}
}
- unsigned max_output_components;
- switch (producer->Stage) {
- case MESA_SHADER_VERTEX:
- max_output_components = ctx->Const.VertexProgram.MaxOutputComponents;
- break;
- case MESA_SHADER_GEOMETRY:
- max_output_components = ctx->Const.GeometryProgram.MaxOutputComponents;
- break;
- case MESA_SHADER_FRAGMENT:
- default:
- assert(!"Should not get here.");
- return false;
- }
+ assert(producer->Stage != MESA_SHADER_FRAGMENT);
+ unsigned max_output_components =
+ ctx->Const.Program[producer->Stage].MaxOutputComponents;
const unsigned output_components = output_vectors * 4;
if (output_components > max_output_components) {
}
}
- unsigned max_input_components;
- switch (consumer->Stage) {
- case MESA_SHADER_GEOMETRY:
- max_input_components = ctx->Const.GeometryProgram.MaxInputComponents;
- break;
- case MESA_SHADER_FRAGMENT:
- max_input_components = ctx->Const.FragmentProgram.MaxInputComponents;
- break;
- case MESA_SHADER_VERTEX:
- default:
- assert(!"Should not get here.");
- return false;
- }
+ assert(consumer->Stage != MESA_SHADER_VERTEX);
+ unsigned max_input_components =
+ ctx->Const.Program[consumer->Stage].MaxInputComponents;
const unsigned input_components = input_vectors * 4;
if (input_components > max_input_components) {