gl_shader **shader_list, unsigned num_shaders);
extern void
-link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
- int generic_base);
+link_invalidate_variable_locations(exec_list *ir);
extern void
-link_assign_uniform_locations(struct gl_shader_program *prog);
+link_assign_uniform_locations(struct gl_shader_program *prog,
+ unsigned int boolean_true);
extern void
-link_set_uniform_initializers(struct gl_shader_program *prog);
+link_set_uniform_initializers(struct gl_shader_program *prog,
+ unsigned int boolean_true);
extern int
link_cross_validate_uniform_block(void *mem_ctx,
unsigned int *num_linked_blocks,
struct gl_uniform_block *new_block);
-void
-link_assign_uniform_block_offsets(struct gl_shader *shader);
-
extern bool
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
const gl_uniform_block *b);
extern unsigned
link_uniform_blocks(void *mem_ctx,
+ struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
struct gl_uniform_block **blocks_ret);
bool
-validate_intrastage_interface_blocks(const gl_shader **shader_list,
+validate_intrastage_arrays(struct gl_shader_program *prog,
+ ir_variable *const var,
+ ir_variable *const existing);
+
+void
+validate_intrastage_interface_blocks(struct gl_shader_program *prog,
+ const gl_shader **shader_list,
unsigned num_shaders);
-bool
-validate_interstage_interface_blocks(const gl_shader *producer,
- const gl_shader *consumer);
+void
+validate_interstage_inout_blocks(struct gl_shader_program *prog,
+ const gl_shader *producer,
+ const gl_shader *consumer);
+
+void
+validate_interstage_uniform_blocks(struct gl_shader_program *prog,
+ gl_shader **stages, int num_stages);
+
+extern void
+link_assign_atomic_counter_resources(struct gl_context *ctx,
+ struct gl_shader_program *prog);
+
+extern void
+link_check_atomic_counter_resources(struct gl_context *ctx,
+ struct gl_shader_program *prog);
/**
* Class for processing all of the leaf fields of a variable that corresponds
void process(const glsl_type *type, const char *name);
protected:
+ /**
+ * Method invoked for each leaf of the variable
+ *
+ * \param type Type of the field.
+ * \param name Fully qualified name of the field.
+ * \param row_major For a matrix type, is it stored row-major.
+ * \param record_type Type of the record containing the field.
+ * \param last_field Set if \c name is the last field of the structure
+ * containing it. This will always be false for items
+ * not contained in a structure or interface block.
+ *
+ * The default implementation just calls the other \c visit_field method.
+ */
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major, const glsl_type *record_type,
+ const unsigned packing,
+ bool last_field);
+
/**
* Method invoked for each leaf of the variable
*
*/
virtual void visit_field(const glsl_struct_field *field);
+ virtual void enter_record(const glsl_type *type, const char *name,
+ bool row_major, const unsigned packing);
+
+ virtual void leave_record(const glsl_type *type, const char *name,
+ bool row_major, const unsigned packing);
+
+ virtual void set_record_array_count(unsigned record_array_count);
+
private:
/**
* \param name_length Length of the current name \b not including the
* terminating \c NUL character.
+ * \param last_field Set if \c name is the last field of the structure
+ * containing it. This will always be false for items
+ * not contained in a structure or interface block.
*/
void recursion(const glsl_type *t, char **name, size_t name_length,
- bool row_major);
+ bool row_major, const glsl_type *record_type,
+ const unsigned packing,
+ bool last_field, unsigned record_array_count);
};
void
void
linker_warning(gl_shader_program *prog, const char *fmt, ...);
-unsigned
-count_attribute_slots(const glsl_type *t);
-
#endif /* GLSL_LINKER_H */