i965/nir: Validate that NIR passes call nir_metadata_preserve().
[mesa.git] / src / glsl / linker.h
index 85a6817d98d147a458d75f3cc21e46ae8b875ab4..c80be1c7e226df6671aee507b609ce8be5cee110 100644 (file)
@@ -31,14 +31,15 @@ link_function_calls(gl_shader_program *prog, gl_shader *main,
                    gl_shader **shader_list, unsigned num_shaders);
 
 extern void
-link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
-                                  int generic_base);
+link_invalidate_variable_locations(exec_list *ir);
 
 extern void
-link_assign_uniform_locations(struct gl_shader_program *prog);
+link_assign_uniform_locations(struct gl_shader_program *prog,
+                              unsigned int boolean_true);
 
 extern void
-link_set_uniform_initializers(struct gl_shader_program *prog);
+link_set_uniform_initializers(struct gl_shader_program *prog,
+                              unsigned int boolean_true);
 
 extern int
 link_cross_validate_uniform_block(void *mem_ctx,
@@ -46,27 +47,44 @@ link_cross_validate_uniform_block(void *mem_ctx,
                                  unsigned int *num_linked_blocks,
                                  struct gl_uniform_block *new_block);
 
-void
-link_assign_uniform_block_offsets(struct gl_shader *shader);
-
 extern bool
 link_uniform_blocks_are_compatible(const gl_uniform_block *a,
                                   const gl_uniform_block *b);
 
 extern unsigned
 link_uniform_blocks(void *mem_ctx,
+                    struct gl_context *ctx,
                     struct gl_shader_program *prog,
                     struct gl_shader **shader_list,
                     unsigned num_shaders,
                     struct gl_uniform_block **blocks_ret);
 
 bool
-validate_intrastage_interface_blocks(const gl_shader **shader_list,
+validate_intrastage_arrays(struct gl_shader_program *prog,
+                           ir_variable *const var,
+                           ir_variable *const existing);
+
+void
+validate_intrastage_interface_blocks(struct gl_shader_program *prog,
+                                     const gl_shader **shader_list,
                                      unsigned num_shaders);
 
-bool
-validate_interstage_interface_blocks(const gl_shader *producer,
-                                     const gl_shader *consumer);
+void
+validate_interstage_inout_blocks(struct gl_shader_program *prog,
+                                 const gl_shader *producer,
+                                 const gl_shader *consumer);
+
+void
+validate_interstage_uniform_blocks(struct gl_shader_program *prog,
+                                   gl_shader **stages, int num_stages);
+
+extern void
+link_assign_atomic_counter_resources(struct gl_context *ctx,
+                                     struct gl_shader_program *prog);
+
+extern void
+link_check_atomic_counter_resources(struct gl_context *ctx,
+                                    struct gl_shader_program *prog);
 
 /**
  * Class for processing all of the leaf fields of a variable that corresponds
@@ -118,6 +136,24 @@ public:
    void process(const glsl_type *type, const char *name);
 
 protected:
+   /**
+    * Method invoked for each leaf of the variable
+    *
+    * \param type  Type of the field.
+    * \param name  Fully qualified name of the field.
+    * \param row_major  For a matrix type, is it stored row-major.
+    * \param record_type  Type of the record containing the field.
+    * \param last_field   Set if \c name is the last field of the structure
+    *                     containing it.  This will always be false for items
+    *                     not contained in a structure or interface block.
+    *
+    * The default implementation just calls the other \c visit_field method.
+    */
+   virtual void visit_field(const glsl_type *type, const char *name,
+                            bool row_major, const glsl_type *record_type,
+                            const unsigned packing,
+                            bool last_field);
+
    /**
     * Method invoked for each leaf of the variable
     *
@@ -138,13 +174,26 @@ protected:
     */
    virtual void visit_field(const glsl_struct_field *field);
 
+   virtual void enter_record(const glsl_type *type, const char *name,
+                             bool row_major, const unsigned packing);
+
+   virtual void leave_record(const glsl_type *type, const char *name,
+                             bool row_major, const unsigned packing);
+
+   virtual void set_record_array_count(unsigned record_array_count);
+
 private:
    /**
     * \param name_length  Length of the current name \b not including the
     *                     terminating \c NUL character.
+    * \param last_field   Set if \c name is the last field of the structure
+    *                     containing it.  This will always be false for items
+    *                     not contained in a structure or interface block.
     */
    void recursion(const glsl_type *t, char **name, size_t name_length,
-                  bool row_major);
+                  bool row_major, const glsl_type *record_type,
+                  const unsigned packing,
+                  bool last_field, unsigned record_array_count);
 };
 
 void
@@ -153,7 +202,4 @@ linker_error(gl_shader_program *prog, const char *fmt, ...);
 void
 linker_warning(gl_shader_program *prog, const char *fmt, ...);
 
-unsigned
-count_attribute_slots(const glsl_type *t);
-
 #endif /* GLSL_LINKER_H */