extern bool
-unroll_loops(exec_list *instructions, loop_state *ls, unsigned max_iterations);
+unroll_loops(exec_list *instructions, loop_state *ls,
+ const struct gl_shader_compiler_options *options);
ir_rvalue *
find_initial_value(ir_loop *loop, ir_variable *var);
hash_table_dtor(this->var_hash);
}
- static void* operator new(size_t size, void *ctx)
- {
- void *lvs = ralloc_size(ctx, size);
- assert(lvs != NULL);
-
- ralloc_set_destructor(lvs, (void (*)(void*)) destructor);
-
- return lvs;
- }
-
-private:
- static void
- destructor(loop_variable_state *lvs)
- {
- lvs->~loop_variable_state();
- }
+ DECLARE_RALLOC_CXX_OPERATORS(loop_variable_state)
};
inline bool is_loop_constant() const
{
const bool is_const = (this->num_assignments == 0)
- || ((this->num_assignments == 1)
+ || (((this->num_assignments == 1)
&& !this->conditional_or_nested_assignment
&& !this->read_before_write
- && this->rhs_clean);
+ && this->rhs_clean) || this->var->data.read_only);
/* If the RHS of *the* assignment is clean, then there must be exactly
* one assignment of the variable.
assert((this->rhs_clean && (this->num_assignments == 1))
|| !this->rhs_clean);
- /* Variables that are marked read-only *MUST* be loop constant.
- */
- assert(!this->var->data.read_only
- || (this->var->data.read_only && is_const));
-
return is_const;
}