*/
#include <getopt.h>
+/** @file main.cpp
+ *
+ * This file is the main() routine and scaffolding for producing
+ * builtin_compiler (which doesn't include builtins itself and is used
+ * to generate the profile information for builtin_function.cpp), and
+ * for glsl_compiler (which does include builtins and can be used to
+ * offline compile GLSL code and examine the resulting GLSL IR.
+ */
+
#include "ast.h"
#include "glsl_parser_extras.h"
-#include "glsl_parser.h"
#include "ir_optimization.h"
-#include "ir_print_visitor.h"
#include "program.h"
+#include "program/hash_table.h"
#include "loop_analysis.h"
#include "standalone_scaffolding.h"
+static int glsl_version = 330;
+
static void
initialize_context(struct gl_context *ctx, gl_api api)
{
initialize_context_to_defaults(ctx, api);
- /* GLSL 1.30 isn't fully supported, but we need to advertise 1.30 so that
- * the built-in functions for 1.30 can be built.
+ /* The standalone compiler needs to claim support for almost
+ * everything in order to compile the built-in functions.
*/
- ctx->Const.GLSLVersion = 130;
-
- ctx->Const.MaxClipPlanes = 8;
- ctx->Const.MaxDrawBuffers = 2;
+ ctx->Const.GLSLVersion = glsl_version;
+ ctx->Extensions.ARB_ES3_compatibility = true;
+ ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
+ ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
+ ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
+ ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
+ ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
+ ctx->Const.MaxComputeWorkGroupSize[2] = 64;
+ ctx->Const.MaxComputeWorkGroupInvocations = 1024;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
+
+ switch (ctx->Const.GLSLVersion) {
+ case 100:
+ ctx->Const.MaxClipPlanes = 0;
+ ctx->Const.MaxCombinedTextureImageUnits = 8;
+ ctx->Const.MaxDrawBuffers = 2;
+ ctx->Const.MinProgramTexelOffset = 0;
+ ctx->Const.MaxProgramTexelOffset = 0;
+ ctx->Const.MaxLights = 0;
+ ctx->Const.MaxTextureCoordUnits = 0;
+ ctx->Const.MaxTextureUnits = 8;
+
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
+
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
+ ctx->Const.MaxCombinedTextureImageUnits;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
+
+ ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
+ break;
+ case 110:
+ case 120:
+ ctx->Const.MaxClipPlanes = 6;
+ ctx->Const.MaxCombinedTextureImageUnits = 2;
+ ctx->Const.MaxDrawBuffers = 1;
+ ctx->Const.MinProgramTexelOffset = 0;
+ ctx->Const.MaxProgramTexelOffset = 0;
+ ctx->Const.MaxLights = 8;
+ ctx->Const.MaxTextureCoordUnits = 2;
+ ctx->Const.MaxTextureUnits = 2;
+
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
+
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
+ ctx->Const.MaxCombinedTextureImageUnits;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
+
+ ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
+ break;
+ case 130:
+ case 140:
+ ctx->Const.MaxClipPlanes = 8;
+ ctx->Const.MaxCombinedTextureImageUnits = 16;
+ ctx->Const.MaxDrawBuffers = 8;
+ ctx->Const.MinProgramTexelOffset = -8;
+ ctx->Const.MaxProgramTexelOffset = 7;
+ ctx->Const.MaxLights = 8;
+ ctx->Const.MaxTextureCoordUnits = 8;
+ ctx->Const.MaxTextureUnits = 2;
+
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
+
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
+
+ ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
+ break;
+ case 150:
+ case 330:
+ ctx->Const.MaxClipPlanes = 8;
+ ctx->Const.MaxDrawBuffers = 8;
+ ctx->Const.MinProgramTexelOffset = -8;
+ ctx->Const.MaxProgramTexelOffset = 7;
+ ctx->Const.MaxLights = 8;
+ ctx->Const.MaxTextureCoordUnits = 8;
+ ctx->Const.MaxTextureUnits = 2;
+
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
+
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
+
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
+
+ ctx->Const.MaxCombinedTextureImageUnits =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
+ + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
+ + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
+
+ ctx->Const.MaxGeometryOutputVertices = 256;
+ ctx->Const.MaxGeometryTotalOutputComponents = 1024;
+
+ ctx->Const.MaxVarying = 60 / 4;
+ break;
+ case 300:
+ ctx->Const.MaxClipPlanes = 8;
+ ctx->Const.MaxCombinedTextureImageUnits = 32;
+ ctx->Const.MaxDrawBuffers = 4;
+ ctx->Const.MinProgramTexelOffset = -8;
+ ctx->Const.MaxProgramTexelOffset = 7;
+ ctx->Const.MaxLights = 0;
+ ctx->Const.MaxTextureCoordUnits = 0;
+ ctx->Const.MaxTextureUnits = 0;
+
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
+
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
+
+ ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
+ break;
+ }
- /* More than the 1.10 minimum to appease parser tests taken from
- * apps that (hopefully) already checked the number of coords.
- */
- ctx->Const.MaxTextureCoordUnits = 4;
+ ctx->Const.GenerateTemporaryNames = true;
+ ctx->Const.MaxPatchVertices = 32;
ctx->Driver.NewShader = _mesa_new_shader;
}
if (bytes < size - total_read) {
free(text);
text = NULL;
- break;
+ goto error;
}
if (bytes == 0) {
} while (total_read < size);
text[total_read] = '\0';
+error:;
}
fclose(fp);
return text;
}
-int glsl_es = 0;
int dump_ast = 0;
int dump_hir = 0;
int dump_lir = 0;
int do_link = 0;
const struct option compiler_opts[] = {
- { "glsl-es", 0, &glsl_es, 1 },
- { "dump-ast", 0, &dump_ast, 1 },
- { "dump-hir", 0, &dump_hir, 1 },
- { "dump-lir", 0, &dump_lir, 1 },
- { "link", 0, &do_link, 1 },
+ { "dump-ast", no_argument, &dump_ast, 1 },
+ { "dump-hir", no_argument, &dump_hir, 1 },
+ { "dump-lir", no_argument, &dump_lir, 1 },
+ { "link", no_argument, &do_link, 1 },
+ { "version", required_argument, NULL, 'v' },
{ NULL, 0, NULL, 0 }
};
{
const char *header =
- "usage: %s [options] <file.vert | file.geom | file.frag>\n"
+ "usage: %s [options] <file.vert | file.tesc | file.tese | file.geom | file.frag | file.comp>\n"
"\n"
"Possible options are:\n";
- printf(header, name, name);
+ printf(header, name);
for (const struct option *o = compiler_opts; o->name != 0; ++o) {
printf(" --%s\n", o->name);
}
compile_shader(struct gl_context *ctx, struct gl_shader *shader)
{
struct _mesa_glsl_parse_state *state =
- new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
-
- const char *source = shader->Source;
- state->error = preprocess(state, &source, &state->info_log,
- state->extensions, ctx->API) != 0;
-
- if (!state->error) {
- _mesa_glsl_lexer_ctor(state, source);
- _mesa_glsl_parse(state);
- _mesa_glsl_lexer_dtor(state);
- }
-
- if (dump_ast) {
- foreach_list_const(n, &state->translation_unit) {
- ast_node *ast = exec_node_data(ast_node, n, link);
- ast->print();
- }
- printf("\n\n");
- }
-
- shader->ir = new(shader) exec_list;
- if (!state->error && !state->translation_unit.is_empty())
- _mesa_ast_to_hir(shader->ir, state);
-
- /* Print out the unoptimized IR. */
- if (!state->error && dump_hir) {
- validate_ir_tree(shader->ir);
- _mesa_print_ir(shader->ir, state);
- }
-
- /* Optimization passes */
- if (!state->error && !shader->ir->is_empty()) {
- bool progress;
- do {
- progress = do_common_optimization(shader->ir, false, 32);
- } while (progress);
-
- validate_ir_tree(shader->ir);
- }
+ new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
+ _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir);
/* Print out the resulting IR */
if (!state->error && dump_lir) {
- _mesa_print_ir(shader->ir, state);
+ _mesa_print_ir(stdout, shader->ir, state);
}
- shader->symbols = state->symbols;
- shader->CompileStatus = !state->error;
- shader->Version = state->language_version;
- memcpy(shader->builtins_to_link, state->builtins_to_link,
- sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
- shader->num_builtins_to_link = state->num_builtins_to_link;
-
- if (shader->InfoLog)
- ralloc_free(shader->InfoLog);
-
- shader->InfoLog = state->info_log;
-
- /* Retain any live IR, but trash the rest. */
- reparent_ir(shader->ir, shader);
-
- ralloc_free(state);
-
return;
}
int status = EXIT_SUCCESS;
struct gl_context local_ctx;
struct gl_context *ctx = &local_ctx;
+ bool glsl_es = false;
int c;
int idx = 0;
- while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
- /* empty */ ;
+ while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) {
+ switch (c) {
+ case 'v':
+ glsl_version = strtol(optarg, NULL, 10);
+ switch (glsl_version) {
+ case 100:
+ case 300:
+ glsl_es = true;
+ break;
+ case 110:
+ case 120:
+ case 130:
+ case 140:
+ case 150:
+ case 330:
+ glsl_es = false;
+ break;
+ default:
+ fprintf(stderr, "Unrecognized GLSL version `%s'\n", optarg);
+ usage_fail(argv[0]);
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ }
if (argc <= optind)
usage_fail(argv[0]);
- initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL);
+ initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT);
struct gl_shader_program *whole_program;
assert(whole_program != NULL);
whole_program->InfoLog = ralloc_strdup(whole_program, "");
+ /* Created just to avoid segmentation faults */
+ whole_program->AttributeBindings = new string_to_uint_map;
+ whole_program->FragDataBindings = new string_to_uint_map;
+ whole_program->FragDataIndexBindings = new string_to_uint_map;
+
for (/* empty */; argc > optind; optind++) {
whole_program->Shaders =
reralloc(whole_program, whole_program->Shaders,
usage_fail(argv[0]);
const char *const ext = & argv[optind][len - 5];
- if (strncmp(".vert", ext, 5) == 0)
+ if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
shader->Type = GL_VERTEX_SHADER;
+ else if (strncmp(".tesc", ext, 5) == 0)
+ shader->Type = GL_TESS_CONTROL_SHADER;
+ else if (strncmp(".tese", ext, 5) == 0)
+ shader->Type = GL_TESS_EVALUATION_SHADER;
else if (strncmp(".geom", ext, 5) == 0)
shader->Type = GL_GEOMETRY_SHADER;
else if (strncmp(".frag", ext, 5) == 0)
shader->Type = GL_FRAGMENT_SHADER;
+ else if (strncmp(".comp", ext, 5) == 0)
+ shader->Type = GL_COMPUTE_SHADER;
else
usage_fail(argv[0]);
+ shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
shader->Source = load_text_file(whole_program, argv[optind]);
if (shader->Source == NULL) {
compile_shader(ctx, shader);
- if (!shader->CompileStatus) {
+ if (strlen(shader->InfoLog) > 0)
printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
+
+ if (!shader->CompileStatus) {
status = EXIT_FAILURE;
break;
}
}
if ((status == EXIT_SUCCESS) && do_link) {
+ _mesa_clear_shader_program_data(whole_program);
+
link_shaders(ctx, whole_program);
status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
printf("Info log for linking:\n%s\n", whole_program->InfoLog);
}
- for (unsigned i = 0; i < MESA_SHADER_TYPES; i++)
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
ralloc_free(whole_program->_LinkedShaders[i]);
+ delete whole_program->AttributeBindings;
+ delete whole_program->FragDataBindings;
+ delete whole_program->FragDataIndexBindings;
+
ralloc_free(whole_program);
_mesa_glsl_release_types();
- _mesa_glsl_release_functions();
+ _mesa_glsl_release_builtin_functions();
return status;
}