static int glsl_version = 330;
-extern "C" void
-_mesa_error_no_memory(const char *caller)
-{
- fprintf(stderr, "Mesa error: out of memory in %s", caller);
-}
-
static void
initialize_context(struct gl_context *ctx, gl_api api)
{
ctx->Const.MaxGeometryOutputVertices = 256;
ctx->Const.MaxGeometryTotalOutputComponents = 1024;
-// ctx->Const.MaxGeometryVaryingComponents = 64;
-
ctx->Const.MaxVarying = 60 / 4;
break;
case 300:
}
ctx->Const.GenerateTemporaryNames = true;
+ ctx->Const.MaxPatchVertices = 32;
+
ctx->Driver.NewShader = _mesa_new_shader;
}
{
const char *header =
- "usage: %s [options] <file.vert | file.geom | file.frag>\n"
+ "usage: %s [options] <file.vert | file.tesc | file.tese | file.geom | file.frag | file.comp>\n"
"\n"
"Possible options are:\n";
- printf(header, name, name);
+ printf(header, name);
for (const struct option *o = compiler_opts; o->name != 0; ++o) {
printf(" --%s\n", o->name);
}
const char *const ext = & argv[optind][len - 5];
if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
shader->Type = GL_VERTEX_SHADER;
+ else if (strncmp(".tesc", ext, 5) == 0)
+ shader->Type = GL_TESS_CONTROL_SHADER;
+ else if (strncmp(".tese", ext, 5) == 0)
+ shader->Type = GL_TESS_EVALUATION_SHADER;
else if (strncmp(".geom", ext, 5) == 0)
shader->Type = GL_GEOMETRY_SHADER;
else if (strncmp(".frag", ext, 5) == 0)