class tfeedback_decl
{
public:
- void init(struct gl_context *ctx, struct gl_shader_program *prog,
- const void *mem_ctx, const char *input);
+ void init(struct gl_context *ctx, const void *mem_ctx, const char *input);
static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
bool assign_location(struct gl_context *ctx,
struct gl_shader_program *prog);
return !this->next_buffer_separator && !this->skip_components;
}
+ const char *name() const
+ {
+ return this->orig_name;
+ }
+
+ unsigned get_stream_id() const
+ {
+ return this->stream_id;
+ }
+
/**
* The total number of varying components taken up by this variable. Only
* valid if assign_location() has been called.
*/
unsigned num_components() const
{
- if (this->is_clip_distance_mesa)
+ if (this->lowered_builtin_array_variable)
return this->size;
else
return this->vector_elements * this->matrix_columns * this->size;
unsigned array_subscript;
/**
- * True if the variable is gl_ClipDistance and the driver lowers
- * gl_ClipDistance to gl_ClipDistanceMESA.
+ * Non-zero if the variable is gl_ClipDistance, glTessLevelOuter or
+ * gl_TessLevelInner and the driver lowers it to gl_*MESA.
*/
- bool is_clip_distance_mesa;
+ enum {
+ none,
+ clip_distance,
+ tess_level_outer,
+ tess_level_inner,
+ } lowered_builtin_array_variable;
/**
* The vertex shader output location that the linker assigned for this
* data structure that was found. Otherwise NULL.
*/
const tfeedback_candidate *matched_candidate;
+
+ /**
+ * StreamId assigned to this varying (defaults to 0). Can only be set to
+ * values other than 0 in geometry shaders that use the stream layout
+ * modifier. Accepted values must be in the range [0, MAX_VERTEX_STREAMS-1].
+ */
+ unsigned stream_id;
};
tfeedback_decl *tfeedback_decls);
bool
-check_against_varying_limit(struct gl_context *ctx,
- struct gl_shader_program *prog,
- gl_shader *consumer);
+check_against_output_limit(struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ gl_shader *producer);
+
+bool
+check_against_input_limit(struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ gl_shader *consumer);
#endif /* GLSL_LINK_VARYINGS_H */