Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / glsl / linker.h
index 8851da6c8b4a40ca66c66eee881874157412fb61..ce3dc323297019db02165c465a47f0cc94b00c12 100644 (file)
@@ -26,6 +26,9 @@
 #ifndef GLSL_LINKER_H
 #define GLSL_LINKER_H
 
+ir_function_signature *
+link_get_main_function_signature(gl_shader *sh);
+
 extern bool
 link_function_calls(gl_shader_program *prog, gl_shader *main,
                    gl_shader **shader_list, unsigned num_shaders);
@@ -34,10 +37,12 @@ extern void
 link_invalidate_variable_locations(exec_list *ir);
 
 extern void
-link_assign_uniform_locations(struct gl_shader_program *prog);
+link_assign_uniform_locations(struct gl_shader_program *prog,
+                              unsigned int boolean_true);
 
 extern void
-link_set_uniform_initializers(struct gl_shader_program *prog);
+link_set_uniform_initializers(struct gl_shader_program *prog,
+                              unsigned int boolean_true);
 
 extern int
 link_cross_validate_uniform_block(void *mem_ctx,
@@ -45,9 +50,6 @@ link_cross_validate_uniform_block(void *mem_ctx,
                                  unsigned int *num_linked_blocks,
                                  struct gl_uniform_block *new_block);
 
-void
-link_assign_uniform_block_offsets(struct gl_shader *shader);
-
 extern bool
 link_uniform_blocks_are_compatible(const gl_uniform_block *a,
                                   const gl_uniform_block *b);
@@ -59,6 +61,11 @@ link_uniform_blocks(void *mem_ctx,
                     unsigned num_shaders,
                     struct gl_uniform_block **blocks_ret);
 
+bool
+validate_intrastage_arrays(struct gl_shader_program *prog,
+                           ir_variable *const var,
+                           ir_variable *const existing);
+
 void
 validate_intrastage_interface_blocks(struct gl_shader_program *prog,
                                      const gl_shader **shader_list,
@@ -168,6 +175,12 @@ protected:
     */
    virtual void visit_field(const glsl_struct_field *field);
 
+   virtual void enter_record(const glsl_type *type, const char *name,
+                             bool row_major);
+
+   virtual void leave_record(const glsl_type *type, const char *name,
+                             bool row_major);
+
 private:
    /**
     * \param name_length  Length of the current name \b not including the