* everything in order to compile the built-in functions.
*/
ctx->Const.GLSLVersion = 140;
+ ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Const.MaxClipPlanes = 8;
ctx->Const.MaxDrawBuffers = 2;
const char *source = shader->Source;
state->error = glcpp_preprocess(state, &source, &state->info_log,
- state->extensions, ctx->API) != 0;
+ state->extensions, ctx) != 0;
if (!state->error) {
_mesa_glsl_lexer_ctor(state, source);
shader->symbols = state->symbols;
shader->CompileStatus = !state->error;
shader->Version = state->language_version;
+ shader->IsES = state->es_shader;
memcpy(shader->builtins_to_link, state->builtins_to_link,
sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
shader->num_builtins_to_link = state->num_builtins_to_link;
if (argc <= optind)
usage_fail(argv[0]);
- initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL);
+ initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT);
struct gl_shader_program *whole_program;