virtual ir_visitor_status visit_enter(class ir_if *);
void add_constant(ir_assignment *ir);
+ void constant_folding(ir_rvalue **rvalue);
+ void constant_propagation(ir_rvalue **rvalue);
void kill(ir_variable *ir, unsigned write_mask);
void handle_if_block(exec_list *instructions);
void handle_rvalue(ir_rvalue **rvalue);
void
-ir_constant_propagation_visitor::handle_rvalue(ir_rvalue **rvalue)
-{
+ir_constant_propagation_visitor::constant_folding(ir_rvalue **rvalue) {
+
+ if (*rvalue == NULL || (*rvalue)->ir_type == ir_type_constant)
+ return;
+
+ /* Note that we visit rvalues one leaving. So if an expression has a
+ * non-constant operand, no need to go looking down it to find if it's
+ * constant. This cuts the time of this pass down drastically.
+ */
+ ir_expression *expr = (*rvalue)->as_expression();
+ if (expr) {
+ for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
+ if (!expr->operands[i]->as_constant())
+ return;
+ }
+ }
+
+ /* Ditto for swizzles. */
+ ir_swizzle *swiz = (*rvalue)->as_swizzle();
+ if (swiz && !swiz->val->as_constant())
+ return;
+
+ ir_constant *constant = (*rvalue)->constant_expression_value();
+ if (constant) {
+ *rvalue = constant;
+ this->progress = true;
+ }
+}
+
+void
+ir_constant_propagation_visitor::constant_propagation(ir_rvalue **rvalue) {
+
if (this->in_assignee || !*rvalue)
return;
channel = i;
}
- foreach_list(n, this->acp) {
- acp_entry *entry = (acp_entry *) n;
+ foreach_in_list(acp_entry, entry, this->acp) {
if (entry->var == deref->var && entry->write_mask & (1 << channel)) {
found = entry;
break;
case GLSL_TYPE_FLOAT:
data.f[i] = found->constant->value.f[rhs_channel];
break;
+ case GLSL_TYPE_DOUBLE:
+ data.d[i] = found->constant->value.d[rhs_channel];
+ break;
case GLSL_TYPE_INT:
data.i[i] = found->constant->value.i[rhs_channel];
break;
this->progress = true;
}
+void
+ir_constant_propagation_visitor::handle_rvalue(ir_rvalue **rvalue)
+{
+ constant_propagation(rvalue);
+ constant_folding(rvalue);
+}
+
ir_visitor_status
ir_constant_propagation_visitor::visit_enter(ir_function_signature *ir)
{
ir_visitor_status
ir_constant_propagation_visitor::visit_leave(ir_assignment *ir)
{
+ constant_folding(&ir->rhs);
+
if (this->in_assignee)
return visit_continue;
this->killed_all = false;
/* Populate the initial acp with a constant of the original */
- foreach_list(n, orig_acp) {
- acp_entry *a = (acp_entry *) n;
+ foreach_in_list(acp_entry, a, orig_acp) {
this->acp->push_tail(new(this->mem_ctx) acp_entry(a));
}
this->acp = orig_acp;
this->killed_all = this->killed_all || orig_killed_all;
- foreach_list(n, new_kills) {
- kill_entry *k = (kill_entry *) n;
+ foreach_in_list(kill_entry, k, new_kills) {
kill(k->var, k->write_mask);
}
}
this->acp = orig_acp;
this->killed_all = this->killed_all || orig_killed_all;
- foreach_list(n, new_kills) {
- kill_entry *k = (kill_entry *) n;
+ foreach_in_list(kill_entry, k, new_kills) {
kill(k->var, k->write_mask);
}
return;
/* Remove any entries currently in the ACP for this kill. */
- foreach_list_safe(n, this->acp) {
- acp_entry *entry = (acp_entry *) n;
-
+ foreach_in_list_safe(acp_entry, entry, this->acp) {
if (entry->var == var) {
entry->write_mask &= ~write_mask;
if (entry->write_mask == 0)
/* Add this writemask of the variable to the list of killed
* variables in this block.
*/
- foreach_list(n, this->kills) {
- kill_entry *entry = (kill_entry *) n;
-
+ foreach_in_list(kill_entry, entry, this->kills) {
if (entry->var == var) {
entry->write_mask |= write_mask;
return;
if (!deref->var->type->is_vector() && !deref->var->type->is_scalar())
return;
+ /* We can't do copy propagation on buffer variables, since the underlying
+ * memory storage is shared across multiple threads we can't be sure that
+ * the variable value isn't modified between this assignment and the next
+ * instruction where its value is read.
+ */
+ if (deref->var->data.mode == ir_var_shader_storage)
+ return;
+
entry = new(this->mem_ctx) acp_entry(deref->var, ir->write_mask, constant);
this->acp->push_tail(entry);
}