unsigned gs_input_vertices);
bool
-check_against_varying_limit(struct gl_context *ctx,
- struct gl_shader_program *prog,
- gl_shader *consumer);
+check_against_output_limit(struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ gl_shader *producer);
+
+bool
+check_against_input_limit(struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ gl_shader *consumer);
#endif /* GLSL_LINK_VARYINGS_H */