{
this->ht = hash_table_ctor(0, hash_table_pointer_hash,
hash_table_pointer_compare);
- this->mem_ctx = talloc_init("loop state");
+ this->mem_ctx = ralloc_context(NULL);
+ this->loop_found = false;
}
loop_state::~loop_state()
{
hash_table_dtor(this->ht);
+ ralloc_free(this->mem_ctx);
}
loop_state::insert(ir_loop *ir)
{
loop_variable_state *ls = new(this->mem_ctx) loop_variable_state;
+
hash_table_insert(this->ht, ls, ir);
+ this->loop_found = true;
return ls;
}
loop_variable *
loop_variable_state::insert(ir_variable *var)
{
- void *mem_ctx = talloc_parent(this);
- loop_variable *lv = talloc_zero(mem_ctx, loop_variable);
+ void *mem_ctx = ralloc_parent(this);
+ loop_variable *lv = rzalloc(mem_ctx, loop_variable);
lv->var = var;
loop_terminator *
loop_variable_state::insert(ir_if *if_stmt)
{
- void *mem_ctx = talloc_parent(this);
- loop_terminator *t = talloc_zero(mem_ctx, loop_terminator);
+ void *mem_ctx = ralloc_parent(this);
+ loop_terminator *t = rzalloc(mem_ctx, loop_terminator);
t->ir = if_stmt;
this->terminators.push_tail(t);
virtual ir_visitor_status visit(ir_loop_jump *);
virtual ir_visitor_status visit(ir_dereference_variable *);
+ virtual ir_visitor_status visit_enter(ir_call *);
+
virtual ir_visitor_status visit_enter(ir_loop *);
virtual ir_visitor_status visit_leave(ir_loop *);
virtual ir_visitor_status visit_enter(ir_assignment *);
}
+ir_visitor_status
+loop_analysis::visit_enter(ir_call *ir)
+{
+ /* If we're not somewhere inside a loop, there's nothing to do. */
+ if (this->state.is_empty())
+ return visit_continue;
+
+ loop_variable_state *const ls =
+ (loop_variable_state *) this->state.get_head();
+
+ ls->contains_calls = true;
+ return visit_continue_with_parent;
+}
+
+
ir_visitor_status
loop_analysis::visit(ir_dereference_variable *ir)
{
/* If we're not somewhere inside a loop, there's nothing to do.
*/
if (this->state.is_empty())
- return visit_continue_with_parent;
+ return visit_continue;
loop_variable_state *const ls =
(loop_variable_state *) this->state.get_head();
loop_variable_state *const ls =
(loop_variable_state *) this->state.pop_head();
+ /* Function calls may contain side effects. These could alter any of our
+ * variables in ways that cannot be known, and may even terminate shader
+ * execution (say, calling discard in the fragment shader). So we can't
+ * rely on any of our analysis about assignments to variables.
+ *
+ * We could perform some conservative analysis (prove there's no statically
+ * possible assignment, etc.) but it isn't worth it for now; function
+ * inlining will allow us to unroll loops anyway.
+ */
+ if (ls->contains_calls)
+ return visit_continue;
foreach_list(node, &ir->body_instructions) {
/* Skip over declarations at the start of a loop.
}
if ((inc != NULL) && (rhs->operation == ir_binop_sub)) {
- void *mem_ctx = talloc_parent(ir);
+ void *mem_ctx = ralloc_parent(ir);
inc = new(mem_ctx) ir_expression(ir_unop_neg,
inc->type,