessellation shaders treat inputs and outputs as shared memory and can
+ * access inputs and outputs of other invocations.
+ * Therefore, they can't be lowered to temps easily (and definitely not
+ * efficiently).
+ */
+ bool disable_varying_packing =
+ ctx->Const.DisableVaryingPacking ||
+ (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
+ (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
+ (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
+
+ varying_matches matches(disable_varying_packing,
+ producer ? producer->Stage : (gl_shader_stage)-1,
+ consumer ? consumer->Stage : (gl_shader_stage)-1);
hash_table *tfeedback_candidates
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
hash_table *consumer_inputs
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
hash_table *consumer_interface_inputs
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX] = {
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
NULL,
};
+ unsigned consumer_vertices = 0;
+ if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
+ consumer_vertices = prog->Geom.VerticesIn;
+
/* Operate in a total of four passes.
*
* 1. Sort inputs / outputs into a canonical order. This is necessary so
/* If a matching input variable was found, add this ouptut (and the
* input) to the set. If this is a separable program and there is no
* consumer stage, add the output.
+ *
+ * Always add TCS outputs. They are shared by all invocations
+ * within a patch and can be used as shared memory.
*/
- if (input_var || (prog->SeparateShader && consumer == NULL)) {
+ if (input_var || (prog->SeparateShader && consumer == NULL) ||
+ producer->Type == GL_TESS_CONTROL_SHADER) {
matches.record(output_var, input_var);
}
hash_table_dtor(consumer_inputs);
hash_table_dtor(consumer_interface_inputs);
- if (ctx->Const.DisableVaryingPacking) {
- /* Transform feedback code assumes varyings are packed, so if the driver
- * has disabled varying packing, make sure it does not support transform
- * feedback.
- */
- assert(!ctx->Extensions.EXT_transform_feedback);
- } else {
+ if (!disable_varying_packing) {
if (producer) {
lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out,
0, producer);
}
if (consumer) {
lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in,
- gs_input_vertices, consumer);
+ consumer_vertices, consumer);
}
}
if (var && var->data.mode == ir_var_shader_in &&
var->data.is_unmatched_generic_inout) {
- if (prog->Version <= 120) {
+ if (prog->IsES) {
+ /*
+ * On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec:
+ *
+ * If the vertex shader declares but doesn't write to a
+ * varying and the fragment shader declares and reads it,
+ * is this an error?
+ *
+ * RESOLUTION: No.
+ */
+ linker_warning(prog, "%s shader varying %s not written "
+ "by %s shader\n.",
+ _mesa_shader_stage_to_string(consumer->Stage),
+ var->name,
+ _mesa_shader_stage_to_string(producer->Stage));
+ } else if (prog->Version <= 120) {
/* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
*
* Only those varying variables used (i.e. read) in
* write the variable for the FS to read it. See
* "glsl1-varying read but not written" in piglit.
*/
-
linker_error(prog, "%s shader varying %s not written "
"by %s shader\n.",
_mesa_shader_stage_to_string(consumer->Stage),
const unsigned output_components = output_vectors * 4;
if (output_components > max_output_components) {
if (ctx->API == API_OPENGLES2 || prog->IsES)
- linker_error(prog, "shader uses too many output vectors "
+ linker_error(prog, "%s shader uses too many output vectors "
"(%u > %u)\n",
+ _mesa_shader_stage_to_string(producer->Stage),
output_vectors,
max_output_components / 4);
else
- linker_error(prog, "shader uses too many output components "
+ linker_error(prog, "%s shader uses too many output components "
"(%u > %u)\n",
+ _mesa_shader_stage_to_string(producer->Stage),
output_components,
max_output_components);
const unsigned input_components = input_vectors * 4;
if (input_components > max_input_components) {
if (ctx->API == API_OPENGLES2 || prog->IsES)
- linker_error(prog, "shader uses too many input vectors "
+ linker_error(prog, "%s shader uses too many input vectors "
"(%u > %u)\n",
+ _mesa_shader_stage_to_string(consumer->Stage),
input_vectors,
max_input_components / 4);
else
- linker_error(prog, "shader uses too many input components "
+ linker_error(prog, "%s shader uses too many input components "
"(%u > %u)\n",
+ _mesa_shader_stage_to_string(consumer->Stage),
input_components,
max_input_components);