class tfeedback_decl
{
public:
- void init(struct gl_context *ctx, struct gl_shader_program *prog,
- const void *mem_ctx, const char *input);
+ void init(struct gl_context *ctx, const void *mem_ctx, const char *input);
static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
bool assign_location(struct gl_context *ctx,
struct gl_shader_program *prog);
return this->vector_elements * this->matrix_columns * this->size;
}
+ unsigned get_location() const {
+ return this->location;
+ }
+
private:
/**
* The name that was supplied to glTransformFeedbackVaryings. Used for
};
-bool
+void
cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer);
struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer,
unsigned num_tfeedback_decls,
- tfeedback_decl *tfeedback_decls);
+ tfeedback_decl *tfeedback_decls,
+ unsigned gs_input_vertices);
+
+bool
+check_against_output_limit(struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ gl_shader *producer);
+
+bool
+check_against_input_limit(struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ gl_shader *consumer);
#endif /* GLSL_LINK_VARYINGS_H */