ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
ctx->Extensions.EXT_texture_array = GL_TRUE;
ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+ ctx->Extensions.EXT_texture3D = GL_TRUE;
/* GLSL 1.30 isn't fully supported, but we need to advertise 1.30 so that
* the built-in functions for 1.30 can be built.