const struct gl_shader_program *shader_program);
void nir_lower_system_values(nir_shader *shader);
-void nir_lower_tex_projector(nir_shader *shader);
+
+typedef struct nir_lower_tex_options {
+ /**
+ * bitmask of (1 << GLSL_SAMPLER_DIM_x) to control for which
+ * sampler types a texture projector is lowered.
+ */
+ unsigned lower_txp;
+
+ /**
+ * If true, lower rect textures to 2D, using txs to fetch the
+ * texture dimensions and dividing the texture coords by the
+ * texture dims to normalize.
+ */
+ bool lower_rect;
+} nir_lower_tex_options;
+
+void nir_lower_tex(nir_shader *shader,
+ const nir_lower_tex_options *options);
+
void nir_lower_idiv(nir_shader *shader);
void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables);