egl-static: fix printf warning
[mesa.git] / src / glsl / linker.cpp
index c778d9a4467d87362e61cc18a66e3d8931c9f87f..49b6b8f4a5e84ece80fa5fcb3c3ec7e074e6ad9e 100644 (file)
@@ -101,7 +101,7 @@ public:
 
    virtual ir_visitor_status visit_enter(ir_call *ir)
    {
-      exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator();
+      exec_list_iterator sig_iter = ir->callee->parameters.iterator();
       foreach_iter(exec_list_iterator, iter, *ir) {
         ir_rvalue *param_rval = (ir_rvalue *)iter.get();
         ir_variable *sig_param = (ir_variable *)sig_iter.get();
@@ -117,6 +117,15 @@ public:
         sig_iter.next();
       }
 
+      if (ir->return_deref != NULL) {
+        ir_variable *const var = ir->return_deref->variable_referenced();
+
+        if (strcmp(name, var->name) == 0) {
+           found = true;
+           return visit_stop;
+        }
+      }
+
       return visit_continue_with_parent;
    }
 
@@ -246,7 +255,8 @@ count_attribute_slots(const glsl_type *t)
 /**
  * Verify that a vertex shader executable meets all semantic requirements.
  *
- * Also sets prog->Vert.UsesClipDistance as a side effect.
+ * Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize
+ * as a side effect.
  *
  * \param shader  Vertex shader executable to be verified
  */
@@ -257,13 +267,40 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
    if (shader == NULL)
       return true;
 
-   find_assignment_visitor find("gl_Position");
-   find.run(shader->ir);
-   if (!find.variable_found()) {
-      linker_error(prog, "vertex shader does not write to `gl_Position'\n");
-      return false;
+   /* From the GLSL 1.10 spec, page 48:
+    *
+    *     "The variable gl_Position is available only in the vertex
+    *      language and is intended for writing the homogeneous vertex
+    *      position. All executions of a well-formed vertex shader
+    *      executable must write a value into this variable. [...] The
+    *      variable gl_Position is available only in the vertex
+    *      language and is intended for writing the homogeneous vertex
+    *      position. All executions of a well-formed vertex shader
+    *      executable must write a value into this variable."
+    *
+    * while in GLSL 1.40 this text is changed to:
+    *
+    *     "The variable gl_Position is available only in the vertex
+    *      language and is intended for writing the homogeneous vertex
+    *      position. It can be written at any time during shader
+    *      execution. It may also be read back by a vertex shader
+    *      after being written. This value will be used by primitive
+    *      assembly, clipping, culling, and other fixed functionality
+    *      operations, if present, that operate on primitives after
+    *      vertex processing has occurred. Its value is undefined if
+    *      the vertex shader executable does not write gl_Position."
+    */
+   if (prog->Version < 140) {
+      find_assignment_visitor find("gl_Position");
+      find.run(shader->ir);
+      if (!find.variable_found()) {
+        linker_error(prog, "vertex shader does not write to `gl_Position'\n");
+        return false;
+      }
    }
 
+   prog->Vert.ClipDistanceArraySize = 0;
+
    if (prog->Version >= 130) {
       /* From section 7.1 (Vertex Shader Special Variables) of the
        * GLSL 1.30 spec:
@@ -282,6 +319,10 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
          return false;
       }
       prog->Vert.UsesClipDistance = clip_distance.variable_found();
+      ir_variable *clip_distance_var =
+         shader->symbols->get_variable("gl_ClipDistance");
+      if (clip_distance_var)
+         prog->Vert.ClipDistanceArraySize = clip_distance_var->type->length;
    }
 
    return true;
@@ -798,6 +839,7 @@ move_non_declarations(exec_list *instructions, exec_node *last,
         continue;
 
       assert(inst->as_assignment()
+             || inst->as_call()
             || ((var != NULL) && (var->mode == ir_var_temporary)));
 
       if (make_copies) {
@@ -848,6 +890,27 @@ get_main_function_signature(gl_shader *sh)
 }
 
 
+/**
+ * This class is only used in link_intrastage_shaders() below but declaring
+ * it inside that function leads to compiler warnings with some versions of
+ * gcc.
+ */
+class array_sizing_visitor : public ir_hierarchical_visitor {
+public:
+   virtual ir_visitor_status visit(ir_variable *var)
+   {
+      if (var->type->is_array() && (var->type->length == 0)) {
+         const glsl_type *type =
+            glsl_type::get_array_instance(var->type->fields.array,
+                                          var->max_array_access + 1);
+         assert(type != NULL);
+         var->type = type;
+      }
+      return visit_continue;
+   }
+};
+
+
 /**
  * Combine a group of shaders for a single stage to generate a linked shader
  *
@@ -998,22 +1061,7 @@ link_intrastage_shaders(void *mem_ctx,
     * max_array_access field.
     */
    if (linked != NULL) {
-      class array_sizing_visitor : public ir_hierarchical_visitor {
-      public:
-        virtual ir_visitor_status visit(ir_variable *var)
-        {
-           if (var->type->is_array() && (var->type->length == 0)) {
-              const glsl_type *type =
-                 glsl_type::get_array_instance(var->type->fields.array,
-                                               var->max_array_access + 1);
-
-              assert(type != NULL);
-              var->type = type;
-           }
-
-           return visit_continue;
-        }
-      } v;
+      array_sizing_visitor v;
 
       v.run(linked->ir);
    }
@@ -1281,9 +1329,11 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
             * attribute overlaps any previously allocated bits.
             */
            if ((~(use_mask << attr) & used_locations) != used_locations) {
+              const char *const string = (target_index == MESA_SHADER_VERTEX)
+                 ? "vertex shader input" : "fragment shader output";
               linker_error(prog,
-                           "insufficient contiguous attribute locations "
-                           "available for vertex shader input `%s'",
+                           "insufficient contiguous locations "
+                           "available for %s `%s'", string,
                            var->name);
               return false;
            }
@@ -1332,7 +1382,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
            ? "vertex shader input" : "fragment shader output";
 
         linker_error(prog,
-                     "insufficient contiguous attribute locations "
+                     "insufficient contiguous locations "
                      "available for %s `%s'",
                      string, to_assign[i].var->name);
         return false;
@@ -1381,9 +1431,10 @@ public:
    static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
    bool assign_location(struct gl_context *ctx, struct gl_shader_program *prog,
                         ir_variable *output_var);
-   bool store(struct gl_shader_program *prog,
+   bool accumulate_num_outputs(struct gl_shader_program *prog, unsigned *count);
+   bool store(struct gl_context *ctx, struct gl_shader_program *prog,
               struct gl_transform_feedback_info *info, unsigned buffer,
-             unsigned varying) const;
+              unsigned varying, const unsigned max_outputs) const;
 
 
    /**
@@ -1399,7 +1450,10 @@ public:
     */
    bool matches_var(ir_variable *var) const
    {
-      return strcmp(var->name, this->var_name) == 0;
+      if (this->is_clip_distance_mesa)
+         return strcmp(var->name, "gl_ClipDistanceMESA") == 0;
+      else
+         return strcmp(var->name, this->var_name) == 0;
    }
 
    /**
@@ -1408,7 +1462,10 @@ public:
     */
    unsigned num_components() const
    {
-      return this->vector_elements * this->matrix_columns;
+      if (this->is_clip_distance_mesa)
+         return this->size;
+      else
+         return this->vector_elements * this->matrix_columns * this->size;
    }
 
 private:
@@ -1426,19 +1483,18 @@ private:
    /**
     * True if the declaration in orig_name represents an array.
     */
-   bool is_array;
+   bool is_subscripted;
 
    /**
-    * If is_array is true, the array index that was specified in orig_name.
+    * If is_subscripted is true, the subscript that was specified in orig_name.
     */
-   unsigned array_index;
+   unsigned array_subscript;
 
    /**
-    * Which component to extract from the vertex shader output location that
-    * the linker assigned to this variable.  -1 if all components should be
-    * extracted.
+    * True if the variable is gl_ClipDistance and the driver lowers
+    * gl_ClipDistance to gl_ClipDistanceMESA.
     */
-   int single_component;
+   bool is_clip_distance_mesa;
 
    /**
     * The vertex shader output location that the linker assigned for this
@@ -1460,6 +1516,12 @@ private:
 
    /** Type of the varying returned by glGetTransformFeedbackVarying() */
    GLenum type;
+
+   /**
+    * If location != -1, the size that should be returned by
+    * glGetTransformFeedbackVarying().
+    */
+   unsigned size;
 };
 
 
@@ -1478,31 +1540,29 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
 
    this->location = -1;
    this->orig_name = input;
-   this->single_component = -1;
+   this->is_clip_distance_mesa = false;
 
    const char *bracket = strrchr(input, '[');
 
    if (bracket) {
       this->var_name = ralloc_strndup(mem_ctx, input, bracket - input);
-      if (sscanf(bracket, "[%u]", &this->array_index) != 1) {
+      if (sscanf(bracket, "[%u]", &this->array_subscript) != 1) {
          linker_error(prog, "Cannot parse transform feedback varying %s", input);
          return false;
       }
-      this->is_array = true;
+      this->is_subscripted = true;
    } else {
       this->var_name = ralloc_strdup(mem_ctx, input);
-      this->is_array = false;
+      this->is_subscripted = false;
    }
 
-   /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, we need
-    * to convert a request for gl_ClipDistance[n] into a request for a
-    * component of gl_ClipDistanceMESA[n/4].
+   /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
+    * class must behave specially to account for the fact that gl_ClipDistance
+    * is converted from a float[8] to a vec4[2].
     */
    if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
        strcmp(this->var_name, "gl_ClipDistance") == 0) {
-      this->var_name = "gl_ClipDistanceMESA";
-      this->single_component = this->array_index % 4;
-      this->array_index /= 4;
+      this->is_clip_distance_mesa = true;
    }
 
    return true;
@@ -1518,11 +1578,9 @@ tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
 {
    if (strcmp(x.var_name, y.var_name) != 0)
       return false;
-   if (x.is_array != y.is_array)
+   if (x.is_subscripted != y.is_subscripted)
       return false;
-   if (x.is_array && x.array_index != y.array_index)
-      return false;
-   if (x.single_component != y.single_component)
+   if (x.is_subscripted && x.array_subscript != y.array_subscript)
       return false;
    return true;
 }
@@ -1542,41 +1600,53 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
 {
    if (output_var->type->is_array()) {
       /* Array variable */
-      if (!this->is_array) {
-         linker_error(prog, "Transform feedback varying %s found, "
-                      "but array dereference required for varying %s[%d]).",
-                      this->orig_name,
-                     output_var->name, output_var->type->length);
-         return false;
-      }
-      /* Check array bounds. */
-      if (this->array_index >=
-          (unsigned) output_var->type->array_size()) {
-         linker_error(prog, "Transform feedback varying %s has index "
-                      "%i, but the array size is %i.",
-                      this->orig_name, this->array_index,
-                      output_var->type->array_size());
-         return false;
-      }
       const unsigned matrix_cols =
          output_var->type->fields.array->matrix_columns;
-      this->location = output_var->location + this->array_index * matrix_cols;
+      unsigned actual_array_size = this->is_clip_distance_mesa ?
+         prog->Vert.ClipDistanceArraySize : output_var->type->array_size();
+
+      if (this->is_subscripted) {
+         /* Check array bounds. */
+         if (this->array_subscript >= actual_array_size) {
+            linker_error(prog, "Transform feedback varying %s has index "
+                         "%i, but the array size is %u.",
+                         this->orig_name, this->array_subscript,
+                         actual_array_size);
+            return false;
+         }
+         if (this->is_clip_distance_mesa) {
+            this->location =
+               output_var->location + this->array_subscript / 4;
+         } else {
+            this->location =
+               output_var->location + this->array_subscript * matrix_cols;
+         }
+         this->size = 1;
+      } else {
+         this->location = output_var->location;
+         this->size = actual_array_size;
+      }
       this->vector_elements = output_var->type->fields.array->vector_elements;
       this->matrix_columns = matrix_cols;
-      this->type = GL_NONE;
+      if (this->is_clip_distance_mesa)
+         this->type = GL_FLOAT;
+      else
+         this->type = output_var->type->fields.array->gl_type;
    } else {
       /* Regular variable (scalar, vector, or matrix) */
-      if (this->is_array) {
-         linker_error(prog, "Transform feedback varying %s found, "
-                      "but it's an array ([] expected).",
-                      this->orig_name);
+      if (this->is_subscripted) {
+         linker_error(prog, "Transform feedback varying %s requested, "
+                      "but %s is not an array.",
+                      this->orig_name, this->var_name);
          return false;
       }
       this->location = output_var->location;
+      this->size = 1;
       this->vector_elements = output_var->type->vector_elements;
       this->matrix_columns = output_var->type->matrix_columns;
       this->type = output_var->type->gl_type;
    }
+
    /* From GL_EXT_transform_feedback:
     *   A program will fail to link if:
     *
@@ -1598,16 +1668,9 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
 }
 
 
-/**
- * Update gl_transform_feedback_info to reflect this tfeedback_decl.
- *
- * If an error occurs, the error is reported through linker_error() and false
- * is returned.
- */
 bool
-tfeedback_decl::store(struct gl_shader_program *prog,
-                      struct gl_transform_feedback_info *info,
-                      unsigned buffer, unsigned varying) const
+tfeedback_decl::accumulate_num_outputs(struct gl_shader_program *prog,
+                                       unsigned *count)
 {
    if (!this->is_assigned()) {
       /* From GL_EXT_transform_feedback:
@@ -1621,26 +1684,77 @@ tfeedback_decl::store(struct gl_shader_program *prog,
                    this->orig_name);
       return false;
    }
-   for (unsigned v = 0; v < this->matrix_columns; ++v) {
-      unsigned num_components =
-         this->single_component >= 0 ? 1 : this->vector_elements;
-      info->Outputs[info->NumOutputs].OutputRegister = this->location + v;
-      info->Outputs[info->NumOutputs].NumComponents = num_components;
-      info->Outputs[info->NumOutputs].OutputBuffer = buffer;
-      info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
-      info->Outputs[info->NumOutputs].ComponentOffset =
-         this->single_component >= 0 ? this->single_component : 0;
-      ++info->NumOutputs;
-      info->BufferStride[buffer] += num_components;
+
+   unsigned translated_size = this->size;
+   if (this->is_clip_distance_mesa)
+      translated_size = (translated_size + 3) / 4;
+
+   *count += translated_size * this->matrix_columns;
+
+   return true;
+}
+
+
+/**
+ * Update gl_transform_feedback_info to reflect this tfeedback_decl.
+ *
+ * If an error occurs, the error is reported through linker_error() and false
+ * is returned.
+ */
+bool
+tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
+                      struct gl_transform_feedback_info *info,
+                      unsigned buffer,
+                      unsigned varying, const unsigned max_outputs) const
+{
+   /* From GL_EXT_transform_feedback:
+    *   A program will fail to link if:
+    *
+    *     * the total number of components to capture is greater than
+    *       the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
+    *       and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
+    */
+   if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS &&
+       info->BufferStride[buffer] + this->num_components() >
+       ctx->Const.MaxTransformFeedbackInterleavedComponents) {
+      linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
+                   "limit has been exceeded.");
+      return false;
+   }
+
+   unsigned translated_size = this->size;
+   if (this->is_clip_distance_mesa)
+      translated_size = (translated_size + 3) / 4;
+   unsigned components_so_far = 0;
+   for (unsigned index = 0; index < translated_size; ++index) {
+      for (unsigned v = 0; v < this->matrix_columns; ++v) {
+         unsigned num_components = this->vector_elements;
+         assert(info->NumOutputs < max_outputs);
+         info->Outputs[info->NumOutputs].ComponentOffset = 0;
+         if (this->is_clip_distance_mesa) {
+            if (this->is_subscripted) {
+               num_components = 1;
+               info->Outputs[info->NumOutputs].ComponentOffset =
+                  this->array_subscript % 4;
+            } else {
+               num_components = MIN2(4, this->size - components_so_far);
+            }
+         }
+         info->Outputs[info->NumOutputs].OutputRegister =
+            this->location + v + index * this->matrix_columns;
+         info->Outputs[info->NumOutputs].NumComponents = num_components;
+         info->Outputs[info->NumOutputs].OutputBuffer = buffer;
+         info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
+         ++info->NumOutputs;
+         info->BufferStride[buffer] += num_components;
+         components_so_far += num_components;
+      }
    }
+   assert(components_so_far == this->num_components());
 
    info->Varyings[varying].Name = ralloc_strdup(prog, this->orig_name);
    info->Varyings[varying].Type = this->type;
-   /* Since we require that transform feedback varyings dereference
-    * arrays, there's always only one element of the GL datatype above
-    * present in this varying.
-    */
-   info->Varyings[varying].Size = 1;
+   info->Varyings[varying].Size = this->size;
    info->NumVarying++;
 
    return true;
@@ -1905,11 +2019,11 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
                      unsigned num_tfeedback_decls,
                      tfeedback_decl *tfeedback_decls)
 {
-   unsigned total_tfeedback_components = 0;
    bool separate_attribs_mode =
       prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
 
    ralloc_free(prog->LinkedTransformFeedback.Varyings);
+   ralloc_free(prog->LinkedTransformFeedback.Outputs);
 
    memset(&prog->LinkedTransformFeedback, 0,
           sizeof(prog->LinkedTransformFeedback));
@@ -1918,32 +2032,27 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
       separate_attribs_mode ? num_tfeedback_decls : 1;
 
    prog->LinkedTransformFeedback.Varyings =
-      rzalloc_array(prog->LinkedTransformFeedback.Varyings,
+      rzalloc_array(prog,
                    struct gl_transform_feedback_varying_info,
                    num_tfeedback_decls);
 
+   unsigned num_outputs = 0;
+   for (unsigned i = 0; i < num_tfeedback_decls; ++i)
+      if (!tfeedback_decls[i].accumulate_num_outputs(prog, &num_outputs))
+         return false;
+
+   prog->LinkedTransformFeedback.Outputs =
+      rzalloc_array(prog,
+                    struct gl_transform_feedback_output,
+                    num_outputs);
+
    for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
       unsigned buffer = separate_attribs_mode ? i : 0;
-      if (!tfeedback_decls[i].store(prog, &prog->LinkedTransformFeedback,
-                                    buffer, i))
+      if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback,
+                                    buffer, i, num_outputs))
          return false;
-      total_tfeedback_components += tfeedback_decls[i].num_components();
-   }
-
-   /* From GL_EXT_transform_feedback:
-    *   A program will fail to link if:
-    *
-    *     * the total number of components to capture is greater than
-    *       the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
-    *       and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
-    */
-   if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS &&
-       total_tfeedback_components >
-       ctx->Const.MaxTransformFeedbackInterleavedComponents) {
-      linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
-                   "limit has been exceeded.");
-      return false;
    }
+   assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs);
 
    return true;
 }
@@ -2103,7 +2212,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
     * of all shaders must match.
     */
    assert(min_version >= 100);
-   assert(max_version <= 130);
+   assert(max_version <= 140);
    if ((max_version >= 130 || min_version == 100)
        && min_version != max_version) {
       linker_error(prog, "all shaders must use same shading "
@@ -2197,7 +2306,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
       if (ctx->ShaderCompilerOptions[i].LowerClipDistance)
          lower_clip_distance(prog->_LinkedShaders[i]->ir);
 
-      while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, 32))
+      unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
+
+      while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll))
         ;
    }