unsigned num_vars = nir_intrinsic_infos[instr->intrinsic].num_variables;
for (unsigned i = 0; i < num_vars; i++) {
nir_variable *var = instr->variables[i]->var;
- _mesa_set_add(live, _mesa_hash_pointer(var), var);
+ _mesa_set_add(live, var);
}
}
{
if (instr->return_deref != NULL) {
nir_variable *var = instr->return_deref->var;
- _mesa_set_add(live, _mesa_hash_pointer(var), var);
+ _mesa_set_add(live, var);
}
for (unsigned i = 0; i < instr->num_params; i++) {
nir_variable *var = instr->params[i]->var;
- _mesa_set_add(live, _mesa_hash_pointer(var), var);
+ _mesa_set_add(live, var);
}
}
{
if (instr->sampler != NULL) {
nir_variable *var = instr->sampler->var;
- _mesa_set_add(live, _mesa_hash_pointer(var), var);
+ _mesa_set_add(live, var);
}
}
static bool
add_var_use_block(nir_block *block, void *state)
{
- struct set *live = (struct set *) state;
+ struct set *live = state;
nir_foreach_instr(block, instr) {
switch(instr->type) {
}
static void
-remove_dead_local_vars(nir_function_impl *impl, struct set *live)
+remove_dead_vars(struct exec_list *var_list, struct set *live)
{
- foreach_list_typed_safe(nir_variable, var, node, &impl->locals) {
- struct set_entry *entry =
- _mesa_set_search(live, _mesa_hash_pointer(var), var);
- if (entry == NULL)
- exec_node_remove(&var->node);
- }
-}
-
-static void
-remove_dead_global_vars(nir_shader *shader, struct set *live)
-{
- foreach_list_typed_safe(nir_variable, var, node, &shader->globals) {
- struct set_entry *entry =
- _mesa_set_search(live, _mesa_hash_pointer(var), var);
- if (entry == NULL)
+ foreach_list_typed_safe(nir_variable, var, node, var_list) {
+ struct set_entry *entry = _mesa_set_search(live, var);
+ if (entry == NULL) {
exec_node_remove(&var->node);
+ ralloc_free(var);
+ }
}
}
nir_remove_dead_variables(nir_shader *shader)
{
struct set *live =
- _mesa_set_create(NULL, _mesa_key_pointer_equal);
+ _mesa_set_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
add_var_use_shader(shader, live);
- remove_dead_global_vars(shader, live);
+ remove_dead_vars(&shader->globals, live);
nir_foreach_overload(shader, overload) {
if (overload->impl)
- remove_dead_local_vars(overload->impl, live);
+ remove_dead_vars(&overload->impl->locals, live);
}
_mesa_set_destroy(live, NULL);