nir_lower_outputs_to_temporaries(shader);
+ shader->gs.vertices_out = sh->Geom.VerticesOut;
+ shader->gs.invocations = sh->Geom.Invocations;
+
return shader;
}
op = nir_intrinsic_image_size;
} else if (strcmp(ir->callee_name(), "__intrinsic_image_samples") == 0) {
op = nir_intrinsic_image_samples;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_store_ssbo") == 0) {
+ op = nir_intrinsic_store_ssbo;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_load_ssbo") == 0) {
+ op = nir_intrinsic_load_ssbo;
} else {
unreachable("not reached");
}
nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op);
+ nir_dest *dest = &instr->dest;
switch (op) {
case nir_intrinsic_atomic_counter_read_var:
(ir_dereference *) ir->actual_parameters.get_head();
instr->variables[0] = evaluate_deref(&instr->instr, param);
nir_ssa_dest_init(&instr->instr, &instr->dest, 1, NULL);
+ nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
break;
}
case nir_intrinsic_image_load:
}
if (op == nir_intrinsic_image_size ||
- op == nir_intrinsic_image_samples)
+ op == nir_intrinsic_image_samples) {
+ nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
break;
+ }
/* Set the address argument, extending the coordinate vector to four
* components.
instr->src[3] = evaluate_rvalue((ir_dereference *)param);
param = param->get_next();
}
+ nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
break;
}
case nir_intrinsic_memory_barrier:
+ nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
+ break;
+ case nir_intrinsic_store_ssbo: {
+ exec_node *param = ir->actual_parameters.get_head();
+ ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
+
+ param = param->get_next();
+ ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
+
+ param = param->get_next();
+ ir_rvalue *val = ((ir_instruction *)param)->as_rvalue();
+
+ param = param->get_next();
+ ir_constant *write_mask = ((ir_instruction *)param)->as_constant();
+ assert(write_mask);
+
+ /* Check if we need the indirect version */
+ ir_constant *const_offset = offset->as_constant();
+ if (!const_offset) {
+ op = nir_intrinsic_store_ssbo_indirect;
+ ralloc_free(instr);
+ instr = nir_intrinsic_instr_create(shader, op);
+ instr->src[2] = evaluate_rvalue(offset);
+ instr->const_index[0] = 0;
+ dest = &instr->dest;
+ } else {
+ instr->const_index[0] = const_offset->value.u[0];
+ }
+
+ instr->const_index[1] = write_mask->value.u[0];
+
+ instr->src[0] = evaluate_rvalue(val);
+ instr->num_components = val->type->vector_elements;
+
+ instr->src[1] = evaluate_rvalue(block);
+ nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
break;
+ }
+ case nir_intrinsic_load_ssbo: {
+ exec_node *param = ir->actual_parameters.get_head();
+ ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
+
+ param = param->get_next();
+ ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
+
+ /* Check if we need the indirect version */
+ ir_constant *const_offset = offset->as_constant();
+ if (!const_offset) {
+ op = nir_intrinsic_load_ssbo_indirect;
+ ralloc_free(instr);
+ instr = nir_intrinsic_instr_create(shader, op);
+ instr->src[1] = evaluate_rvalue(offset);
+ instr->const_index[0] = 0;
+ dest = &instr->dest;
+ } else {
+ instr->const_index[0] = const_offset->value.u[0];
+ }
+
+ instr->src[0] = evaluate_rvalue(block);
+
+ const glsl_type *type = ir->return_deref->var->type;
+ instr->num_components = type->vector_elements;
+
+ /* Setup destination register */
+ nir_ssa_dest_init(&instr->instr, &instr->dest,
+ type->vector_elements, NULL);
+
+ /* Insert the created nir instruction now since in the case of boolean
+ * result we will need to emit another instruction after it
+ */
+ nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
+
+ /*
+ * In SSBO/UBO's, a true boolean value is any non-zero value, but we
+ * consider a true boolean to be ~0. Fix this up with a != 0
+ * comparison.
+ */
+ if (type->base_type == GLSL_TYPE_BOOL) {
+ nir_load_const_instr *const_zero =
+ nir_load_const_instr_create(shader, 1);
+ const_zero->value.u[0] = 0;
+ nir_instr_insert_after_cf_list(this->cf_node_list,
+ &const_zero->instr);
+
+ nir_alu_instr *load_ssbo_compare =
+ nir_alu_instr_create(shader, nir_op_ine);
+ load_ssbo_compare->src[0].src.is_ssa = true;
+ load_ssbo_compare->src[0].src.ssa = &instr->dest.ssa;
+ load_ssbo_compare->src[1].src.is_ssa = true;
+ load_ssbo_compare->src[1].src.ssa = &const_zero->def;
+ for (unsigned i = 0; i < type->vector_elements; i++)
+ load_ssbo_compare->src[1].swizzle[i] = 0;
+ nir_ssa_dest_init(&load_ssbo_compare->instr,
+ &load_ssbo_compare->dest.dest,
+ type->vector_elements, NULL);
+ load_ssbo_compare->dest.write_mask = (1 << type->vector_elements) - 1;
+ nir_instr_insert_after_cf_list(this->cf_node_list,
+ &load_ssbo_compare->instr);
+ dest = &load_ssbo_compare->dest.dest;
+ }
+
+ break;
+ }
default:
unreachable("not reached");
}
- nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
-
if (ir->return_deref) {
nir_intrinsic_instr *store_instr =
nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
store_instr->variables[0] =
evaluate_deref(&store_instr->instr, ir->return_deref);
- store_instr->src[0] = nir_src_for_ssa(&instr->dest.ssa);
+ store_instr->src[0] = nir_src_for_ssa(&dest->ssa);
nir_instr_insert_after_cf_list(this->cf_node_list,
&store_instr->instr);
unreachable("not reached");
}
break;
+ case ir_unop_get_buffer_size: {
+ nir_intrinsic_instr *load = nir_intrinsic_instr_create(
+ this->shader,
+ nir_intrinsic_get_buffer_size);
+ load->num_components = ir->type->vector_elements;
+ load->src[0] = evaluate_rvalue(ir->operands[0]);
+ add_instr(&load->instr, ir->type->vector_elements);
+ return;
+ }
+
case ir_binop_add:
case ir_binop_sub:
case ir_binop_mul: