exec_list_push_tail(&shader->inputs, &var->node);
+ shader->num_inputs++; /* TODO use type_size() */
+
return var;
}
load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
load->num_components = 4;
load->const_index[0] = in->data.driver_location;
+ load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
nir_ssa_dest_init(&load->instr, &load->dest, 4, NULL);
nir_builder_instr_insert(b, &load->instr);
unsigned drvloc =
state->colors[idx].front->data.driver_location;
if (intr->const_index[0] == drvloc) {
+ assert(nir_src_as_const_value(intr->src[0]));
break;
}
}