return !this->next_buffer_separator && !this->skip_components;
}
+ const char *name() const
+ {
+ return this->orig_name;
+ }
+
+ unsigned get_stream_id() const
+ {
+ return this->stream_id;
+ }
+
/**
* The total number of varying components taken up by this variable. Only
* valid if assign_location() has been called.
* data structure that was found. Otherwise NULL.
*/
const tfeedback_candidate *matched_candidate;
+
+ /**
+ * StreamId assigned to this varying (defaults to 0). Can only be set to
+ * values other than 0 in geometry shaders that use the stream layout
+ * modifier. Accepted values must be in the range [0, MAX_VERTEX_STREAMS-1].
+ */
+ unsigned stream_id;
};