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mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.
[mesa.git]
/
src
/
glsl
/
linker.h
diff --git
a/src/glsl/linker.h
b/src/glsl/linker.h
index a8ce16a7ec11c03fddeb9b4447ecc728ab9728c1..769cf68b6ad0207b92a94d6f7697c2107d17c90f 100644
(file)
--- a/
src/glsl/linker.h
+++ b/
src/glsl/linker.h
@@
-25,9
+25,6
@@
#ifndef GLSL_LINKER_H
#define GLSL_LINKER_H
-extern void
-linker_error_printf(gl_shader_program *prog, const char *fmt, ...);
-
extern bool
link_function_calls(gl_shader_program *prog, gl_shader *main,
gl_shader **shader_list, unsigned num_shaders);